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-
- DUNGEONS & DRAGONS.....
-
- THE GAME
-
- Mind against mind, the battle rages on with only the sharpest and
- fastest thinkers going out ahead of the pack of hungry and fighting
- players as each scheme and plot against the other to survive.
-
- The "War Room" is in the mind of each player as the make-believe
- battles and struggles pit player against player; against the elements;
- against the environment; against creatures from this world and from
- other worlds; against lords - gods - demons - devils - curses -
- witchcraft - every known power of warfare that the mind can conjure
- up.
-
- "Only the strong survive" doesn't apply here. The limitation of the
- mind determines the outcome. Rules and regulations, limits and players
- tools governing the "Game" are contained in the different manuals and
- volumes of books containing hundreds of pages. It isn't easy reading
- much less and easy game.
-
- It is a challenge not only to win, but to stay alive. The sharper
- the mind, the better the memory, the longer the player will stay alive
- in the game.
-
- Dungeons and Dragons (commonly known as D & D) is an elaborate
- fantasy game which evolved from the war games popular in the late
- 1950's. The DM (dungeon master, or god) sets the stage in the fantasy
- world. Each player assumes the identity of the character he creates.
- Their creatures are based on a chance roll of the dice. Each character
- will have six basic abilities: strength, intelligence, wisdom,
- constitution, dexterity, and charisma. The manual guideline will
- determine whether the character will be "good" or "evil".
-
- The object of the game is to maneuver these characters through a
- maze of dungeons (tunnels) filled with monsters, magic, ambushes, and
- adventures in search of treasures. To survive, each character is
- equipped with special aids - such as magical weapons, potions, spells,
- and magical trinkets (holy water, garlic, wolves-bane, etc.) They are
- also given more conventional weapons: daggers, hand axes, swords and
- battle axes.
-
- Each player can stay in the game as long as his character is not
- killed - from hours to years. If it continues long, most players
- identify themselves with their character, and the line between fantasy
- and reality tends to grow fuzzy. One authority concerning this "game"
- said: "The stuff that makes me nervous is over-identification with
- characters. I've seen people have fits, yell for fifteen minutes, hurl
- dice at a grand piano when their character dies."
-
- Fantasy Role Playing (FRP) is promoted by many schools in "gifted
- and talented" programs as a means of challenging and developing the
- mind of a "bright" child.
-
- The Fantasy Role Playing in D & D has come under fire by different
- individuals and groups claiming that the player may align himself to
- "God"; promoting violence, teaching religion, encouraging sexual
- perversion, indoctrinating in witchcraft, and even leading to death.
-
- Well, lets look at some facts.
-
- CONCERNING VIOLENCE - The following occured to D & D players as an
- apparent result of the game. In November a 12 year old boy shot his
- brother. In January a 14 year old boy walked into school and killed a
- teacher. Psychiatrist Laurance Johnson cautions, "If I had a child who
- tended toward schizophrenia, I'd never let him near D & D. There's a
- danger that it would reinforce feelings of grandiosity, of
- omnipotence. Reality and fantasy are hard enough for schizophrenics to
- differentiate."
-
- CONCERNING BECOMING GODLIKE - "This game lets all your fantasies come
- true. This is a world where monsters, dragons, good and evil; high
- priests, fierce demons; and even the gods themselves may enter your
- character's life". *
- "Changing Alignment: Whether or not the character actively professes
- some deity, he or she will have an alignment and serve one or more
- deities of this general alignment indirectly or unbeknownst to the
- character" (Dungeons Masters Guide, p. 25). You serve a deity or
- deities whether you want to or not.
-
- CONCERNING WITCHCRAFT / DEMONOLOGY - Swords and sorcery (witchcraft)
- best describes what this game is all about.... *
- "Magic users draw upon arcane powers in order to exercise their
- profession... He or she must memorize and prepare for the use of each
- spell, and its casting makes it necessary to reabsorb the incantation
- by consulting the proper book of spells..." *
- George Marsh, member of the Cardova Park School Board (California)
- stated in a letter, why he voted to remove D & D from the school
- district's summer program: "The Supreme Court has already barred
- religious activity from public facilities. D & D is clearly religious
- in content."
-
- CONCERNING DEATH - "If the Assassination is being attempted by or in
- behalf of a player character, a complete plan of how the deed is to
- be done should be prepared by the player involved, and the
- precautions, if any, of the target character should be compared
- against the plan. Weapon damage always occurs and may kill the victim
- even though 'assassination' failed." (Dungeon Masters Guide, p. 75).
-
- CONCERNING SEXUAL PERVERSION - "... These evil creatures will
- certainly expect to loot, pillage, and rape freely at every chance,
- and kill (and probably eat) captives" (Players Handbood, p. 31). The
- game may be just a game. However, it has become much more to many
- people. - In Seattle a father is under treatment because his son used
- his service revolver to kill himself after being involved in D & D for
- only 2 years. - In January a 17 year old walked onto a school stage,
- pointed a sawed off shotgun to his head and fired.
- Many - many cases are on public record of involvement in D & D leading
- to violence - murder - suicide.
-
- Yes, it's only a game. But it contains the spiritual teachings of
- witchcraft.
-
- "For as he thinketh in his heart, so is he..." Prov. 23:7. "Keep thy
- heart with all dilligence; for out of it are the issues of life."
- Prov. 4:23.
-
- We become what we think. If we dwell on murder, rape, demonology,
- sadism, prostitution, witchcraft, etc. we absorb that knowledge and
- the thin line between fantasy and reality is removed and may leave no
- way out but death.
-
- If you are involved - even a little bit with any fantasy role
- playing, stop and ask yourself of its influence on your mind and life.
-
- "Finally, brethren, whatsoever things are true, whatsoever things
- are honest, whatsoever things are just, whatsoever things are pure,
- whatsoever things are lovely, whatsoever things are of good report; if
- there be any virtue, if there be any praise, think on these things."
- Paul the Apostle wrote these words. You can read them for yourself in
- Philippians chapter 4 and verse 8.
-
- * D & D Handbook
-
- If you want or need further assistance please call or write to:
-
- Gospel Tract Society, Inc.
- P. O. Box 1118
- Independence, MO 64051
-
- Reprinted with permission - the Gospel Tract Society is maintained by
- the gifts of God's people. Help them if you can.... Sysop
-
-