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- on exitFrame
- global Fade, gProgrmPathOnHD
- set Fade to 1
- if soundBusy(1) = 1 then
- sound playFile 1, gProgrmPathOnHD & "slides"
- end if
- repeat with i = 8 to 16
- set the visible of sprite i to 0
- end repeat
- go(marker("historyAnim"))
- end
-