home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Assembly 1994 - The 3rd Phase
/
ASMROM94.mdf
/
pc
/
demo
/
holistic.nfo
< prev
next >
Wrap
Text File
|
1994-09-09
|
19KB
|
253 lines
C A S C A D A V I R T U A L R E A L I T Y S E C T I O N
presents
▄
▄▄█▌ ▄███ ▄██▌
▐███ ███▌ ████ █▄
▐██▌ ▐███ ▐███ ▐██▌
███ ███▌ ███ ▄█▄ ▄▄▄███▄ ▄█▄
███▌ ▄▄███ ██▄▄ ██▌ ██▀ ▄▄▄ ██████▌ ██▀ ▄██▄
▄███████████▌▄██████▄ ▐██ ▀ ▄██▀ ▀███▀ ██████
███▀ ███▌ █ ▀▀██▌ ██▌ ▄██ ███▄ ███ ▄██ ▐██▀ ▀
▐██▄ ▄ ▐███ █▌ ▄█ ▐█ ▀███▌▀████▄▄ ▐██ ▄ ▀███▌ ██ ▄
▀██▀ ██▌ ▀████▀ ▀█▄▄ ██▀ ▀▀██▀ ▀█▄▀▀ ██▀ ▀▄▄█▀[ZED]
▄▄▀▀
║
╔═══════════╝
║
DISCLAIMER ║ ▄▄▄▄▄▄▄
═══════════╣ ██▀▀▀▀▀██
The Holistic demonstration is Copyright Cascada VR Section ║ ██ ██
(c)1994. This demo is freeware, please distribute it to all ║ ██ ██
your fellow computerusers as long as you keep the archive ║ ▄▄▄▄▄▄▄▄
as it was when you got it and delete any irrelevant BBS-ads. ║ ▀▀▀▀▀▀▀██
No part of Holistic may be tampered with or removed without ║ █ ██
a written permission from the authors. Nobody in Cascada can ║ ████████▀
be held liable for any kind of trouble or damage caused by ║ ▄▄ ▄▄▄
executing or messing around with this piece of software. ║ ██ █▀▀██
By executing the demo you agree to these terms. ║ ██ █ ██
║ ▀███▀ ██
SO, WELCOME! ║ ▄▄▄▄▄▄▄
═════════════╣ ██▀▀▀▀▀██
This demo was made to compete at the Assembly'94 convention ║ ██ ██
held in the beginning of August in Helsinki, Finland. ║ ██ ██
We were very happy to achieve a second place in the competi- ║ ▄▄▄▄▄▄▄▄
tion, earning a total of 726 points (175 points away from the ║ ▀▀▀▀▀▀▀██
winner but still a fair 313 points left to the third place). ║ █ ██
Assembling the demo took less than one week from idea to ║ ████████▀
competition EXE-file, but naturally most of the coding and ║ ▄▄▄▄▄▄▄▄▄
our tailor-made tools we used for the demo was programmed in ║ ██▀▀▀▀▀██
advance to be used in our Virtual Reality project. ║ ██ ██
║ ▀███████▀
THE CASCADA VIRTUAL REALITY SECTION ║ ▄▄▄▄▄▄▄▄
════════════════════════════════════╣ ▀▀▀▀▀▀▀██
Cascada VR Section was formed by four members of the original ║ █ ██
Cascada in order to develop a high performance and low price ║ ████████▀
Virtual Reality system which you can read more about below. ║
The Cascada VR Section consists of: ║
■ Hellraiser Roberto Chaves Coder ║ ▄▄▄▄
■ Robban Robert Adolfsson Coder ║ ▄▄█▀▀▀▀▀
■ Mirage Matte Johansson Graphics ║ ▀██▄
■ Zodiak Erik Stridell Music and SFX ║ ▀▀████
║ ▄▄▄▄▄▄ ▄
CASCADA VR SECTION DISTRIBUTION SITES ║ ▀▀▀▀█▀ ██
══════════════════════════════════════╣ ▄█ ██
We have decided to drop all the old CDA distribution sites as ║ ███▀▀███▀
our projects are mainly commercial and it doesn't really make ║
any difference as every demo oriented BBS eventually will get ║
the productions anyway if they're any good. You could check ║ ▄▄ ▄▄▄
the Imphobia Cascada sites for our stuff too, though. ║ ██ █▀▀██
║ ██ █ ██
IMPHOBIA CASCADA ║ ▀███▀ ██
═════════════════╣ ▄▄▄▄▄▄▄▄
In case you didn't notice, what we used to call the Cascada ║ ██▀▀█▀▀██
Demo Section (CDS) has teamed up with belgian crew Imphobia ║ ██ █ ██
and formed Imphobia Cascada. This group will release the well ║ ██ ▀ ██
known Imphobia diskmagazine as well as demos and other kinds ║ ▄▄▄▄▄▄▄
of productions as long as it sticks together. ║ ██▀▀▀▀▀██
║ ██ ██
INFORMATION ON THE CASCADA VIRTUAL REALITY PROJECT ║ ██ ██
═══════════════════════════════════════════════════╣ ▄▄
We are frequently asked about our VR-project so we though we ║ ██
should include some information on this. ║ █████████
One year ago we started developing a VR-platform which is ║ ██
based on the PC architecture. The system is being developed ║ ▄▄▄▄▄▄▄▄▄
for a Pentium/P6 multiprocessor environment to make perfor- ║ ▀▀▀▀▀▀▀▀▀
mance improvements easy by just adding more processors. ║ ▄███████▄
The system will support 6 degrees of steering freedom for ║ ██ ██
a truthful perceptance of realistic movement in all direct- ║ ██▄▄▄▄▄██
ions and in any angle. ║ ▀▀▀▀▀▀▀
║ ▄▄▄▄▄▄▄▄▄
Among the graphical features our 3D-engine supports are: ║ ▀▀▀▀▀▀▀██
■ Full stereographic vision, the field of view will depend ║ ██
on the HeadMountedDisplay used. ║ ████████▀
║
■ Shading models: Flat shading, Goraud shading, ║
Phong shading, Depth shading. ║ ▐█▌
║ ▐█▌
■ Surface types: Single colored, Texture mapped, ║ ▐█▌
Environment mapped. ║
║
■ All the shading models can be applied to any of the surface ║ ▄▄▄▄▄▄▄▄▄
types. This means that you can have phong shaded textured ║ ▀▀▀▀█▀▀▀▀
maps for instance. ║ █
║ █████████
■ The world editor will support a screenshot option that ray- ║ ▄▄▄▄▄▄▄
traces the current view for improved print-out quality. ║ ██▀▀▀▀▀██
This might be of great interest for architects who want ║ ██ ██
high quality images of their work. ║ ▀███████▀
║ ▄▄▄▄▄▄▄▄▄
So that everyone could enjoy this demo we had to reduce the ║ ██▀▀▀▀▀▀▀
graphics to 320x200 in 256 colours. Our system normally runs ║ ██
at 640x400 in truecolor which greatly improves the realism. ║ ██
║ ▄▄▄▄▄▄▄▄▄
The sound consists of both multiple 3D sounds that match the ║ ▀▀▀▀▀▀▀▀▀
visual events in the 3D world and some background 'movie' ║ ▄▄ ▄▄▄
music to give a more filmastic feeling. ║ ██ █▀▀██
All this in 48KHz 16-bit CD-quality sound. ║ ██ █ ██
║ ▀███▀ ██
We are building this machine becau