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Assembly 1994 - The 3rd Phase
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ASMROM94.mdf
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pc
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4kintro
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4k_less.txt
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1994-11-12
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5KB
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96 lines
/*******************************************************************\
* P∙A∙R∙A∙N∙O∙I∙D∙S *
* ~~~~~~~~~~~~~~~~~ *
* proudly presents: *
* *
* Small intro for Assembly '94 4kb intro competition. *
* --------------------------------------------------- *
* Code: Brainstrom *
* Ideas/design: Dr.Doom and Brainstorm *
* Music: None ;-) *
\*******************************************************************/
YO!!
This intro is our attempt to 'win' Assembly '94 4kb intro competition :-D.
Our basic idea was, that landscape routine we released last year,
took too much space and we simply tried to made it fit into 4096 bytes
or less... Same time we did one nice Bezier-line draw & morphing routine
to improve the result of final version. Screen resolution we used was
320*240*256 so only 100% register compatible VGA-adapters will show the
whole intro right.
Code is optimized by size (VERY MUCH) and speed (there was lot's of
unnecessary stuff spending expensive CPU time...). Because lack of space
given by party organizers we didn't have change to make it any longer
it's now... Try it and enjoy. Remember, 'cause lack of time, we
couldn't make it any better....sorry for that...maybe next time..;-)
Hardware requirements:
- 386SX/25 or above (DX33 or faster to move smoothly...)
- 75kb free memory (You should have that much anyway)
- Works fine with QEMM, EMM386 and other popular memory manager
- No sound from ANY known soundcard (Blame party organizers!!!)
- VGA adapter with 256kb memory on it!
- DOS 3.2 or above (4DOS works too, very well indeed...)
- That's all folks...
We really hope this intro didn't bore you too much. We have planned to
release sources of this intro soon after the intro has been released.
The Intro has been coded mostly with Borland C++ 3.1 and code edited
with Qedit Advanced V3.0. The code has been optimized for Borland 3.1,
so it might not work on anything else, or even with earlier versions of
the compiler. Without fast food and Coca Cola, this production wouldn't
have ever finished.
If you want to contact us (for any reason), call to:
Place of Pilgrimage:
Node #1: +358-18-7880 136 (USRobotics HST DS V32B V42B)
Node #2: +358-18-7880 982 (Zyxel 16.8K V32B V42B)
Or write to us:
PARANOIDS
PL 75
FIN-15101 LAHTI
FINLAND
Greetings/hellos goes out to:
Mic Dair/Complex (Still playing NHL hockey team??)
Dr.Nesi/Simplex (One more cookie, ok?)
Dave/Simplex (Having a job is wonderful, isn't it??)
Gore/Future Crew (I'll try to keep in touch little bit more in
future...at least I hope so....)
PSI/Future Crew (Please, if you have no time to fix bugs
of ST 3.01, give sources of it to someone who
have!!)
Abyss/Future Crew (You really did surprise me with your BBS!)
Snake Man/Rehab team (Yes, Coca Cola IS for coders...)
Sonic-PC (Can't remember anything special...sorry guys!!)
OC/Virtual Visions (DSMI = Does So Much Interference...right? ;-)
Codex/Extend (Your 4Kb intro really has NOTHING in it!)
And very special thanks to all groups and peoples is scene who have
remembered us so long time!!! We like to greet all of you but we simply
can't remember all names we have been touch with...SORRY!!!!
P.S. We are still looking for talented coders (ASM and/or C(++)). If
YOU think you may have something to offer to us and want to join, please
don't hesitate to contact us! (To speed up process, send sample of your
handwork to us so we know what we are working with...)
Specially coders for commercial projects are wanted...and of course
those commercial projects are welcome..;-D.
Signing off,
Dr.Doom/Paranoids
****************************************************************************
** THIS PRODUCT MAY BE DISTRIBUTED THROUGH CD-ROM W/O EXPLICIT PERMISSION **
****************************************************************************
-End Of Info File-