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- From: rrward@netcom.com (Richard Ward)
- Subject: *** ANOUNCING THE DOOM ][ BLUE KEY FAQ ***
- Message-ID: <rrwardCyB37v.BqA@netcom.com>
- Keywords: okay you losers, here's the skinny
- Organization: Yoyodyne Propulsion Systems
- Date: Thu, 27 Oct 1994 00:40:42 GMT
- Lines: 279
-
-
- The Official DOOM ][ Blue Key FAQ!
- (Remember, if it doesn't say "The Official DOOM ][ Blue
- Key Faq", it is probably something else!).
-
- (We don't need no stinking ASCII art logos!)
-
- Legal crap: This Document is Copyright 1994 by Richard R. Ward
- (rrward@netcom.com).
-
- I have tried to make sure that the information on this
- document is accurate (well, the factual stuff). I take no
- responsibility for misuse or inability to properly use the
- information in this document. So there.
-
- DOOM and DOOM ][ are registered copyrights of ID software.
-
- Index
- 1: A note from the author.
- 2: What is in this FAQ?
- 2.1 What is a key?
- 2.2 Why do I need a key?
- 2.3 What is blue?
- 2.4 Why do I need a Blue Key?
- 2.5 What the hell am I talking about?
- 2.6 Definition of terms.
- 3: How to get the Blue Key on different levels of DOOM ][.
-
-
- Stuff
- 1: A note from the author.
- I have no one to blame^H^H^H^H^H thank for this FAQ other than
- maybe Mike Newton (mik@netcom.com) for letting me steal his
- idea. Be brave, noble warrior, the glory of the Blue Key can
- be yours, if your heart be true.
-
- 2: What is in this FAQ?
- This FAQ is for people having trouble finding the Blue Key on
- different levels of iD software's game; DOOM ][. This
- document does _not_ cover how to get the blue key in any other
- version of DOOM nor any of the freely available DOOM pWADs
- (have you tried my map, RRWARD01?). Nor does it warn you
- about what kinds of monsters will be trying to deny you
- possession of the glory of the Blue Key, or of the traps that
- await you.
-
- 2.1: What is a key?
- Webster's New Universal Unabridged Dictionary defines
- "key" as:
- "Key, n, plural keys, ['kee'],
- 1. an instrument, usually of metal, for moving the
- bolt of a lock and thus locking or unlocking
- something."
- In DOOM there are three different keys, Red, Yellow, and
- (glorious) Blue. They come in two varieties; key cards
- (which look like computer add-on cards) and skull keys
- (which look like skulls).
-
- 2.2: Why do I need a key?
- Because some of the doors in DOOM ][ are locked.
-
- 2.3: What is blue?
- Webster's New Universal Unabridged Dictionary defines
- "blue" as:
- "Blue, n, [blew],
- 1. any color between green and violet in the
- spectrum; the color of the clear sky or deep sea."
-
- 2.4: Why do I need a Blue Key?
- Are you nuts?! The Blue Key is the most beautiful thing
- in the world! Besides, it opens locked doors that need
- the Blue Key to open them.
-
- 2.5: What the hell am I talking about?
- I haven't the faintest idea.
-
- 2.6: Definition of terms:
- "Jump", there is no jumping in DOOM ][. When I use the
- word "jump" I mean that you should run off the edge
- of a raised platform (Shift+UpArrow).
-
-
- 3: How to get the Blue Key on different levels of DOOM ][.
- (Information you might actually _use_ (imagine that)!)
-
- Level 01 - There is no Blue Key. :(
-
- Level 02 - You need the Red Key (see Mike Newton's (mik@netcom.com)
- "Officially-Unofficial Red Key FAQ"). Go back to start,
- flip the switch behind the red bars. Take the west
- river to a room with two holes in the floor. Go down
- the southern hole. The Blue Key will be to the east.
-
- Level 03 - From start, go to the west until you find the Blue Key.
-
- Level 04 - From start, go south and up the stairs until you get to
- a room with grey bars in the windows. Hit the switch
- (this will lower the Blue Key). Go down the stairs and
- go through the door to the east. Go south and west to
- the Blue Key.
-
- Level 05 - You need the Red Key. From the Red Key go south then
- west to the Red Door. Behind the Red Door is the Blue
- Key.
-
- Level 06 - From start, go west to the huge lift. Wait for lift to
- rise. Jump through the hole in the south wall of lift
- to the ledge with a switch. Flip the switch and run
- like hell to the lift that just lowered. The Blue Key
- awaits the brave.
-
- Level 07 - The Blue Key is not on this level (don't stare, it's not
- polite).
-
- Level 08 - Sadly, this level has no Blue Key.
-
- Level 09 - From start, take the north lift. Go as far north as you
- can. You will run into a lift, hit the switch to the
- east of the lift. Lower the lift and jump over to the
- newly raised section. Go around the corner to the
- south-east (don't fall off) and out into the courtyard.
- Go back to the newly opened room (just around the
- corner) and flip the switch. Go north and flip the
- newly exposed. A door will open to the west. Jump
- across to the raised ledge. This will lower the
- platform with the Blue Key. Run like hell to the Blue
- Key.
-
- Level 10 - From start, bear east until you get to a long brown
- courtyard. Take the south door. Go east to a large
- dark room. Go to smaller to the north. On the south
- wall of this area is a small room with stairs. Go up
- the stairs. The Blue Key will be behind a hidden door
- in the southeast corner.
-
- Level 11 - From start, go east 1/4 the way around the circle. Take
- the "bridge" to the east and continue east as far as you
- can go (you will climb two flights of stairs). There
- will be a small wooden "house". The Blue Key is inside.
-
- Level 12 - From start, go around the building to the northwest
- corner. Go up the stairs and bear north (and kinda
- west). Go through the _first_ door you find. Go to the
- wooden box with the Soul Sphere on top and turn east.
- Go to the end and turn north (two lefts) and the Blue
- Key awaits the valiant.
-
- Level 13 - From start, go around the grey wall and follow the dark
- arrow into the alley and up the stairs. Go through the
- door and go down a hole in the northwest corner of the
- room. Use lift at the north end. There will be another
- hole to the north as you exit the lift, go for it. Open
- the door at the end and the Blue Key will be in front of
- a teleport in the northwest corner.
-
- Level 14 - You need the Red Key. Go back to the double gated
- "bridge" (with the self opening doors) and go south and
- west to a the shack next to the bridge blocked by red
- skull pillars. Open the shack door and hit the switch.
- Go over the bridge south until you come to a door. On
- the other side the fearless will be rewarded with the
- Blue Key.
-
- Level 15 - You will need the Yellow Key (okay, who wants to do the
- Yellow Key FAQ (lions and tigers and bears, oh my!:))?).
- Flip the switch to raise the stairs and go up and out to
- the south. Jump off the southwest corner towards the
- green castle (don't fall in the moat!). Go into the
- castle. Get the Rad Suit in the northwest corner and
- then go down the southern most tunnel and flip the
- switch. Go back to the entrance room and up to the top
- of the newly formed stairs. Lower the lift at the top
- and go around the corner to the east and hit the switch.
- Go back down the stairs. There will be an arrow on the
- floor pointing to a small hidden door in the wall. Open
- the door and the hardy adventurer will be blessed with
- the Blue Key.
-
- Level 16 - From start, leave the building you start in. Go to a
- small lake in the southeast corner of the map. In the
- slime is a small wooden island. The Blue Key awaits
- atop this island (it is obscured by four boxes of
- rockets, but nothing can hide the glory that is the Blue
- Key).
-
- Level 17 - You need the Red Key, from the Red Key wait for door to
- open, go to the intersection north of start (with the
- door that won't open). Behind the Red Door is a switch,
- hit it. Go across to the other room (who's door is now
- open) and ride the lift down. Go to the far end of this
- lower area and hit the red/green switch. There is a
- door that will lead you back to the start area. Go out
- of the now open door and across to the east doorway on
- the acid pit. Go to the northeast corner of the north
- acid pit and hit the wall (spacebar, there's a hidden
- switch on this wall). go through the door that opened
- just to the south of you and hit the switch on the
- eastern end, raising a bridge across the south acid pit.
- Go across this bridge and fall into the narrow chasm at
- the far side. Flip the switch. This will raise you out
- of the acid and raise a bridge across the north acid
- pit. If your soul is pure, you may now get the Blue
- Key.
-
- Level 18 - You need the Yellow Key, go to the east side of the
- "pillbox" on the raised ledge to the east of the Yellow
- Key. Open the Yellow Door and use the teleport within.
- The Blue Key is hidden behind one of the green pillars.
-
- Level 19 - From start, get into the castle (you'll figure it out),
- go west to a room with several doors and a switch. Hit
- the switch and go through the west door. Hit both
- switches within, a teleport will open in the wall. Use
- it. Turn around and take the south passage. Open the
- hidden door just past the ammo box in the window and
- lower the lift within (far wall). After the lift
- raises, _run_ (fast as you can) out of the window and
- over the moat to the red building. Go in the north
- entrance and flip the switch in the "guard shack". Go
- through the west opening and use the _NorthEast_
- teleport. Go straight ahead and you will receive the
- blessings of the Blue Key.
-
-
- Level 20 - This level is devoid of the saving grace that comes with
- the Blue Key. :(
-
- Level 21 - You need the Yellow Key, from the Yellow Key take the
- teleport to the big room. Open the yellow gate and run
- into the acid lake to the tall pillar near the ledge on
- the northwest edge of the map. Jump over to the ledge.
- The Blue Key awaits to add meaning to your life.
-
- Level 22 - From start, take the northwest lift. Use the lift in the
- northeast corner of the acid pit. Take the stairs to
- the south and follow the passage to the end. You will
- come to a metal room with a door (located in the north
- ledge of the acid pit). Behind the door is a teleport
- that will take you to the Blue Key.
-
-
- Level 23 - This level wallows in the sadness that comes with not
- having the Blue Key.
-
- Level 24 - From start, go across the "bridge" to the building with
- the acid waterfalls on the sides. Behind the door the
- Blue Key awaits those brave souls wise enough to
- decipher the maze.
-
- Level 25 - From start, take the east stream past the blood
- waterfall to the open area with the pillar of blood.
- Lower the lift on the east side of the area and go into
- the caves beyond. Bear left and find the teleport that
- will take you to the glorious Blue Key.
-
- Level 26 - You need the Red Key, from the Red Key go back to the
- intersection with the bright lights and head west.
- Behind the prison of the Red Door the Blue Key awaits
- liberation.
-
- Level 27 - You need the Yellow Key, from the Yellow Key exit the
- "library" and go through the door on the north side of
- the acid pit. Flip the metal switch on the west wall.
- Go through the door and through the Yellow Door. The
- Blue Key will be waiting for you.
-
- Level 28 - The spirit of this level is forever damned for it's
- failure to display the awesome beauty of the Blue Key.
-
- Level 29 - What kind of sadistic freak would design such a level
- and leave out the holiest of DOOM holies; the Blue Key?
-
- Level 30 - This level reveals all that is evil and base in the
- netherworld, for it is also lacking in the ecstacy that
- is the Blue Key.
-
- The end. (you can stop reading now...)
-
- Richard
-
-