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- // Wizard95Dlg.cpp : implementation file
- //
-
- #include "stdafx.h"
- #include "resource.h"
- #include "Wiz95Dlg.h"
- #include "Wizard95.h"
- #include "PSheet.h"
-
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
-
- /////////////////////////////////////////////////////////////////////////////
- // CWizard95Dlg dialog
-
- CWizard95Dlg::CWizard95Dlg(CWnd* pParent /*=NULL*/)
- : CDialog(CWizard95Dlg::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CWizard95Dlg)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
- m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
- }
-
- void CWizard95Dlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CWizard95Dlg)
- DDX_Control(pDX, IDC_MSESSCTRL1, m_Session);
- DDX_Control(pDX, IDC_MMSGCTRL1, m_Message);
- DDX_Control(pDX, IDC_MMSGCTRL2, m_ReadMsg);
- DDX_Control(pDX, IDC_MRECICTRL1, m_Originator);
- //}}AFX_DATA_MAP
- }
-
- BEGIN_MESSAGE_MAP(CWizard95Dlg, CDialog)
- //{{AFX_MSG_MAP(CWizard95Dlg)
- ON_WM_PAINT()
- ON_WM_QUERYDRAGICON()
- ON_BN_CLICKED(IDC_WIZARD, OnWizard)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CWizard95Dlg message handlers
-
- BOOL CWizard95Dlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
-
- // Set the icon for this dialog. The framework does this automatically
- // when the application's main window is not a dialog
- SetIcon(m_hIcon, TRUE); // Set big icon
- SetIcon(m_hIcon, FALSE); // Set small icon
-
- // TODO: Add extra initialization here
- m_Message.BindWith(m_Session.GetObjRef());
- m_ReadMsg.BindWith(m_Session.GetObjRef());
- m_Originator.BindWith(m_ReadMsg.GetObjRef());
- return TRUE; // return TRUE unless you set the focus to a control
- }
-
- // If you add a minimize button to your dialog, you will need the code below
- // to draw the icon. For MFC applications using the document/view model,
- // this is automatically done for you by the framework.
-
- void CWizard95Dlg::OnPaint()
- {
- if (IsIconic())
- {
- CPaintDC dc(this); // device context for painting
-
- SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
-
- // Center icon in client rectangle
- int cxIcon = GetSystemMetrics(SM_CXICON);
- int cyIcon = GetSystemMetrics(SM_CYICON);
- CRect rect;
- GetClientRect(&rect);
- int x = (rect.Width() - cxIcon + 1) / 2;
- int y = (rect.Height() - cyIcon + 1) / 2;
-
- // Draw the icon
- dc.DrawIcon(x, y, m_hIcon);
- }
- else
- {
- CDialog::OnPaint();
- }
- }
-
- // The system calls this to obtain the cursor to display while the user drags
- // the minimized window.
- HCURSOR CWizard95Dlg::OnQueryDragIcon()
- {
- return (HCURSOR) m_hIcon;
- }
-
- void CWizard95Dlg::OnWizard()
- {
- // TODO: The property sheet attached to your project
- // via this function is not hooked up to any message
- // handler. In order to actually use the property sheet,
- // you will need to associate this function with a control
- // in your project such as a menu item or tool bar button.
-
- CMyPropertySheet propSheet;
-
- propSheet.m_psh.dwFlags&=~PSH_HASHELP;
- propSheet.DoModal();
-
- // This is where you would retrieve information from the property
- // sheet if propSheet.DoModal() returned IDOK. We aren't doing
- // anything for simplicity.
- }
-