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-
- MASTER MIND FOR WINDOWS
- Version 1.1
-
- by Tony Gallo
- Rigor Mortis Software
-
-
-
- For information on how to play look in the Help menu of Master Mind for
- Windows.
-
- Notation: From here on the directory which includes the file MMIND.EXE
- will be known as the game directory.
-
-
- --------
- PROBLEMS
- --------
-
- This game may not work properly at all resolutions on every video card. When
- run on a Trident with 512K it worked at all resolutions. However with my ATI
- Graphics Expression with 2MB it worked fine at 640x480 and 800x600 but the
- main Master Mind window was screwed up at 1024x768 and 1280x1024. I would like
- to know results on other cards. Please email me.
-
-
- -----
- SOUND
- -----
-
- There are three events in Master Mind for Windows which can generate a sound
- to be played: winning a game, losing a game and inserting a Peg into a Hole.
- The sounds played are .WAV files. Except for inserting a Peg the sound played
- is determined by the file MMIND.INI which is in the game directory. The .WAV
- files to be played must also be in the game directory. You can add your own
- .WAV files if you like and have them play when either you win or lose. You
- cannot change the sound of inserting the Peg. You must put them into the game
- directory. You must then edit your MMIND.INI. You can edit it directly using
- a text editor or you can use the Configure Sounds... option under the Option
- menu in Master Mind for Windows. The Configure Sounds window is very much like
- the Sound window in Windows. One list box lists the two events while the other
- lists all .WAV files in the game directory. You first click on an event. Then
- the current .WAV associated with that event is highlighted. To change the .WAV
- click on a different .WAV file. Once you have made all your associations click
- on the Save button. Your MMIND.INI will be automatically updated.
-
-
- --------------
- OFFICIAL RULES
- --------------
-
- The following is taken from rules sheet included with the original Master Mind
- from Parker Brothers. In terms of Master Mind for Windows you are the
- Codebreaker and the computer is the Codemaker.
-
-
-
- MASTER MIND
- Parker Brothers name for its colour code game equipment
-
- A battle of wits and logic between two players
-
- Ages 10 to Adult
-
-
- RULES AND INSTRUCTIONS
- To enjoy many hours of "Master Mind"
-
- MASTER MIND is a game which gives each player a chance to outsmart his
- opponent. The Codemaker secretly sets up a line of Code Pegs behind his
- shield and the Codebreaker has up to ten opportunities to try and duplicate
- the colour and exact position of the hidden Code Pegs without ever seeing
- them.
-
- There are two variations described below. Game No. 1 or, for the advanced
- player, Game No. 2. This game gives the Codemaker the added secret choice
- of using vacant holes if he should wish. The decision is his alone.
-
-
- GAME No. 1 (1296 Permutations)
-
- The Codemaker secretly puts 4 Cod Pegs in 4 holes behind the shield. He may
- use any combination of the 6 colours. He may use 2 or more Code Pegs of the
- same colour if he wishes.
- The Codebreaker will try to duplicate the exact colours and positions
- of the code hidden behind the shield. Each time the Codebreaker places a row
- of Code Pegs (they are then left in position throughout the game), the
- Codemaker must give him the following information by placing black and white
- Key Pegs in the Peg holes alongside the Code Pegs placed by the Codebreaker,
- or leaving holes vacant.
-
- Black Key Pegs are placed by the Codemaker in any one of the Key Peg holes for
- every Code Peg placed by the Codebreaker which is the same colour and in
- exactly the same position as one of the Code Pegs behind the shield.
-
- White Key Pegs are placed by the Codemaker in any one of the Key Peg holes
- when any hidden Code Peg behind the shield matches the Codebreaker's Code
- Pegs in colour only, but not in position.
-
- Example: If one red Code Peg is behind the shield and the Codebreaker places
- two red Code Pegs in the wrong position, ONE white Key Peg is used.
-
- A vacant Key Peg hole is left by the Codemaker for every Peg placed by the
- Codebreaker which is incorrect for color.
-
- If the Codebreaker duplicates the hidden code behind the shield, the
- Codemaker places 4 black Key Pegs adjacent to his row of Code Pegs and reveals
- the hidden code. The game is over.
-
-
- GAME No. 2 (2401 Permutations)
-
- This game is played exactly the same as Game No. 1 but vacant Code Peg holes
- can be used, so this game is equivalent to using seven colours of Code Pegs.
- The choice is the Codemaker's to make up the hidden code. He has seven
- choices instead of six for each of the four Code Peg holes behind the shield.
-
- The black and white Key Pegs are used in exactly the same way. If a
- vacant Code Peg hole is left on the board by the Codebreaker which is in the
- same position as the vacant hole behind the shield, the Codemaker uses a black
- Key Peg. If the Code Peg hole is left in the wrong place a white Key Peg is
- used. If a Code Peg hole is left vacant by the Codebreaker and there is no
- vacant hole behind the shield, one of the four Key Peg holes is left vacant,
- just as if a vacant Code Peg hole was another Peg colour.
-
-
-
- Tony Gallo
- ay116@freenet.carleton.ca
-