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- Patch File for DeHackEd v2.3
-
- # Note: Use the pound sign ('#') to start comment lines.
-
- # Suprwep7 is a patch file for DeHackEd v2.3 or higher. All of the
- # weapons have been upgraded into an extraordinarily fast monster-crushing
- # arsenal. The super shotgun is now one of the most deadly weapons ever
- # seen, taking away several thousand hitpoints a second! Even a mere fist
- # is a formidable weapon to use against any foe. All weapons have a
- # virtually unlimited ammo capability (100,000 units of each type).
-
- # Now for a quick explanation of this patch, for those who are curious.
- # First of all, one thing that will speed up the weapons drastically is
- # to change the Durations of all the weapon frames to 1 (except those that
- # are already 0). The weapon frames are 2 through 89. The other important
- # shortcut to take is to skip certain frames by editing the Next Frame
- # column of the frame table. This is a rather tricky science (and crashes
- # Doom if done wrong) so the best way to learn is to see how it's done in
- # this patch. For example, for the super shotgun, the Next Frame of
- # frame 36 is frame 32. Normally the super shotgun would cycle all the
- # way up to frame 44 before jumping to frame 32, but I just made it jump
- # right away, and cut out a full 12 frames from the animation! It certainly
- # does save some time!
-
- # So, enjoy the patch, and don't blow too much up... if the super weapons
- # make Doom seem boring, you can try another little idea that a friend and
- # I use when we're bored. Edit ALL of the monster hitpoints to be 10 times
- # what they usually are (or less or more, according to taste). Then try
- # blowing them away, and you'll see it takes a bit longer!
-
- Doom version = 19
- Patch format = 5
-
-
- Thing 43 (BFG Hit)
- Bits = 201327120
-
- Frame 5
- Sprite subnumber = 3
- Duration = 0
-
- Frame 6
- Sprite subnumber = 3
- Duration = 1
- Next frame = 2
-
- Frame 7
- Duration = 1
- Next frame = 2
-
- Frame 13
- Duration = 1
-
- Frame 14
- Sprite subnumber = 0
- Duration = 1
- Next frame = 10
-
- Frame 15
- Sprite subnumber = 0
- Duration = 1
-
- Frame 16
- Sprite subnumber = 0
- Duration = 1
-
- Frame 17
- Duration = 1
-
- Frame 21
- Duration = 1
-
- Frame 22
- Duration = 1
- Next frame = 18
-
- Frame 23
- Duration = 1
-
- Frame 30
- Duration = 1
-
- Frame 31
- Duration = 1
-
- Frame 35
- Duration = 1
-
- Frame 36
- Duration = 1
- Next frame = 32
-
- Frame 37
- Duration = 1
-
- Frame 47
- Duration = 1
-
- Frame 48
- Duration = 1
-
- Frame 52
- Duration = 1
-
- Frame 53
- Duration = 1
-
- Frame 55
- Duration = 1
-
- Frame 56
- Duration = 1
-
- Frame 60
- Duration = 1
-
- Frame 61
- Duration = 1
-
- Frame 63
- Duration = 1
- Next frame = 65
-
- Frame 64
- Duration = 1
-
- Frame 65
- Sprite subnumber = 32769
- Duration = 1
-
- Frame 66
- Sprite subnumber = 32770
- Duration = 1
-
- Frame 71
- Duration = 1
-
- Frame 72
- Duration = 1
-
- Frame 77
- Duration = 1
- Next frame = 74
-
- Frame 78
- Sprite number = 14
- Duration = 1
- Next frame = 81
-
- Frame 79
- Duration = 1
-
- Frame 80
- Duration = 1
-
- Frame 84
- Duration = 1
-
- Frame 85
- Duration = 1
-
- Frame 86
- Duration = 1
-
- Frame 87
- Duration = 1
- Next frame = 78
-
- Frame 88
- Duration = 1
-
- Frame 89
- Duration = 1
-
- Frame 90
- Duration = 2
-
- Frame 91
- Duration = 2
-
- Frame 92
- Duration = 2
-
- Frame 93
- Duration = 2
-
- Frame 94
- Sprite subnumber = 2
- Duration = 1
-
- Frame 95
- Sprite subnumber = 3
- Duration = 1
- Next frame = 0
-
- Frame 115
- Sprite number = 47
-
- Frame 116
- Sprite number = 47
-
- Frame 117
- Duration = 6
-
- Frame 118
- Duration = 6
-
- Frame 119
- Duration = 6
-
- Frame 120
- Duration = 6
-
- Frame 121
- Duration = 6
-
- Frame 122
- Duration = 6
-
- Frame 123
- Duration = 6
-
- Frame 124
- Duration = 6
-
- Frame 125
- Duration = 6
-
- Frame 126
- Duration = 6
-
- Ammo 0 (Bullets)
- Max ammo = 100000
- Per ammo = 100000
-
- Ammo 1 (Shells)
- Max ammo = 100000
- Per ammo = 100000
-
- Ammo 2 (Cells)
- Max ammo = 100000
- Per ammo = 100000
-
- Ammo 3 (Rockets)
- Max ammo = 100000
- Per ammo = 100000
-
- Weapon 0 (Fists)
- Shooting frame = 6
-
- Weapon 1 (Pistol)
- Shooting frame = 14
-
- Weapon 2 (Shotgun)
- Shooting frame = 22
- Firing frame = 31
-
- Weapon 6 (BFG 9000)
- Firing frame = 89
-
- Weapon 8 (Super Shotgun)
- Shooting frame = 36
- Firing frame = 48
-