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- I3D DEMO block database file version: 2.0
- Serial : 1959
- Objective1 : Grid_A
- Objective2 : Grid_B
- Objective3 : _____________
- Objective4 : _____________
- Background color index: 60
- Shadow color index : 52
- Highlight color index : 68
- Floor color index : 32
- Ceiling color index : 54
- Initial Shading : 1
- Number of panel defs : 119
- Number of block defs : 136
- Number of sfx defs : 25
- Number of floor defs : 6
- Number of speech defs : 18
- Number of cookie defs : 7
- Number of magic boxes : 15
- CD Background Track : 3 8
- Player start x : 3
- Player start y : 20
- Player start heading : 192
- Player Eye Level Inc : 140
- Reset Health : 1
- Reset Kills : 1
- Reset Time : 1
- Shot Fired : 1
- Player Initial Health : 100
- Wall Height(960 norm) : 320
- Player Start Armour : 1
- Mission Monitored : 1
- Mission Time : 900
- Number of guns : 7
- Gun type 1 : 1
- Ammo : 500
- Max Ammo : 500
- Spray : 1
- Wind Up : 0
- State : 0
- Strength : 1
- Splat Effect : -1
- Cocking Sound : -1
- Firing Sound : 3
- Gun type 2 : 2
- Ammo : 0
- Max Ammo : 500
- Spray : 2
- Wind Up : 1
- State : 1
- Strength : 2
- Splat Effect : -1
- Cocking Sound : -1
- Firing Sound : 1
- Gun type 3 : 4
- Ammo : 5000
- Max Ammo : 5000
- Spray : 10
- Wind Up : 20
- State : 1
- Strength : 500
- Splat Effect : -1
- Cocking Sound : 8
- Firing Sound : 5
- Gun type 4 : 3
- Ammo : 200
- Max Ammo : 500
- Spray : 2
- Wind Up : 0
- State : 1
- Strength : 10
- Splat Effect : -1
- Cocking Sound : -1
- Firing Sound : 2
- Gun type 5 : 5
- Ammo : 40
- Max Ammo : 500
- Spray : 3
- Wind Up : 0
- State : 0
- Strength : 2
- Splat Effect : -1
- Cocking Sound : -1
- Firing Sound : 7
- Gun type 6 : 6
- Ammo : 100
- Max Ammo : 500
- Spray : 3
- Wind Up : 0
- State : 1
- Strength : 4
- Splat Effect : -1
- Cocking Sound : -1
- Firing Sound : 48
- Gun type 7 : 7
- Ammo : 5000
- Max Ammo : 10000
- Spray : 5
- Wind Up : 0
- State : 0
- Strength : 500
- Splat Effect : -1
- Cocking Sound : -1
- Firing Sound : 49
- # Define Floors here
- # 0 = lobby 1 = first floor hall 2=second floor hall 3=basement 4=second floor room
- # top_x top_y bottom_x bottom_y
- #
- 0 1 38 20
- 0 24 28 53
- 0 54 28 76
- 0 73 31 103
- 32 80 51 103
- 29 45 64 79
- # Speech Interaction Here
- 0 0 33 24
- 0 1 33 24
- 0 2 33 11
- 1 0 34 25
- 1 1 34 25
- 1 2 34 11
- 2 0 35 26
- 2 1 35 26
- 2 2 35 11
- 3 0 36 27
- 3 1 37 28
- 3 2 38 29
- 4 0 36 27
- 4 1 37 28
- 4 2 38 29
- 5 0 39 30
- 5 1 39 30
- 5 2 39 31
- # Define Cookie here
- #
- 1 0 0 2 0 -1
- 8 -1 0 -1 0 1
- 14 1000 0 -1 0 4
- -1 -1 1 -1 1 -1
- -1 -1 1 -1 2 -1
- 2 -1 1 -1 -1 -1
- 7 -1 0 49 -1 -1
- # Define Majic Boxes Here
- # Proximity: 1 means local 0 means all blocks of this type
- # Usable: 1 means infinite 2 means once
- # timer block is the block that gets activated when the timer expires
- # if t_prox is set then the timer activates blocks near the player on expiration
- # x y heading map floor sound block proximity delay t_block t_prox usable
- #
- -1 -1 -1 -1 -1 -1 100 0 1 106 0 2
- 14 26 -1 -1 -1 71 -1 -1 15 61 2 1
- 14 10 -1 -1 -1 71 -1 -1 15 61 2 1
- 7 75 -1 -1 -1 71 -1 -1 15 61 2 1
- 16 63 -1 -1 -1 71 -1 -1 15 61 2 1
- 44 74 -1 -1 -1 71 -1 -1 15 66 2 1
- 43 82 -1 -1 -1 71 -1 -1 15 66 2 1
- -1 -1 -1 -1 -1 19 61 1 -1 -1 -1 1
- -1 -1 -1 -1 -1 19 66 3 -1 -1 -1 1
- -1 -1 -1 -1 -1 -1 100 0 -1 -1 -1 2
- -1 -1 -1 -1 -1 20 -1 -1 -1 -1 -1 1
- -1 -1 -1 -1 -1 21 -1 -1 -1 -1 -1 1
- -1 -1 -1 -1 -1 32 -1 -1 -1 -1 -1 1
- 74 24 -1 1 70 71 70 3 10 121 4 1
- 43 42 -1 0 140 71 125 3 10 66 3 1
- # Blocks go here
- # BLOCK SHAPE FLAGS N_WALL E_WALL S_WALL W_WALL CEIL FLOOR T_W T_S T_H LIGHT SFX FLAGS2 STEP MISC
- #
- #StaticBlock named: 'Default'
- 0 0 0 -1 -1 -1 -1 56 57 128 7 128 10 -1 0 -1 -1
- #StaticBlock named: 'Cave Wall'
- 1 1 2 17 17 17 17 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Terminal'
- 2 1 2 18 18 18 18 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Console Wall'
- 3 1 2 9 9 9 9 8 43 128 7 128 0 5 0 -1 -1
- #StaticBlock named: 'Blank Lab Wall'
- 4 1 2 43 43 43 43 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Numbered Lab Wall'
- 5 1 2 44 44 44 44 8 43 128 7 128 0 5 0 -1 -1
- #StaticBlock named: 'Signed Lab Wall'
- 6 1 2 45 45 45 45 8 43 128 7 128 0 5 0 -1 -1
- #StaticBlock named: 'Concrete Wall'
- 7 1 2 16 16 16 16 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'N/S Grill'
- 8 1 3 42 42 42 42 8 43 128 7 128 0 5 0 -1 -1
- #StaticBlock named: 'E/W Grill'
- 9 1 3 42 42 42 42 8 43 128 7 128 1 5 0 -1 -1
- #StaticBlock named: '\ Concrete'
- 10 5 2 16 16 16 16 59 16 128 7 128 0 5 0 -1 -1
- #StaticBlock named: '/ Concrete'
- 11 6 2 16 16 16 16 59 16 128 7 128 0 5 0 -1 -1
- #StaticBlock named: 'Basement E B 1'
- 12 1 18 18 18 30 18 8 43 128 7 128 0 14 10 -1 -1
- #StaticBlock named: 'Basement E B 2'
- 13 1 18 18 18 29 18 8 43 128 7 128 0 9 10 -1 -1
- #StaticBlock named: 'First E B 1'
- 14 1 18 30 30 30 30 8 43 128 7 128 0 14 10 -1 1
- #StaticBlock named: 'First E B 2'
- 15 1 18 29 29 29 29 8 43 128 7 128 0 9 10 -1 1
- #StaticBlock named: 'Second E B 1'
- 16 1 18 30 30 30 30 8 43 128 7 128 0 14 10 -1 2
- #StaticBlock named: 'Second E B 2'
- 17 1 18 29 29 29 29 8 43 128 7 128 0 9 10 -1 2
- #StaticBlock named: 'Third E B 1'
- 18 1 18 30 30 30 30 8 43 128 7 128 0 14 10 -1 3
- #StaticBlock named: 'Third E B 2'
- 19 1 18 29 29 29 29 8 43 128 7 128 0 9 10 -1 3
- #StaticBlock named: 'Forth E B 1'
- 20 1 18 30 30 30 30 8 43 128 7 128 0 14 10 -1 4
- #StaticBlock named: 'Forth E B 2'
- 21 1 18 29 29 29 29 8 43 128 7 128 0 9 10 -1 4
- #StaticBlock named: 'Fifth E B 1'
- 22 1 18 30 30 30 30 8 43 128 7 128 0 14 10 -1 5
- #StaticBlock named: 'Fifth E B 2'
- 23 1 18 29 29 29 29 8 43 128 7 128 0 9 10 -1 5
- #StaticBlock named: 'Six E B 1'
- 24 1 18 30 30 30 30 8 43 128 7 128 0 14 10 -1 6
- #StaticBlock named: 'Six E B 2'
- 25 1 18 29 29 29 29 8 43 128 7 128 0 9 10 -1 6
- #StaticBlock named: 'EB 1-1'
- 26 1 18 30 47 30 30 8 43 128 7 128 0 14 10 -1 7
- #StaticBlock named: 'EB 1-2'
- 27 1 18 29 47 29 29 8 43 128 7 128 0 9 10 -1 7
- #StaticBlock named: 'EB 2-1'
- 28 1 18 47 30 47 30 8 43 128 7 128 0 14 10 -1 8
- #StaticBlock named: 'EB 2-2'
- 29 1 18 29 29 47 29 8 43 128 7 128 0 9 10 -1 8
- #StaticBlock named: 'EB 3-1'
- 30 1 2 30 30 30 30 8 43 128 7 128 0 -1 8 -1 -1
- #StaticBlock named: 'EB 3-2'
- 31 1 2 29 29 29 29 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'EB 4-1'
- 32 1 2 30 30 30 30 8 43 128 7 128 0 -1 8 -1 -1
- #StaticBlock named: 'EB 4-2'
- 33 1 2 29 29 29 29 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'EB 5-1'
- 34 1 2 30 30 30 30 8 43 128 7 128 0 -1 8 -1 -1
- #StaticBlock named: 'EB 5-2'
- 35 1 2 29 29 29 29 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'EB 6-1'
- 36 1 2 30 30 30 30 8 43 128 7 128 0 -1 8 -1 -1
- #StaticBlock named: 'EB 6-2'
- 37 1 2 29 29 29 29 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Console Blank 1'
- 38 1 2 8 8 8 8 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Console Map 1'
- 39 1 34 13 13 13 13 8 43 128 7 128 0 23 0 -1 -1
- #StaticBlock named: 'Console Map 2'
- 40 1 34 14 14 14 14 8 43 128 7 128 0 23 0 -1 -1
- #StaticBlock named: 'Console Blink 1'
- 41 1 34 10 10 10 10 8 43 128 7 128 0 23 0 -1 -1
- #StaticBlock named: 'Console Blink 2'
- 42 1 34 11 11 11 11 8 43 128 7 128 0 23 0 -1 -1
- #StaticBlock named: 'Console Smoke'
- 43 1 34 12 12 12 12 8 43 128 7 128 0 23 0 -1 -1
- #StaticBlock named: 'Railing'
- 44 2 11 1 -1 1 -1 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'E/W Console 1'
- 45 2 2 10 -1 10 -1 8 43 128 7 128 0 5 0 -1 -1
- #StaticBlock named: 'E/W Console 2'
- 46 2 2 11 -1 11 -1 8 43 128 7 128 0 5 0 -1 -1
- #StaticBlock named: 'N/S Console 1'
- 47 3 2 -1 10 -1 10 8 43 128 7 128 0 5 0 -1 -1
- #StaticBlock named: 'N/S Console 2'
- 48 3 2 -1 11 -1 11 8 43 128 7 128 0 5 0 -1 -1
- #StaticBlock named: 'Door 1'
- 49 2 18 19 -1 19 -1 8 43 128 7 128 0 1 10 -1 10
- #StaticBlock named: 'Door 2'
- 50 2 3 20 -1 20 -1 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Door 3'
- 51 2 3 21 -1 21 -1 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Door 4'
- 52 2 1 22 -1 22 -1 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Door 5'
- 53 2 17 23 -1 23 -1 8 43 128 7 128 0 2 10 -1 10
- #StaticBlock named: 'B Door 0'
- 54 1 2 15 15 15 15 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'B Door 1'
- 55 1 18 2 2 2 2 8 43 128 7 128 0 1 10 -1 11
- #StaticBlock named: 'B Door 2'
- 56 1 3 3 3 3 3 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'B Door 3'
- 57 1 3 4 4 4 4 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'B Door 4'
- 58 1 3 5 5 5 5 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'B Door 5'
- 59 1 1 6 6 6 6 8 43 128 7 128 0 -1 4 19 -1
- #ActorBlock named: 'Globe'
- 60 4 3 31 109 0 0 0 0 128 7 128 1 5 0 -1 -1
- #StaticBlock named: 'E Door 1'
- 61 2 18 24 24 24 24 8 43 128 7 128 0 1 2 -1 10
- #StaticBlock named: 'E Door 2'
- 62 2 3 25 -1 25 -1 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'E Door 3'
- 63 2 3 26 -1 26 -1 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'E Door 4'
- 64 2 1 27 -1 27 -1 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'E Door 5'
- 65 2 1 28 -1 28 -1 8 43 128 7 128 0 2 0 -1 10
- #StaticBlock named: 'V E Door 1'
- 66 3 18 -1 24 -1 24 8 43 128 7 128 0 1 2 -1 10
- #StaticBlock named: 'V E Door 2'
- 67 3 3 -1 25 -1 25 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'V E Door 3'
- 68 3 3 26 26 -1 26 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'V E Door 4'
- 69 3 1 -1 27 -1 27 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'V E Door 5'
- 70 3 1 -1 28 -1 28 8 43 128 7 128 0 2 0 -1 -1
- #StaticBlock named: 'V Door 1'
- 71 3 18 -1 19 -1 19 8 43 128 7 128 0 1 10 -1 10
- #StaticBlock named: 'V Door 2'
- 72 3 3 -1 20 -1 20 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'V Door 3'
- 73 3 3 -1 21 -1 21 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'V Door 4'
- 74 3 1 -1 22 -1 22 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'V Door 5'
- 75 3 17 23 23 -1 23 8 43 128 7 128 0 2 2 -1 10
- #StaticBlock named: 'Anim Console Cube'
- 76 1 34 10 10 10 10 8 43 128 7 128 0 23 0 -1 -1
- #StaticBlock named: 'Diag Map 1'
- 77 5 2 13 13 13 13 56 57 128 7 128 0 5 0 -1 -1
- #StaticBlock named: 'Diag Map 2'
- 78 6 2 14 14 14 14 56 57 128 7 128 0 5 0 -1 -1
- #StaticBlock named: 'Red Console'
- 79 1 34 46 46 46 46 8 43 128 7 128 0 23 0 -1 -1
- #StaticBlock named: 'Door Button 1-1'
- 80 1 18 15 15 15 15 8 3 128 7 128 0 10 11 -1 12
- #StaticBlock named: 'Door Button 1-2'
- 81 1 2 2 2 2 2 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Door Button 2-1'
- 82 1 18 15 15 15 15 8 4 128 7 128 0 10 11 -1 12
- #StaticBlock named: 'Door Button 2-2'
- 83 1 2 2 2 2 2 8 43 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Termanim'
- 84 1 34 48 48 48 48 8 43 128 7 128 0 24 0 -1 -1
- #StaticBlock named: 'Termexit'
- 85 1 2 51 51 51 51 8 43 128 7 128 0 5 0 -1 -1
- #ActorBlock named: 'Steve'
- 86 4 39 85 0 4 192 0 0 256 8 256 0 16 0 -1 -1
- #ActorBlock named: 'Jase'
- 87 4 39 100 0 4 192 0 0 256 8 256 0 19 0 -1 -1
- #ActorBlock named: 'Jon'
- 88 4 39 115 0 4 192 0 0 256 8 256 0 20 0 -1 -1
- #ActorBlock named: 'Raz'
- 89 4 39 130 0 4 192 0 0 256 8 256 0 21 0 -1 -1
- #ActorBlock named: 'Steve Die 1'
- 90 4 3 97 0 0 0 0 0 256 8 256 0 -1 0 -1 -1
- #ActorBlock named: 'Steve Die 2'
- 91 4 3 98 0 0 0 0 0 256 8 256 0 -1 0 -1 -1
- #ActorBlock named: 'Steve Die3'
- 92 4 3 99 0 0 0 0 0 256 8 256 0 -1 4 40 -1
- #ActorBlock named: 'Jase Die1'
- 93 4 3 112 0 0 0 0 0 256 8 256 0 -1 0 -1 -1
- #ActorBlock named: 'Jase Die2'
- 94 4 3 113 0 0 0 0 0 256 8 256 0 -1 0 -1 -1
- #ActorBlock named: 'Jase Die3'
- 95 4 3 114 0 0 0 0 0 256 8 256 0 -1 4 40 -1
- #ActorBlock named: 'Jon Die1'
- 96 4 3 127 0 0 0 0 0 256 8 256 0 -1 0 -1 -1
- #ActorBlock named: 'Jon Die2'
- 97 4 3 128 0 0 0 0 0 256 8 256 0 -1 0 -1 -1
- #ActorBlock named: 'Jon Die3'
- 98 4 3 129 0 0 0 0 0 256 8 256 0 -1 4 40 -1
- #ActorBlock named: 'Bullet'
- 99 4 3 52 0 0 0 0 0 128 7 128 1 5 0 -1 -1
- #ActorBlock named: 'Raz Die1'
- 100 4 3 142 0 0 0 0 0 256 8 256 0 -1 0 -1 -1
- #ActorBlock named: 'Raz Die2'
- 101 4 3 143 0 0 0 0 0 256 8 256 0 -1 0 -1 -1
- #ActorBlock named: 'Raz Die3'
- 102 4 3 144 0 0 0 0 0 256 8 256 0 -1 4 40 -1
- #ActorBlock named: 'Blast1'
- 103 4 3 52 0 0 0 0 0 256 8 256 1 -1 0 -1 -1
- #ActorBlock named: 'Blast2'
- 104 4 3 53 0 0 0 0 0 256 8 256 1 -1 0 -1 -1
- #ActorBlock named: 'Blast3'
- 105 4 3 54 0 0 0 0 0 256 8 256 1 -1 0 -1 -1
- #ActorBlock named: 'Blast4'
- 106 4 3 55 0 0 0 0 0 256 8 256 1 -1 0 -1 -1
- #StaticBlock named: 'Empty Stone'
- 107 0 0 -1 -1 -1 -1 17 17 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Empty Stone Light'
- 108 0 0 -1 -1 -1 -1 46 17 128 7 128 10 -1 0 -1 -1
- #StaticBlock named: 'Empty Office'
- 109 0 0 -1 -1 -1 -1 56 57 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Empty Office Light'
- 110 0 0 -1 -1 -1 -1 58 57 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Empty Green'
- 111 0 0 -1 -1 -1 -1 59 16 128 7 128 0 -1 0 -1 -1
- #StaticBlock named: 'Empty Green Light'
- 112 0 0 -1 -1 -1 -1 56 16 128 7 128 50 -1 0 -1 -1
- #StaticBlock named: 'End Of Level'
- 113 0 0 -1 -1 -1 -1 56 5 128 7 128 1 -1 1 -1 -1
- #StaticBlock named: 'Roof Button 1-1'
- 114 1 19 29 29 29 29 29 29 128 7 130 1 -1 42 -1 13
- #StaticBlock named: 'Roof Button 1-2'
- 115 1 2 30 30 30 30 30 30 128 7 130 1 -1 0 -1 -1
- #StaticBlock named: 'Roof Button 2-1'
- 116 1 51 76 69 76 69 69 69 256 8 256 1 -1 42 -1 14
- #StaticBlock named: 'Roof Button 2-2'
- 117 1 3 76 70 76 70 70 70 256 8 256 1 -1 0 -1 -1
- #StaticBlock named: 'Fan Wall'
- 118 1 3 60 60 60 60 60 60 256 8 256 1 -1 0 -1 -1
- #StaticBlock named: 'Red Half Wall'
- 119 1 3 68 68 68 68 68 68 256 8 256 1 -1 0 -1 -1
- #StaticBlock named: 'Red Wall'
- 120 1 2 67 67 67 67 67 67 256 8 256 1 -1 0 -1 -1
- #StaticBlock named: 'Roof Door 1'
- 121 3 19 -1 75 -1 75 -1 67 256 8 256 1 1 8 -1 -1
- #StaticBlock named: 'Roof Door 2'
- 122 3 3 -1 72 -1 72 67 67 256 8 256 1 -1 0 -1 -1
- #StaticBlock named: 'Roof Door 3'
- 123 3 3 -1 73 -1 73 -1 67 256 8 256 1 -1 0 -1 -1
- #StaticBlock named: 'Roof Door 4'
- 124 3 1 -1 74 -1 74 -1 67 256 8 256 1 -1 0 -1 -1
- #StaticBlock named: 'Roof Door 5'
- 125 3 17 -1 71 -1 71 -1 67 256 8 256 1 2 0 -1 -1
- #StaticBlock named: 'Roof Term'
- 126 1 3 76 76 76 76 76 76 256 8 256 1 -1 0 -1 -1
- #ActorBlock named: 'Thumper'
- 127 4 3 7 0 -1 -1 0 6 128 7 128 1 -1 1 -1 -1
- #StaticBlock named: 'Conbom1'
- 128 1 2 81 81 81 81 81 81 128 7 128 1 -1 0 -1 -1
- #StaticBlock named: 'Conbom2'
- 129 1 2 82 82 82 82 82 82 128 7 128 1 -1 0 -1 -1
- #StaticBlock named: 'Conbom3'
- 130 1 2 83 83 83 83 83 83 128 7 128 1 -1 0 -1 -1
- #StaticBlock named: 'Conbom4'
- 131 1 2 84 84 84 84 84 84 128 7 128 1 5 0 -1 -1
- #StaticBlock named: 'TermBom1'
- 132 1 2 77 77 77 77 77 77 128 7 128 1 -1 0 -1 -1
- #StaticBlock named: 'TermBom2'
- 133 1 2 78 78 78 78 78 78 128 7 128 1 -1 0 -1 -1
- #StaticBlock named: 'TermBom3'
- 134 1 2 79 79 79 79 79 79 128 7 128 1 -1 0 -1 -1
- #StaticBlock named: 'TermBom4'
- 135 1 2 80 80 80 80 80 80 128 7 128 1 5 0 -1 -1
- # SFX------------------------------------------------------------------------
- # -- Flags -- (add up)
- # SFX_ONESHOT 1 // SFX runs once and then is done
- # SFX_LOOPING 2 // SFX runs in a loop
- # SFX_DURABLE 4 // SFX leaves last block
- # SFX_MOVEBOUNCE 8 // SFX bounces when hits an obsticle
- # SFX_MOVEDIE 16 // SFX dies when hits an obstical
- # SFX_HITTER 32 // SFX can hit things
- # SFX_MAZESOLVE 64 // SFX moves via the maze solving method
- # SFX_ALTERNATE 128 // SFX repeats cycle 0 inbetween odd cycle numbers
- # SFX_PERIODIC 256 // SFX counts up then down
- #
- # BULLET SFX MUST BE 0!
- # 95 1 1 2 0 0 0 0 1 99 0 1 4 7 1 -1 0 -1 0 5 1 1 1 5 3 100 99
- # BLOCK CYC TCK FLAGS M_X M_Y INC_BLOCK BASE_BLOCK INC_WALL BASE_WALL INC_ANG H T SD TF RF TS RS NS FP SC WC RC ACC INI spo rpo DS WS Objective
- #
- # SFX 0 - "Shooting" SFX (MUST ALWAYS BE SFX 0!)
- -1 1 1 50 191 0 0 99 0 0 0 1 7 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 5 -1 0
- # SFX 1 - Standard door open SFX
- -1 4 1 5 0 0 1 -1 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 2 - Standard door close SFX
- -1 4 1 5 0 0 -1 -1 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 3 - TV Monitor
- 130 3 1 2 0 0 0 0 1 55 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 4 - Cop
- 86 4 1 194 0 -32 0 0 3 85 0 5 4 6 7 -1 20 -1 10 2 3 1 7 5 1 94 95 62 63 0
- # SFX 5 - "Blast" SFX
- -1 4 2 5 0 0 1 103 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 6 - "Pop" SFX
- -1 3 1 1 0 0 0 0 1 14 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 7 - Jase
- 87 4 2 194 0 -32 0 0 3 100 0 3 4 6 7 -1 20 -1 10 5 3 1 6 5 1 109 110 70 66 0
- # SFX 8 - Jon
- 88 4 2 194 0 -32 0 0 3 115 0 2 4 6 7 -1 20 -1 10 5 3 1 5 5 1 124 125 65 61 0
- # SFX 9 - Hall elevator Button press
- -1 1 1 5 0 0 -1 -1 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 10 - Reactor A Pressed
- -1 1 1 5 0 0 1 -1 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 1
- # SFX 11 - N/S Computer Console
- 47 2 5 2 0 0 0 0 1 10 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 12 - E/W Computer Console
- 45 2 5 2 0 0 0 0 1 10 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 13 - E/W Computer Console
- 76 2 5 2 0 0 0 0 1 10 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 14 - Hall elevator Button press (The real one)
- -1 1 1 5 0 0 1 -1 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 15 - Globe
- 60 11 1 2 0 0 0 109 1 31 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 16 - Kill Steve
- -1 2 3 5 0 0 1 90 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 17 - E/W Computer Console
- 84 3 3 2 0 0 0 0 1 48 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 18 - Raz
- 89 4 1 194 0 -32 0 0 3 130 0 3 4 5 7 -1 20 -1 10 5 3 1 4 5 1 139 140 67 68 0
- # SFX 19 - Kill Jase
- -1 2 3 5 0 0 1 93 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 20 - Kill Jon
- -1 2 3 5 0 0 1 96 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 21 - Kill Raz
- -1 2 3 5 0 0 1 100 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 22 - Fan
- 118 6 1 2 0 0 0 0 1 60 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 23 - "Console Blast" SFX
- -1 3 3 5 0 0 1 128 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
- # SFX 24 - "Term Blast" SFX
- -1 3 3 5 0 0 1 132 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
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