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- // * aggressive attack, always trying to hide
-
- //*Combat*
-
- IF
- Delay(10)
- !StateCheck(Myself,STATE_INVISIBLE)
- THEN
- RESPONSE #100
- Hide()
- END
-
- IF
- ActionListEmpty()
- See(NearestEnemyOf(Myself))
- THEN
- RESPONSE #100
- AttackReevaluate(NearestEnemyOf(Myself),30)
- END