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- Xref: sparky comp.sys.amiga.games:12283 comp.sys.amiga.advocacy:22761
- Newsgroups: comp.sys.amiga.games,comp.sys.amiga.advocacy
- Path: sparky!uunet!cs.utexas.edu!sdd.hp.com!ux1.cso.uiuc.edu!news.iastate.edu!barrett
- From: barrett@iastate.edu (Marc N Barrett)
- Subject: AmigaWorld LIES about Amiga Links
- Message-ID: <1992Aug31.094150.7646@news.iastate.edu>
- Followup-To: comp.sys.amiga.advocacy
- Sender: news@news.iastate.edu (USENET News System)
- Organization: Iowa State University, Ames, IA
- Date: Mon, 31 Aug 1992 09:41:50 GMT
- Lines: 39
-
- In the September 1992 issue of AmigaWorld, Bob Hays writes the following at
- the beginning of a review of Amiga Links:
-
- "A DOUBLE RARITY among Amiga games, LINKS (Access Software, $59.95) was
- written for the Amiga, not simply ported from the MS-DOS version, and it has
- a 4096-color HAM-mode display. As a result, this golf game looks substantially
- better on the Amiga than on a VGA-mode PC."
-
- My comments: BULLSHIT!! BULLSHIT!! BULLSHIT!!
-
- The same company -- Access Software -- has developed Links 386 Pro, a
- version of Links that fully utilizes an SVGA display, with 256 colors out of
- 262,144 at a resolution of 640x480. The results make Amiga Links look like
- **CRUD**. If anyone doubts me on this, take this challenge: obtain the
- September 1992 issue of AmigaWorld and the October 1992 issue of Discover
- Magazine. Open AmigaWorld to page 70, and open Discover to pages 32&33. If
- you do not agree that Links 386 Pro makes Amiga Links look like **CRUD**,
- contact me, as you obviously need your vision corrected, psychological help,
- or both. The picture in Discover magazine shows a game that looks like a
- damn photograph, while the picture in AmigaWorld shows a game that isn't
- all that much better than games for the C-64.
-
- BTW, the list price for Links 386 Pro is a full $20.00 cheaper than the
- list price for Amiga Links: $39.95 for Links 386 Pro compared to $59.95 for
- Amiga Links.
-
- What is my point about all this? This is only the beginning for games on
- the IBM platform. Now that some games have already started coming out that
- support SVGA, more will come. It will be a *LONG* time before enough Amiga
- systems have sold with AA chipsets to justify software developers producing
- games that support comparable resolutions and color capabilities on the
- Amiga.
-
- Due to lack of progress, the "Ultimate Game Machine" is very fast becoming
- the "Ultimate Joke Machine".
-
- ---
- | Marc Barrett -MB- | email: barrett@iastate.edu
- --------------------------------------------------
-