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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!caen!positron
- From: positron@engin.umich.edu (Jonathan Scott Haas)
- Subject: Re: Need info: Dragon's Lair
- Message-ID: <Tjj-S-#@engin.umich.edu>
- Date: Thu, 27 Aug 92 15:18:36 EDT
- Organization: University of Michigan Engineering, Ann Arbor
- References: <1992Aug27.084502.35919@uservx.plk.af.mil>
- Nntp-Posting-Host: angell.engin.umich.edu
- Lines: 23
-
- In article <1992Aug27.084502.35919@uservx.plk.af.mil> tollefson@uservx.plk.af.mil writes:
- >
- >I have just purchased a used copy of Dragon's Lair ... but it came without
- >box or instructions. I can't control it! Apparently it uses the joystick
- >in port #2. Could someone please E-mail me how to control the game?
- >I know a couple keyboard keys have some effect, too.
- >
- > Thanks in advance,
- > Mark
-
- Apparently you haven't played Dragon's Lair in the arcade. DL suffers from the
- same drawback as all laserdisk-based games (the same drawback that eventually
- killed the market for laserdisk games): you don't have full control over the
- character. You just make decisions at certain points. In DL for the Amiga, the
- first screen has you walking up the drawbridge to the castle. Wait and do nothing
- until you fall through. Wait until the eyestalks come up to you, then press
- BUTTON. Wait until Dirk slashes his sword, then press UP.
-
- --
- __/\__ Jonathan S. Haas | Jake liked his women the way he liked
- \ / University of Michigan | his kiwi fruit: sweet yet tart, firm-
- /_ _\ positron@engin.umich.edu | fleshed yet yielding to the touch, and
- \/ | covered with short brown fuzzy hair.
-