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- QGRAPH14.
-
- Program: QGRAPH
- Version: 1.4.1
- Author: Josu Bergara Ede.
- E-Mail: jbergara@sarenet.es
- Date: 15/12/96
- City: Bilbao SPAIN
-
- Sorry my poor English
-
- NO MORE SHAREWARE, I HAVE QUAKE 1.0.1 !!!
- ----------------------------------------
- Yesterday I received from IDSOFT registered version of QUAKE!!!.
- I have been playing and have been updated QGRAPH to view BSPs from QUAKE.
-
- This program allow you to edit QUAKE BSPs graphically and change places of the
- entities like monsters around the maps. It works in MSDOS operating system.
- I think a 486 and 4MB of memory is enought to use it.
-
- The only thing you need to do this is unpack pak0.pak file and found the *.BSP
- files. Use a unpack program. Normally they are unpacking in a MAPS directory
-
- To load a bsp file from QUAKE
- -----------------------------
- supose you have installed quake in c:\quake
- -move to c:\quake\id1
- -unpak pak0.pak. This will create a directory called c:\quake\id1\pak0.dir\maps
- -unpak pak1.pak. This will create a directory called c:\quake\id1\pak1.dir\maps
- -in id1, make a directory called maps
- -copy and rename the bsp files you want to change from c:\quake\id1\pak0.dir\maps.
- -copy and rename the bsp files you want to change from c:\quake\id1\pak1.dir\maps.
- to id1\maps directory.
- -start quake
- -from console type 'map [bsp_filename]'
-
-
- New featues version 1.4.1:
- --------------------------
- *Works with QUAKE 1.0.1 !!!
-
- *I have found two new monsters: 'moster_hell_knight' and 'monster_enforcer'.
- If you want to add new monsters to BSPs:
- -Add their names to cnames.dat file
- before the last 'monster_*' name. Their names will be added to the item
- list of monsters and you will put them where you want in BSPs
-
-
- New featues version 1.4.0:
- --------------------------
- *You can view BSPs in 3D space.
-
- *You can select a area in the map and edit only surfaces and leaves of this area.
- -Select edit/areas in menu bar. The screen map resizes and another two windows
- will apear at right corner.
- -Click left button to select a corner of the area to edit.
- -Move mouse pointer to the other corner and click left buttom.A white rectangle
- will be draw marking area.
- -Click right button to view in 3D only the selected area.(You can choose
- bettewn surface/leaves menu bar options).
- -Click right button to change to 2D view.
-
- *Entities class names has been updated to work with QUAKE SHAREWARE 091
-
-
- New featues version 1.3.0:
- --------------------------
- *You can edit Maps and change entities in BSP files from QUAKE SHAREWARE 091.
-
- *Don't need to use any other UNBSP program, you can select BSP files from the
- program and unbsps it automatically.
-
- *You can insert/supr/move/edit entities across the maps so you can put enemies,
- weapons or items in the places you want.
- -Select edit/items in menu bar. The screen map resizes and another two windows
- will apear at left corner.
- -Insert option:
- Select Insert option in check window.
- Select the item you like to insert in the list box window.
- Click the map window to activate and move mouse pointer at the place
- you want to add entiti.
- Click right mouse buttom to insert it.
- You need to specify the third space coordinate (default value is zero),
- so with the entiti selects change to another plane (Z=cte=>X=cte).
- Move the entiti to the third space coordinate you want.
- -Supr option:
- Select Supr option in check window.
- Click the map window to activate.
- Select the entiti you want to be delete.
- Click right mouse buttom to delete.
- -Move option:
- Select Move option in check window.
- Click the map window to activate.
- Select the entiti you want to be move and move the mouse pointer at the place
- you want.
- Click right mouse buttom to move.
- -Edit option:
- Select Edit option in check window.
- Click the map window to activate.
- Select the entiti you want to be edit.
- Click right mouse buttom to edit.
- Click o press any key to continue.
-
- *If you select and entiti, you can view entiti classnames and positions.
-
- *I will hope some bugs and problems with previous release have been corrected.
-
- Hints:
- ------
- -Draw surfaces in 3D space is a slow operation. To view them in 3D space quickly
- edit only hulls. Change to the view angle position you want and then press 's'
- or select /draw/boundboxes/surfaces menu bar option.
-
- Interest keys:
- --------------
- + ZoomIn.
- - ZoomOut.
- x Change to x=cte plane.
- y Change to y=cte plane.
- z Change to z=cte plane.
- s Draw/No Draw surfaces in select cte plane.
- l Draw/No Draw leafs boundboxes in select cte plane.
- u Draw/No Draw hulls boundboxes in select cte plane.
- F2 Save and packs changes to BSP file
- rigth key Move screen right(2D) or yaw up(3D).
- left key Move screen left(2D) or yaw down(3D).
- up key Move screen up(2D) or pitch down(3D).
- down key Move screen down(2D) or pitch up(3D).
- ctrl+rigth key Move screen right(3D)
- ctrl+left key Move screen left(3D)
- ctrl+up key Move screen up(3D)
- ctrl+down key Move screen down(3D)
-
- Interest Features:
- ------------------
- When I played DOOM I pushed buttons, hearded sounds but What, I have do
- pushing it?.
- What about secrets places and secret levels? (I never found one until I
- view maps).
- Playing quake I never will have this problem using QGRAPH.
-
- *Do you like know how the func_buttons targets or teleport_destinations?
- -Select menubar option Entities/Models to view functions and triggers and
- select one. Another model will be draw in a blue rectangle, if it is the target of
- the entiti.
-
- This program has been tested with:
- START.BSP
- E*M*.BSP
-
- Talk to your friends about QGRAPH!!
-
- If you know where can I get more diferent BSP files, please E-Mail.
- If you find bugs, please E-Mail them.
- If you have good ideas please E-Mail them.
- (I need somebody that knows how to write a program that scans screen, and
- prints data in PCX/BMP/GIF file, send source code in c/c++. Quake will be
- terminate soon and a lot of monster, enemies, will like to kill us. We need
- the maps!!! )
- If you are a QUAKE's guru plese E-Mail some tips & tricks.
- If you don't know anything about QUAKE and don't like learn, correct my English,
- and E-Mail this text to me.
-
- Thanks:
- -ID SOFTWARE INC.
- for QUAKE
- "Wake up in the morning I found playing quake myself"
- -John Carmack.
- for QBSP Utilities
- They looks very interesting for quake's fanatics :w
- -Raphel Quinet,
- for Quake Editing Utilities v0.2i.
- This version doesn't work if you don't use UNPAK.EXE.
- Source code is allways wellcome to people that have time and don't like sleep.
- -Oliver Montanuy, Brian Martin, Raphael Quinet, John Wakelin, David Etherton.
- for "Quake specs 3.1"
- Documents about QUAKE are allways wellcome for people that have time and like to write source.
- -Niklata, Tomas Winzing
- for Quake Map Specs
- I will get crazy looking for entities class names in bsp files.
-
- If no body E-Mail me interesting secrets, tips, tricks, about how quake
- is developed, I will begin to work in another things.
-
- Author: Josu Bergara Ede.
- E-Mail: jbergara@sarenet.es
- htpp: //www.hughchristie.kent.sch.uk/qpage/qgraph
-