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- SIM EARTH
-
- THE LIVING PLANET
-
- SYSTEM INFORMATION, MANUAL ADDENDUM AND QUICK-START GUIDE
-
- SYSTEM INFORMATION
-
- HARDWARE REQUIRED
-
- Amiga 500, 1000, 2000, 2500, 3000
- 512K Chip RAM and 512K Fast RAM required to run in low-resolution
- (320x200); 1.5 MB of RAM to run low-res from the hard drive
- 1 MB Chip RAM and 1 MB Fast RAM required to run in high-resolution
- (640x400)
- Hard disk with 1.5 MB free space recommended
- De-interlacer, such as Flicker-fixer with at least a 16MHZ CPU
- recommended for high resolution
-
- SOFTWARE REQUIRED
-
- AmigaDOS 1.3 or higher. AmigaDOS 2.04 or higher is recommended for
- better performance.
-
- If you have a 2 MB Amiga 3000 running AmigaDOS 2.0 KickStart instead
- of ROM, you may have to run Sim Earth in low-resolution. The low-
- resolution disk included with Sim Earth is a System 1.3 bootable disk.
-
- The graphics in the manual are from the color Macintosh version of this
- program, which is almost identical to the Amiga high-resolution version.
- The major differences between your program and the manual will be in
- low-resolution (320x200). Most of the addendum graphics are from
- AmigaDOS 1.3; System 2.0 users will see minor variations.
-
- GENERAL INFORMATION
-
- The Addendum/Quick Start Guide contains all the Amiga-specific information
- needed to start and play Sim Earth.
-
- Sim Earth for the Amiga follows all of the standard Amiga methods of
- mouse and keyboard use, window manipulation and use of requesters. We
- have optimized the high-resolution version of Sim Earth to perform
- best on Amigas with more RAM and faster processors. The low-resolution
- version runs best on lower-end systems.
-
- The Atmospheric Composition graph can be accessed from the File Menu;
- the Amiga version does not support double-clicking on the Atmosphere
- Group icons. Once you get to know the program, you will find that a
- combination of mouse clicks and keystrokes is the fastest way to play.
- You'll find that the program runs faster with fewer windows open.
- A Keyboard Chart of all key commands and shortcuts is found on the
- back page of this addendum.
-
- LOW RESOLUTION DIFFERENCES
-
- In Sim Earth low-res, you will have only one active window onscreen.
- Most of the windows provide you with buttons that take you to other
- windows; you can also use the standard File Menu selections or
- keyboard commands to move from window to window.
-
- You can bring up any of the planet Model Control Panels and Graphs on
- top of open windows, but they cannot be resized or moved around
- onscreen.
-
- Click in the Close Gadget to return to the open window; clicking on the
- window underneath won't have any effect.
-
- The Options Menu in low-res doesn't have any commands for saving window
- positions or updating the background windows.
-
- GETTING STARTED
-
- Before installing Sim Earth, we recommend that you make and use backup
- copies of your disks and keep the original disks in a safe place.
- The distribution disks are shipped write-protected.
-
- Sim Earth can be run from a floppy-disk, or from a hard drive. You will
- need about 1.5 MB of space on your hard disk to hold Sim Earth, plus
- approximately 40K for each planet you want to save.
-
- To install Sim Earth to a hard disk, place the appropriate hi- or low-
- res disk in your drive, double-click to open it, and drag the drawer
- which contains the program icon to your hard drive.
-
- To start Sim Earth, double-click on the SimEarth icon.
-
- SNAPSHOT
-
- The SNAPSHOT function in the File menu saves out IFF picture files that
- may be loaded and viewed in most Amiga graphics programs. SNAPSHOT will
- save the planet map as either one 1024 x 512 picture file or four
- 512 x 256 picture files. Before saving these files, you will be prompted
- for a directory to save to. These files will be saved to your selected
- Sim Earth directory and will be automatically named Snap1, Snap2, etc.
-
- RESIZING THE EDIT WINDOW
-
- The Edit Window in high-resolution can be resized and reshaped to fit
- on your screen with other windows. To do this, just drag the Size
- Gadget in the lower-right corner of the window. In low-resolution the
- Edit Window cannot be resized.
-
- SCROLLING THE EDIT WINDOW
-
- The entire planet cannot be displayed in the Edit Window at once. You
- must scroll the terrain in the Edit Window to see everything.
-
- Use the Scroll Bars, Boxes and Arrows, or the Cursor Keys to scroll
- the Edit Window.
-
- LOADING PLANETS
-
- To load a planet, first select Load from the File Menu. The Load Planet
- requester will appear.
-
- If you are running Sim Earth under AmigaDOS 2.0, it uses the standard
- file requester for loading games.
-
- Below are instructions for loading planets under AmigaDOS 1.3:
-
- In the Volumes Box, choose the volume where the planet you want to load
- resides. All the planets in that volume will appear in the File Box.
- If there are more planets than can be displayed at one time, you can use
- the scroll bar and arrows to search through them. Click on the Parent
- button to see the files in the parent drawer. If necessary, you may
- type in a drawer name in the Drawer Box.
-
- Choose and highlight the planet to load, then click OK.
-
- If you change you mind about loading a planet, click on the Cancel
- button.
-
- SAVING PLANETS
-
- To save a planet, select Save Planet from the File Menu. If it has
- already been saved before, it will be re-saved under the same name
- in the same place.
-
- If it has not been saved before, you will be presented with the Save
- As requester, where you name the planet and tell the computer where
- to save it.
-
- If you are running Sim Earth under AmigaDOS 2.0, it uses the standard
- file requester for saving planets.
-
- Below are instructions for saving planets under AmigaDOS 1.3:
-
- Choose the destination volume for your saved planet in the Volume Box.
- If necessary, you may type in a drawer name in the Drawer Box.
-
- Type the name you want to use for the saved planet into the File Box.
- When you are happy with the planet's name and location, click on the
- OK button.
-
- If you have already saved your planet, but want to save it to a new
- disk or drawer, or you want to change its name, select Save As...
- from the File Menu and you will be shown the Save Planet As requester.
-
- If you change your mind about saving a planet, click on the CANCEL
- button.
-
- AREXX
-
- AREXX is a scripting language that is included with Workbench 2.0.
- We've included some AREXX commands in Sim Earth that let you check
- the current time of your planet and save it as a planet file or an
- IFF picture file. The are sample AREXX scripts on the Sim Earth disk.
- You may start an AREXX script by selecting EXEC AREXX from the File
- Menu or by running your script from the shell with Sim Earth running.
- If you are unfamiliar with AREXX, the following information won't give
- you any pleasure tingles in your higher cortex. For detailed information
- on AREXX refer to your AmigaDOS 2.0 manual.
-
- SAVE file name
-
- Saves the current planet to a file. The file name can include a
- directory path, limited to a total of 24 characters.
-
- SNAPSHOT
-
- Saves the current planet as an IFF file (picture). There are two modes:
- the command SNAPSHOT 1024 saves the entire map as a 1024 x 512 IFF file;
- SNAPSHOT 512 will save the map as four 512 x 256 files. You must specify
- the directory where the file is to be saved.
-
- SIMTIME
-
- Returns the current time in the result variable. This will vary according
- to how the time is set in the program. It can return either the Absolute
- Time or Relative Time. When reading Relative Time you may want to call
- TSCALE to find the Time Scale. For example, when set in
-
- Absolute mode: Relative mode: TSCALE
- SIMTIME SIMTIME say result
- say result say result returns "Million"
- returns "949642893.01" returns "893.02"
-
- TSCALE
-
- Returns the current Time Scale in the result variable. See above
- example.
-
- ABSTIME
-
- Sets the time output to Absolute Time. This returns a floating-
- point variable up to 10 billion years in the result variable.
- All subsequent calls to SIMTIME will return Absolute Time in the result
- variable. For example:
-
- ABSTIME
- say result
- returns "1234552.01"
-
- RELTIME
-
- Sets the time to Relative Time. You will probably want to check the
- result returned by TSCALE to act on the time. For example:
-
- RELTIME
- say result
- returns "343.01"
-
- QUICK-START GUIDE
-
- STARTING THE PROGRAM
-
- See the System Information section of this document for installation
- instructions, then double-click on the Sim Earth icon to start the
- program. Floppy users should make backups and run off a backup.
- Floppy users can pay directly off the disk.
-
- Once the program has loaded, you will see the MAXIS TITLE SCREEN and
- the SIM EARTH TITLE SCREEN. You can click the mouse to make these
- screens disappear, and they will be replaced by the HELP WINDOW and
- the MAP WINDOW.
-
- GETTING HELP
-
- On-line help is available anywhere at any time for everything in Sim
- Earth. To get help information, hold down the HELP KEY and click on
- anything on the screen. A window will appear with information about
- the spot where you clicked.
-
- QUICK LOOK
-
- Before actually starting the simulation, we'll take a look around.
-
- The MAP WINDOW gives you a view of your entire planet. At the bottom
- of the MAP WINDOW is the MAP WINDOW CONTROL PANEL. This control panel
- has (among other things) 12 icons that give you different map views
- of the planet. Go ahead and click on them if you want, but since there
- is no active planet yet, many of them won't do much.
-
- When using low-resolution graphics, all the icons won't fit in the
- Map Window Control Panel; only three icons can be displayed at once.
- Click on the NEXT button to cycle through all the available icons.
-
- Clicking on the little buttons that say GEOSPHERE, ATMOSPHERE, BIO
- and CIV, as well as on some of the icons, will bring up other windows.
- For now, if something pops up unexpectedly, just close it by clicking
- in its Close Gadget.
-
- In the upper-left corner of the MAP WINDOW is a rectangle. This
- rectangle marks the area displayed in the EDIT WINDOW. You can click
- and drag with the mouse button depressed to move the rectangle to
- see different EDIT WINDOW area displays.
-
- The MAP WINDOW and the EDIT WINDOW are where you will be spending
- most of your time in Sim Earth. Open the EDIT WINDOW by selecting
- EDIT from the WINDOWS MENU.
-
- Along the left side of the EDIT WINDOW is the EDIT WINDOW CONTROL
- PANEL. At the top of this panel are six icons that activate various
- tools for building and maintaining planets.
-
- Below the icons is the Current Tool Display that shows which tool
- is presently active. Below the Current Tool Display are buttons
- for turning on and off the display of various layers of data in the
- window.
-
- In the high-resolution version you may arrange the MAP WINDOW, HELP
- WINDOW, and EDIT WINDOW on the screen so at least part of each one
- is showing at all times. This will let you easily switch between
- windows by clicking on the one you want to move to the front.
-
- Take a minute and look at all the menus - then it's time to start
- playing with a planet.
-
- THE QUESTION
-
- Select NEW PLANET from the FILE MENU. You will be asked a question
- about one of the planets in our solar system. You will find the
- answer in the back of the Sim Earth User Manual in the Planet
- Specification Sheets. Look up the answer, answer the question,
- and hit the RETURN KEY. Be sure to include decimal points or minus
- signs in your answer if they are on the Spec Sheet.
- * FORGET THIS: THIS DOES NOT APPLY TO THE SKID ROW CRACKED VERSION. *
-
- STARTING A SCENARIO
-
- Once the question has been answered, you will see the NEW PLANET
- WINDOW.
-
- At the top of the window are planet level choices. For now, use
- Experimental Mode, which gives you unlimited energy to work with and
- makes learning Sim Earth easier.
-
- At the bottom of the window are seven scenarios and a Random Planet
- option. Click on AQUARIUM.
-
- Aquarium is an ocean planet with life, but no land. The HELP WINDOW
- now tells you about the Aquarium Scenario. Go ahead and read it.
-
- Now go to the EDIT WINDOW. Click on the EXAMINE icon. Now click
- and hold somewhere on the ocean. You will see a little Information
- Window that tells about the spot where you clicked. While still
- holding down the mouse button, slide the pointer around, examining
- various places on the planet.
-
- CREATING CONTINENTS
-
- Click and hold on the TRIGGER EVENTS icon.
-
- Slide the mouse over and down until VOLCANO is highlighted, and
- release the mouse button. Now move the pointer to the ocean and
- click. You just triggered a volcano and created an island.
-
- You can scroll to different places on the planet by using the Scroll
- Bars. Trigger lots of volcanos and create a continent near the planet's
- equator.
-
- Another way to make continents is with the SET ALTITUDE tool. Click
- on the SET ALTITUDE icon. Look at the Current Tool Display. The
- display shows that the SET ALTITUDE tool is active in "raise" mode
- (the arrow points up). Click on the icon again. Now it is active
- in "lower" mode. Click again to return to raise mode. Now click
- and hold on the ocean. While holding the mouse button down, slide
- the pointer around. You are raising the land.
-
- The lighter the shade of the land, the higher the altitude. Life
- doesn't do too well at very high altitudes, so change the SET
- ALTITUDES tool to lower mode and lower some of the mountaintops to
- near sea level.
-
- SPREADING PLANTS AND ANIMALS
-
- Now that we have some continents, let's fill 'em up with plants and
- animals. Plants first.
-
- Sim Earth doesn't deal with individual plants, but with biomes,
- ecological systems such as forests or swamps.
- Scroll the EDIT WINDOW so land is visible - preferably land in warm
- climates, away from the Arctic or Antarctic. Click and hold on the
- PLANT BIOME icon, and a submenu will appear.
-
- While holding the mouse button down, slide the pointer and highlight
- one of the biomes, Boreal forest for example, and release the mouse
- button. Move the pointer to land and click, hold, and move the mouse
- to "paint" plant life on your continent. The various biomes can only
- survive in certain temperatures and altitudes. If you plant a Swamp
- in the Arctic Circle it won't last very long, and an Arctic biome
- won't last at the equator.
-
- A chart of the conditions under which the various biomes survive is
- in the User Manual on page 66.
-
- Now click and hold on the PLACE LIFE icon to reveal a submenu. On
- the left side of the submenu are life-forms - seven aquatic life-
- forms at the top and seven land life-forms below. On the right side
- of the submenu are cities (at various levels of civilization), and
- terraforming tools (for changing Mars and Venus into habitable
- planets).
-
- While holding the mouse down, slide the pointer to highlight Dinosaurs,
- and release the mouse button. Move the pointer to the forest you just
- planted and click to place a few dinosaurs. If you watch a while,
- the dinosaurs will either begin to spread or die out. If they survive,
- they may evolve into avians (birds), or possibly develop intelligence.
-
- Various life-forms can only survive in certain biomes. Fish can't
- live on the land, and Amphibians can't live in a desert.
-
- A chart of what biomes each life-form prefers is in the User Manual
- on page 141.
-
- MODEL CONTROL PANELS
-
- The most powerful tools for planetary manipulation are the MODEL CONTROL
- PANELS. There are four of them and they are opened through the MODELS
- MENU.
-
- For a quick example, select ATMOSPHERE from the MODELS MENU. This
- opens the ATMOSPHERE MODEL CONTROL PANEL.
-
- Click on the words SOLAR INPUT. This regulates the amount of heat
- the planet receives from the Sun. Now click on and drag the slider
- bar on the right side of the control panel all the way down. This
- effectively turns off the Sun. Wait and watch for a while and the
- whole planet will freeze.
-
- Now click and drag slider all the way up. The planet will thaw,
- then eventually the oceans will boil away.
-
- This example was a bit drastic, but it shows how the MODEL CONTROL
- PANELS are used.
-
- CONCLUSION
-
- There are many more windows, graphs and control panels in Sim Earth,
- but you have seen the main ones, and have an understanding of how
- they work.
-
- For further information, there is a tutorial in the User Manual, and
- an on-line text TUTORIAL WINDOW. There is also a complete Reference
- section in the User Manual that explains everything in Sim Earth
- in detail.
-
- We hope you find Sim Earth a simulating experience.
-
- KEYBOARD CHART
-
- PROGRAM FUNCTIONS (R) = Right
- (R)Amiga-N New Planet (R)Amiga-L Load Planet
- (R)Amiga-S Save Planet (R)Amiga-U Update Background
-
- (R)Amiga-C Compress Edit Screen (toggle)
- (R)Amiga-X Play Data Song (toggle)
- (R)Amiga-Q Quit Sim Earth
-
- OPENING WINDOWS
- (R)Amiga-E Edit Window (R)Amiga-M Map Window
- (R)Amiga-G Gala Window (R)Amiga-H History Window
- (R)Amiga-R Report Window (R)Amiga-T Tutorial Window
-
- OPENING MODEL CONTROL PANELS
-
- (R)Amiga-A Atmosphere (R)Amiga-B Biosphere
- (R)Amiga-V Civilization
-
- SETTING SIMULATION SPEED
-
- (R)Amiga-1 Fast (R)Amiga-2 Moderate
- (R)Amiga-3 Slow (R)Amiga-P Pause
-
- HELP KEY Activates Help Mode
-
- CURSOR KEYS When the Edit Window is in front, these keys scroll the
- terrain under the window.
-
- UP/DOWN When the Map Window is in front, these keys move the
- CURSOR KEYS Edit Rectangle.
-
- When a graph is in front, the Up and Down Arrows cycle
- through the graphs.
-
- SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW
-