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- Path: sparky!uunet!gatech!destroyer!cs.ubc.ca!unixg.ubc.ca!arnett
- From: arnett@unixg.ubc.ca (Bill Arnett)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Stellar 7 (was Re: Macintosh Games release listing
- Date: 22 Dec 1992 01:47:16 GMT
- Organization: University of British Columbia, Vancouver, B.C., Canada
- Lines: 22
- Message-ID: <1h5s34INN17q@iskut.ucs.ubc.ca>
- References: <1992Dec17.172817.157335@bmug.org> <1992Dec18.155336.14146@ee.eng.ohio-state.edu> <1gtb0uINNda3@hpscit.sc.hp.com>
- NNTP-Posting-Host: unixg.ubc.ca
-
- In article <1gtb0uINNda3@hpscit.sc.hp.com> klui@corp.hp.com (Kenneth K.F. Lui) writes:
- >- Misc:
- > It's been a loooooong time since I've played Stellar 7 for my
- > II+. However, as I started the game, everything was familiar
- > in a strange sort of way. I finally realized that your start-
- > ing position as well as other obstacles and enemies' positions
- > are almost exactly the same as in the II version. This was a
- > faux-pas in my opinion. The newness is just gone from this
- > aspect. Maybe the starting positions and enemy placement were
- > optimal for the game, but this seems unlikely.
-
- *WHY* should it be any different?? Isn't it normal to keep game
- play as close as possible on different platforms? Should the
- Mac version of Ultima 2 have a different map than the IBM version?
-
- I'm glad to hear that they changed as little as possible. Hopefully
- the same tactics will produce the same results as in the previous
- versions, too.
-
- Bill.
- --
- Bill Arnett Internet: arnett@unixg.ubc.ca
-