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- Path: sparky!uunet!pipex!bnr.co.uk!uknet!mcsun!news.funet.fi!funic!nntp.hut.fi!vipunen.hut.fi!jmunkki
- From: jmunkki@vipunen.hut.fi (Juri Munkki)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Arashi and SE/30
- Message-ID: <1992Dec21.080013.29599@nntp.hut.fi>
- Date: 21 Dec 92 08:00:13 GMT
- References: <1992Dec19.162429.10826@cc.umontreal.ca> <1992Dec19.181539.16215@ee.eng.ohio-state.edu> <1992Dec19.204512.20287@netcom.com>
- Sender: usenet@nntp.hut.fi (Usenet pseudouser id)
- Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
- Organization: Helsinki University of Technology
- Lines: 19
- Nntp-Posting-Host: vipunen.hut.fi
-
- In article <1992Dec19.204512.20287@netcom.com> kc@netcom.com (Dameon D. Welch) writes:
- >I was upset to find that out, too! Isn't there any way to do the game
- >in black and white.
-
- You are quite welcome to write a B&W version of the vector animation kit.
- You only have to write line drawing code (which I can provide), point plotting
- code and code to convert the explosions to points. Of course, you have to
- emulate the multibitplane planar approach that the vector animation kit is
- taking by using offscreen bitmaps, so the B&W version should be quite a bit
- slower than the 8 bit color version.
-
- I had very good reasons to write for 8 bit color. I know it can be done
- in B&W, but I have no interest in doing it. It's still at least a few
- days work to get it going. Then one would have to get it properly tested
- to avoid getting flamed in this newsgroup for releasing buggy software... :-)
-
- --
- Juri Munkki Windsurf: fast sailing
- jmunkki@hut.fi Macintosh: fast software
-