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- Path: sparky!uunet!spool.mu.edu!agate!alsu
- From: alsu@ocf.berkeley.edu (Alan Su)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Railroad Tycoon
- Date: 23 Nov 1992 19:03:54 GMT
- Organization: U. C. Berkeley Open Computing Facility
- Lines: 22
- Message-ID: <1er9uqINN7ir@agate.berkeley.edu>
- References: <1992Nov23.082501.5652@sunvax.sun.ac.za> <1992Nov23.180655.19114@csc.ti.com>
- NNTP-Posting-Host: bigbang.berkeley.edu
-
-
- I've played Railroad Tycoon and found it to be a *lot* of fun. Essentially,
- your are given a choice of four scenarios (I forget what they are, it's been
- a while, but it's something like W. United States, E. United States, Europe,
- and something else I can't remember). You start off with some money, basic
- technology in terms of the types of trains you can build, a vast expanse of
- a continent, and hopefully a sufficient amount of entreprenuership, business
- smarts, and some good luck. You can base your operations anywhere on the
- continent, but from that point on, you're kinda committed to work from that
- location outward. Essentially, you build train stations near areas of
- plentiful resources and establishments. You get money for transporting
- various commodities from people and mail to coal and food. As you get more
- money, you build more rails and stations, and then....well, you get the
- picture. I forget how much it costs, but I remember it being well worth the
- price. One gripe I had with the game was that it only allowed a maximum of
- 32 stations to be maintined. I thought this limit was totally absurd and
- this was the factor that eventually had me off the game. Otherwise, I might
- still be playing it today....
- Hope this helps.
- --
- alan su
- alsu@ocf.berkeley.edu
-