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- on exitFrame
- global gIndex
- repeat with n = 7 to 18
- set the visible of sprite n to rollOver(n) and (gIndex <> n)
- end repeat
- if soundBusy(2) then
- else
- set gIndex to 0
- puppetSprite(19, 0)
- set the volume of sound 1 to 255
- end if
- go(the frame)
- end
-