home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
CyberMycha 2006 April
/
SGP.iso
/
dema
/
Keepsake-Demo-en-li-v1.0.exe
/
res
/
character
/
zakWolf
/
zakWolf.cal3d
Wrap
Text File
|
2005-10-25
|
6KB
|
57 lines
<meshfact name="zakWolf">
<plugin>crystalspace.mesh.loader.factory.sprite.cal3d</plugin>
<params>
<path dir="/character/zakWolf/" />
<scale value="1"/>
<skeleton file="skeletons/zak.csf" />
<animation file="animations/standCycleNormal.caf" name="standCycleNormal" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standCycleWalk.caf" name="standCycleWalk" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standCycleSprint.caf" name="standCycleSprint" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standLookUp.caf" name="standLookUp" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standToSit.caf" name="standToSit" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitToStand.caf" name="sitToStand" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitCycleNormal.caf" name="sitCycleNormal" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standToFeint.caf" name="standToFeint" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/feintCycleNormal.caf" name="feintCycleNormal" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standSniffing.caf" name="standSniffing" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTurnLeft.caf" name="standTurnLeft" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTurnLeftHoldShort.caf" name="standTurnLeftHoldShort" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTurnRight.caf" name="standTurnRight" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standTurnRightHoldShort.caf" name="standTurnRightHoldShort" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standConfusedRight.caf" name="standConfusedRight" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standConfusedLeft.caf" name="standConfusedLeft" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standLoseHope.caf" name="standLoseHope" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standRelax.caf" name="standRelax" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standYes.caf" name="standYes" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/standNo.caf" name="standNo" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitTurnLeft.caf" name="sitTurnLeft" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitTurnLeftHoldShort.caf" name="sitTurnLeftHoldShort" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitTurnRight.caf" name="sitTurnRight" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitTurnRightHoldShort.caf" name="sitTurnRightHoldShort" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitScratch.caf" name="sitScratch" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitLoseHope.CAF" name="sitLoseHope" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitRelax.CAF" name="sitRelax" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitConfusedLeft.CAF" name="sitConfusedLeft" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitConfusedRight.CAF" name="sitConfusedRight" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitDisbelief.CAF" name="sitDisbelief" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitYes.CAF" name="sitYes" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/sitNo.CAF" name="sitNo" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/lieCycleNormal.caf" name="lieCycleNormal" type="1" base_vel="0" min_vel="0" max_vel="0" />
<animation file="animations/lieCycleFear.caf" name="lieCycleFear" type="1" base_vel="0" min_vel="0" max_vel="0" />
<material file="/character/zakWolf/textures/512x512/bodyGrey.tga" name="zakWolfBody"/>
<material file="/character/zakWolf/textures/512x512/shadow.tga" name="zakWolfShadow"/>
<mesh file="meshes/body.cmf" name="zakWolfMbody" material="zakWolfBody"/>
<mesh file="meshes/shadow.cmf" name="zakWolfMshadow" material="zakWolfShadow"/>
</params>
</meshfact>