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/ CyberMycha 2006 April / SGP.iso / dema / Keepsake-Demo-en-li-v1.0.exe / res / character / zakWolf / zakWolf.cal3d
Text File  |  2005-10-25  |  6KB  |  57 lines

  1. <meshfact name="zakWolf">
  2.   <plugin>crystalspace.mesh.loader.factory.sprite.cal3d</plugin>  
  3.   <params>
  4.  
  5.     <path dir="/character/zakWolf/" />
  6.     <scale value="1"/>
  7.  
  8.     <skeleton file="skeletons/zak.csf" />
  9.  
  10.     <animation  file="animations/standCycleNormal.caf"                  name="standCycleNormal"         type="1" base_vel="0" min_vel="0" max_vel="0" />
  11.     <animation  file="animations/standCycleWalk.caf"                    name="standCycleWalk"           type="1" base_vel="0" min_vel="0" max_vel="0" />
  12.     <animation  file="animations/standCycleSprint.caf"                  name="standCycleSprint"         type="1" base_vel="0" min_vel="0" max_vel="0" />
  13.     <animation  file="animations/standLookUp.caf"                       name="standLookUp"              type="1" base_vel="0" min_vel="0" max_vel="0" />
  14.  
  15.     <animation  file="animations/standToSit.caf"                        name="standToSit"               type="1" base_vel="0" min_vel="0" max_vel="0" />
  16.     <animation  file="animations/sitToStand.caf"                        name="sitToStand"               type="1" base_vel="0" min_vel="0" max_vel="0" />
  17.     <animation  file="animations/sitCycleNormal.caf"                    name="sitCycleNormal"           type="1" base_vel="0" min_vel="0" max_vel="0" />
  18.     <animation  file="animations/standToFeint.caf"                      name="standToFeint"             type="1" base_vel="0" min_vel="0" max_vel="0" />
  19.     <animation  file="animations/feintCycleNormal.caf"                  name="feintCycleNormal"         type="1" base_vel="0" min_vel="0" max_vel="0" />
  20.  
  21.     <animation  file="animations/standSniffing.caf"                     name="standSniffing"            type="1" base_vel="0" min_vel="0" max_vel="0" />
  22.     <animation  file="animations/standTurnLeft.caf"                     name="standTurnLeft"            type="1" base_vel="0" min_vel="0" max_vel="0" />
  23.     <animation  file="animations/standTurnLeftHoldShort.caf"            name="standTurnLeftHoldShort"   type="1" base_vel="0" min_vel="0" max_vel="0" />
  24.     <animation  file="animations/standTurnRight.caf"                    name="standTurnRight"           type="1" base_vel="0" min_vel="0" max_vel="0" />
  25.     <animation  file="animations/standTurnRightHoldShort.caf"           name="standTurnRightHoldShort"  type="1" base_vel="0" min_vel="0" max_vel="0" />
  26.     <animation  file="animations/standConfusedRight.caf"                name="standConfusedRight"       type="1" base_vel="0" min_vel="0" max_vel="0" />
  27.     <animation  file="animations/standConfusedLeft.caf"                 name="standConfusedLeft"        type="1" base_vel="0" min_vel="0" max_vel="0" />
  28.     <animation  file="animations/standLoseHope.caf"                     name="standLoseHope"            type="1" base_vel="0" min_vel="0" max_vel="0" />
  29.     <animation  file="animations/standRelax.caf"                        name="standRelax"               type="1" base_vel="0" min_vel="0" max_vel="0" />
  30.     <animation  file="animations/standYes.caf"                          name="standYes"                 type="1" base_vel="0" min_vel="0" max_vel="0" />
  31.     <animation  file="animations/standNo.caf"                           name="standNo"                  type="1" base_vel="0" min_vel="0" max_vel="0" />
  32.  
  33.     <animation  file="animations/sitTurnLeft.caf"                       name="sitTurnLeft"              type="1" base_vel="0" min_vel="0" max_vel="0" />
  34.     <animation  file="animations/sitTurnLeftHoldShort.caf"              name="sitTurnLeftHoldShort"     type="1" base_vel="0" min_vel="0" max_vel="0" />
  35.     <animation  file="animations/sitTurnRight.caf"                      name="sitTurnRight"             type="1" base_vel="0" min_vel="0" max_vel="0" />
  36.     <animation  file="animations/sitTurnRightHoldShort.caf"             name="sitTurnRightHoldShort"    type="1" base_vel="0" min_vel="0" max_vel="0" />
  37.     <animation  file="animations/sitScratch.caf"                        name="sitScratch"               type="1" base_vel="0" min_vel="0" max_vel="0" />
  38.     <animation  file="animations/sitLoseHope.CAF"                       name="sitLoseHope"              type="1" base_vel="0" min_vel="0" max_vel="0" />
  39.     <animation  file="animations/sitRelax.CAF"                          name="sitRelax"                 type="1" base_vel="0" min_vel="0" max_vel="0" />
  40.     <animation  file="animations/sitConfusedLeft.CAF"                   name="sitConfusedLeft"          type="1" base_vel="0" min_vel="0" max_vel="0" />
  41.     <animation  file="animations/sitConfusedRight.CAF"                  name="sitConfusedRight"         type="1" base_vel="0" min_vel="0" max_vel="0" />
  42.     <animation  file="animations/sitDisbelief.CAF"                      name="sitDisbelief"             type="1" base_vel="0" min_vel="0" max_vel="0" />
  43.     <animation  file="animations/sitYes.CAF"                            name="sitYes"                   type="1" base_vel="0" min_vel="0" max_vel="0" />
  44.     <animation  file="animations/sitNo.CAF"                             name="sitNo"                    type="1" base_vel="0" min_vel="0" max_vel="0" />
  45.  
  46.     <animation  file="animations/lieCycleNormal.caf"                    name="lieCycleNormal"           type="1" base_vel="0" min_vel="0" max_vel="0" />
  47.     <animation  file="animations/lieCycleFear.caf"                      name="lieCycleFear"             type="1" base_vel="0" min_vel="0" max_vel="0" />
  48.  
  49.     <material   file="/character/zakWolf/textures/512x512/bodyGrey.tga" name="zakWolfBody"/>
  50.     <material   file="/character/zakWolf/textures/512x512/shadow.tga"   name="zakWolfShadow"/>
  51.  
  52.     <mesh       file="meshes/body.cmf"                                  name="zakWolfMbody"         material="zakWolfBody"/>
  53.     <mesh       file="meshes/shadow.cmf"                                name="zakWolfMshadow"       material="zakWolfShadow"/>
  54.  
  55.   </params>
  56. </meshfact>
  57.