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- Interview with Pete Rittwage
- C64 Preservation Project
-
- Q - Please Introduce yourself to our
- Reader, Where do you live, What do you
- do for a living
-
- A - I am a Senior Network Engineer
- from Augusta, Georgia, USA that grew
- up in the 8-bit computing era during
- the reign of the Commodore 64. My
- original goal was probably that of a
- lot of retro users.
-
- I wanted to recollect all the games I
- had for the C64 when I was a kid,
- which for most part were games that I
- either copied (or later cracked) from
- friends in the Northeastern Ohio (USA)
- area.
-
- It always bothered me when I got a
- copy of a game where the text was
- edited with silly "BROKEN BY" or
- "CRACKED BY" phrases, so I would
- always remove them and put back the
- original text. Later, we were
- inundated with the "intro demo" which
- usually saw the loss of the title
- screens and original loading graphics.
- I sought to remove those as well.
-
- From there it expanded into
- collecting original disks. After
- discovering Markus Brenner's MNIB
- project, I decided it was better to
- just try to collect all the games as
- they were originally distributed. That
- way you avoid any errors or missed
- protection checks that the 'cracker'
- left behind. This opened up into the
- can of worms you see in the software
- and on the site today.
-
- Q - What introduced you to Commodore
-
- A - I received a Vic-20 for my
- birthday in 1983 or so. After the C64
- came out, then VIC was marked down to
- less than $100, so my parents were
- able to afford to get me one. I had
- no tape drive for about 6 months until
- I got one for Christmas. During that
- time, I would type in programs from
- magazines and debug all my typos,
- which is how I learned programming.
-
- But of course when the computer was
- turned off, they were gone. :( I
- purchased a C64, 1541, and 1525 in
- 1985 or so (used) from a friend of my
- parents who was "upgrading" to an IBM
- PC. I moved to Georgia a couple of
- years later, sold all my C64
- equipment, then bought an Amiga 500 in
- about 1988. Later (1991) I went to
- work for a Commodore dealer and was
- surprised how many people still used
- the C64. I had a almost a full time
- job repairing them for a year or two.
-
- Q - What Commdore machines do you own
-
- A - Pretty much anything they made
- that was in color. VIC-20, C16, a
- couple of +4's, an original badge
- breadbox (S/N 25000 or so), many
- rainbow badge 64's, a pristine SX-64,
- a couple 64C's, a couple 128's, Amiga
- 600, Amiga1200, Amiga 1000, a couple
- of Amiga 500's, a dozen or so 1541's,
- 1571's, and 1541-II's. I have plenty
- of parts to last my whole life. And a
- couple thousand original disks at this
- point, about 1/3 with boxes. Nothing
- sealed, of course. :)
-
- Q - where did Commodore go wrong
-
- A - Well, I worked for a CBM dealer
- when they went under, and the owner of
- the store owned CBM stock (and
- actually went to the last stockholder
- meeting in the Bahamas). It became
- clear that the leadership at CBM did
- not want to invest the money in
- becoming a mainstream computer company
- in the 90's. So they just drained what
- they could until it collapsed. I
- could write a whole essay on their
- mistakes, but this was the ultimate
- downfall in the end.
-
- Q - Commodore Preservation Society -
- please tell our reader the main aim of
- this website
-
- A - To collect and document all floppy
- disks released for Commodore
- computers.
-
- Q - I have printed the FAQ file from
- the site but you must receive some
- really dumb questions can you
- Enlighten us
-
- A - Actually, you'd be surprised. Most
- people that still use C64's or play as
- a hobby are quite computer literate,
- so I don't get many dumb questions at
- all.
-
- Q - would it ever be possible to
- recreate a duplicate disk from a Nib
- Copy
-
- A - Most images, yes, you already can.
- Some won't work due to the
- limitations of the drive hardware, but
- some of that can be worked around.
- Probably 97% of images can be
- remastered without problems.
-
- Q - Please tell our reader about the
- process and the NIB copy format
-
- A - The NIB "format" is really nothing
- more than about a cycle and a half of
- raw GCR data as it's seen passing over
- the drive heads on each track. The
- parallel connection inside the drive
- sends this GCR data out in real time
- to the PC which stores it in this
- simple file format.
-
- This file is then analyzed, the track
- cycles are determined, and then
- converted to G64 (or D64 if
- appropriate) for use in emulation. I
- usually briefly analyze the copy
- protection (manually) and make note of
- it. I then use other tools I've
- written to compare the data to other
- known images of the same title to see
- if it's unique in some way.
-
- Q - What will happen to the game
- copies if the website closes
-
- A - There are many contributors to the
- project that have backup copies of
- everything, so if I disappear
- hopefully someone will carry the
- torch.
-
- Q - How can our reader help your
- project
-
- If you have any original disks and
- have access to the hardware to read
- them (XAP, XMP, or XEP combo cable)
- then feel free to contact me to
- contribute images. If you don't have
- the hardware, then you can send the
- disks to me or other project members
- that may be in a country nearer to
- you. I can even pay for postage both
- ways, if you wish.
-
- Q - Do you copy the documentation and
- disk covers?
-
- No, but there is a site called "The
- SixtyFour Originals Database" that
- does this. It's too much for me to
- handle all of that too, so it's good
- to have different projects.
-
- Q - What about tape preservation or
- have you deliberately left this to
- others
-
- A - There are a couple of other
- projects doing this as well. Tapes
- aren't plentiful in the USA (most
- software was on disk here) so I leave
- that to people with more expertise in
- tape preservation.
-
- Q - What is the worst copy protection
- scheme you have come across and has
- any scheme had you unable to produce
- a disk copy
-
- A -Big Five's "Bounty Bob Strikes
- Back" is written in a format like
- "Spiradisk" (from the Apple II). 1/2
- of each track is written, and the head
- bumped 1/2 a track in the middle, then
- repeated again and again For about 12
- tracks. This is very difficult to
- copy or write back out because of
- timing issues. No copy program ever
- succeeded in making an exact duplicate
- (without cracking it).
-
- There is a special copy program for
- the SuperCard+ that is supposed to
- work, but we've tried it on two
- different originals with 3 different
- drives and never gotten it to produce
- a working copy. The other very
- difficult ones are mostly due to track
- skew. On the 1541,there is no way to
- accurately align tracks to one another
- without adding an index hole sensor.
-
- Some protections (like Rapidlok)
- check timing between certain patterns
- on neighboring tracks and fail if they
- are even a bit off For this reason,
- these games don't completely work in
- emulators, as they don't yet emulate
- track skew or exact stepper motor
- timings. Long tracks, such as those
- used in V-MAX or the newer
- Vorpal-protected disks (like
- California Games, etc) are no problem
- for emulators, but The disk drive
- motor must be slowed way down to fit
- all the data on the disk when
- remastering them.
-
- Q - So where does it go from here, is
- this just to Continue collecting disk
- images
-
- A - That's pretty much it. Nobody
- knows how many games were released on
- disk for the 64, so we'll never know
- when we're done. We're about to reach
- about 2,000 unique titles, and there
- are about 3500 disk sides that make up
- those titles.
-
- Also, there are many games which were
- released in different versions,
- different regions (PAL/NTSC and
- language differences) as well as
- re-releases on budget labels, etc.
- It's a big job. I probably spend a
- between 3-10 hours a week on it just
- going through images and disks trying
- to keep up with our kind contributors.
-
- Q - Can a user create an image and
- send it to you for the Database if so
- how would they create the images
-
- You need a 1541 (preferably an
- original model as they are more
- reliable), a PC (running DOS, Windows,
- or Linux) and an XAP, XMP, or XEP
- combo cable. This cable has the extra
- parallel connection soldered into the
- drive like the 'Datel Burstnibbler' or
- '21 Second Backup' used back in the
- old days.
-
- Q - Many of the Commodore games can be
- downloaded from various sites, these
- are normally cracked with intros and
- cheats, although this does allow in
- many cases the games to be played with
- newer or extra hardware for example
- run from Cmd products, like hard disk
- and Ram - its nice to run the real
- version of the software, the problem
- is how long will my disk drive last
- constantly bumping the heads about,
-
- A - Only the earliest copy protections
- that check for an intentional disk
- error have this problem. The old
- original drive mechanism with the
- pull-down (as opposed to the
- twist-down) are less reliable and
- should be avoided for these earlier
- disks.
-
- I've got a 1541 drive with the
- twist-down door that I've used to
- read probably 10,000 images with and
- it still works fine, so the hardware
- is pretty reliable if you have a good
- drive. If it breaks, though, there
- are plenty left 'in the wild' for
- years to come. :)
-
- Pete Rittwage
- C64 Preservation Project
- http://c64preservation.com
-
-
- ...end...
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