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PC Gamer 7.11
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2002-01_-_Disc_7.11.iso
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Software
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Demos
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UltimateRide
/
setup
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Install.ini
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INI File
|
2001-11-05
|
50KB
|
1,170 lines
;
; Instructions for Disney's Standard Installer
;
;;;;;;;;;;;;
;; Step 1 ;;
;;;;;;;;;;;;
;
; Identify the type of disk to be created, there are 2 main types
; Single language product
; This is for a product that is targeted for a specific region
; NB: Ereg and web access will not be available outside of the specified region
;
; SET: GetLanguageByOS=0 Fixed language
; Language=ISLANG_REGION_SUBREGION Language setting
; DELETE: shortcut.ini
;
; Electronic Registration and Website access may be enabled in regions
; outside of the specified Language region, normally this only applies to
; Canada when creating US Domestic product.
;
;
; Multiple language product
; This is for product with multiple languages on one disk.
; Ereg and Web access can be enabled on a per language basis
;
; SET: GetLanguageByOS=2 User selects language
; Language=ISLANG_REGION_SUBREGION Default Language setting
; => ENSURE: shortcut.ini is up to date for all languages
; ENSURE: setup.ini has a Y for the user to select the language
[LOCALIZATION]
Language=ISLANG_ENGLISH_UNITEDSTATES
GetLanguageByOS=0
DEFAULT_FILE=usaeng.lag
;;;;;;;;;;;;
;; Step 2 ;;
;;;;;;;;;;;;
; Set up the Title specific data.
;
;COMPANY= Should be set to Disney Interactive
;APPNAME= Root Key Name to be used in the registry
;VERSION= Version number of title, starts at 1.0
;
;EXE_ENTRY= Filename for executable file to launch product
;TITLE_ICON= Icon to use for title shortcut
;HELP_FILE= Filename for help file
;HELP_FILE_ICON= Icon to use for help file shortcut (may be omitted)
;README_FILE= May be used for readme or local html page
;README_ICON= Icon to be used for readme shortcut (may be omitted)
;README_FILE2= May be used for readme or local html page
;README_ICON2= Icon to be used for readme2 shortcut (may be omitted)
;UNINSTALL_ICON= Icon to be used for uninstall shortcut
;UNINSTALL_EXTENSION= Extra DLL to be called at end of uninstall process
;RUN_SOURCE= HD: Indicates executable will reside on Hard Drive
; CD ONLY: Indicates executable will reside only on CD
; CD PLUS: Indicates executable will reside on CD,
; but files will still be installed onto the HD.
;ICONS_ON_HD= (1 or 0): Indicates if icons are going to be copied to the HD.
;FORCE_REBOOT= (1 or 0): Indicates if a system reboot is to be forced.
;DisplayShortcutWindow= (1 or 0): Indicates if the start menu folder should be opened.
;INSTALL_METHOD= ADVANCED: Indicates all optional dialog boxes are displayed.
; HIDDEN: Indicates, minimum dialog boxes displayed
;
; Language specific entries:
; For a multi-language product these are over-ridden by entries in shortcut.ini
;
;TITLE Installer splash screen title bar text.
;INSTALLER_TITLE_BAR_LABEL= Installer general title bar text
;APPFOLDER= Default start menu folder
;APPPATH= Default hard drive path
;TITLE_SHORTCUT_LABEL= 42 Character shortcut name title shortcut
;HELP_FILE_SHORTCUT_LABEL= 42 Character shortcut name for help file shortcut
;UNINSTALL_SHORTCUT_LABEL= 42 Character shortcut name for uninstall shortcut
;README_SHORTCUT_LABEL= 42 Character shortcut name for readme or web shortcut
;README_SHORTCUT_LABEL2= 42 Character shortcut name for readme2 or web shortcut
;EREG_SHORTCUT_LABEL= 42 Character shortcut name for EREG shortcut
[COPPA]
COPPA_INITIATE_SCENARIO_0=0
COPPA_DISCLAIMER_RESPOND_FILE_PATH=profile\
COPPA_DISCLAIMER_RESPOND_FILE_NAME=profile.txt
COPPA_DISCLAIMER_RESPOND_SECTION=Network
COPPA_DISCLAIMER_RESPOND_VARIABLE=AgreedToCoppa
COPPA_DISCLAIMER_RESPOND_YES=yes
COPPA_DISCLAIMER_RESPOND_NO=no
COPPA_AGE_RESPOND_FILE_PATH=profile\
COPPA_AGE_RESPOND_FILE_NAME=profile.txt
COPPA_AGE_RESPOND_SECTION=Network
COPPA_AGE_RESPOND_VARIABLE=Over13
COPPA_AGE_RESPOND_YES=yes
COPPA_AGE_RESPOND_NO=no
COPPA_RESPONSE_FILE_ADDITION_FILE_PATH=profile\
COPPA_RESPONSE_FILE_ADDITION_FILE_NAME=profile.txt
COPPA_NUM_RESPONSE_FILE_ADDITIONS=2
COPPA_RESPONSE_FILE_ADDITION_SECTION_0=Network
COPPA_RESPONSE_FILE_ADDITION_VARIABLE_0=host
COPPA_RESPONSE_FILE_ADDITION_VALUE_0=209.111.111.111
COPPA_RESPONSE_FILE_ADDITION_SECTION_1=Network
COPPA_RESPONSE_FILE_ADDITION_VARIABLE_1=port
COPPA_RESPONSE_FILE_ADDITION_VALUE_1=4000
[TITLE COMPONENTS]
COMPANY=Disney Imagineering
APPNAME=Ultimate Ride Preview
VERSION=1.0
INSTALL_SPLASH_FILENAME=SPLASH.BMP
NUM_EXECUTABLES=1
LAUNCHEXE_FILE_0=Support\win95\dcom95.exe
LAUNCHEXE_OPTIONS_0=/r:n /q:u
LAUNCHEXE_PLATFORM_0=95
; Main files (applies for all languages)
EXE_ENTRY=UltRide.exe
TITLE_ICON=ult.ico
HELP_FILE_ICON=
README_FILE=
README_ICON=
README_FILE2=
README_ICON2=
UNINSTALL_ICON=UnRide.ico
UNINSTALL_EXTENSION=remove.dll
RUN_SOURCE=HD
ICONS_ON_HD=1
FORCE_REBOOT=0
DisplayShortcutWindow=1
INSTALL_METHOD=HIDDEN
; shortcuts and tooltips (over ridden in shortcut.ini if multi-language)
;
; NOTES: Do NOT use " , / & ' in APPFOLDER or APPPATH
; Do NOT use / or & in any shortcut names
APPFOLDER=Disney Imagineering\Ultimate Ride Preview
APPPATH=Program Files\Disney Imagineering\Ultimate Ride Preview\
TITLE_SHORTCUT_LABEL=Ultimate Ride Preview
INSTALLER_TITLE_BAR_LABEL=Ultimate Ride Preview
HELP_SHORTCUT_LABEL=Ultimate Ride Preview Help
HELP_FILENAME=Ultimate Ride Preview.chm
HELP_FILENAME_ALTERNATE=UltimateRideHelp.wri
UNINSTALL_SHORTCUT_LABEL=Uninstall Ultimate Ride Preview
README_SHORTCUT_LABEL=
;EREG_SHORTCUT_LABEL=Register Ultimate Ride Demo
URL=http://www.ultimateridegame.com/demo
OptionalURL=
IPAddress=208.218.3.6
PlayToolTip=Play Ultimate Ride Preview
ExitToolTip=Quit to the desktop
InstallToolTip=Installs Ultimate Ride Preview
ReinstallToolTip=This is the reinstall tool tip
UninstallToolTip=Remove Ultimate Ride Preview
RegisterToolTip=Register for a free screen saver!
InternetToolTip=Ultimate Ride on the Web
HelpToolTip=Ultimate Ride Preview Help
OptionalToolTip=
DemoToolTip=Other Demos
ConfigToolTip=
DXWarnDisplay=1
DXWarningFilename=warnUS.txt
InternetWarningFilename=netUS.txt
QuickTime=0
QuickTimeDir=QT\
QuickTime32Bit=QuickTimeInstaller.exe
QuickTimeMakeUpdaterWritable=1
NUM_EXTRA_START_MENU_SHORTCUTS=0
EXTRA_START_MENU_SHORTCUT_LABEL0=happy
EXTRA_START_MENU_SHORTCUT_ICON0=102DAL.ICO
EXTRA_START_MENU_SHORTCUT_FILENAME0=setbrows.exe
EXTRA_START_MENU_SHORTCUT_PARAMETERS0=
EXTRA_START_MENU_SHORTCUT_LABEL1=trails
EXTRA_START_MENU_SHORTCUT_ICON1=unin102.ICO
EXTRA_START_MENU_SHORTCUT_FILENAME1=girlfriends.exe
EXTRA_START_MENU_SHORTCUT_PARAMETERS1=-b -w -p:333
NUM_FILE_ASSOCIATIONS=0
FILE_ASSOCIATION_EXTENSION_0=xxx
FILE_ASSOCIATION_BACKUP_KEY_0=RadioDisneyDesktopPlayerBackup
FILE_ASSOCIATION_CLASS_0=xxxRadioDisneyDesktopPlayer
FILE_ASSOCIATION_COMMAND_0=open
FILE_ASSOCIATION_COMMAND_LAUNCHER_0=desktop.exe %1
FILE_ASSOCIATION_EXTENSION_1=zzz
FILE_ASSOCIATION_BACKUP_KEY_1=RadioDisneyDesktopPlayerBackup
FILE_ASSOCIATION_CLASS_1=zzzRadioDisneyDesktopPlayer
FILE_ASSOCIATION_COMMAND_1=open
FILE_ASSOCIATION_COMMAND_LAUNCHER_1=try.exe %1
DaisyChainInstaller=0
DaisyChainInstallerQuestion=Would you like to install the Radio Disney Music Mix Studio Desktop Player?
DaisyChainInstallerPath=desktop
;;;;;;;;;;;;
;; Step 3 ;;
;;;;;;;;;;;;
; Set up controls for Electronic Registration
; Note this will only be enabled when in the Fixed region unless explicitly enabled in
; by setting up for other languages by defining specific language shortcuts in shortcut.ini
;
; DisplayEREG=0 (1 or 0) Indicates whether to include the EREG
; EREG_ENTRY= Name of the executable
; EREG_ICON= Icon to use for shortcut
; distribution list (See [FILE COPY]). Valid entry: eREG.ico
;
; ICONS_ON_HD=0 Indicates whether the shortcut icon is on the hard drive.
[EREG COMPONENTS]
RUN_SOURCE=CD
DisplayEREG=0
EREG_ENTRY=register.exe
EREG_ICON=register.ico
ICONS_ON_HD=1
[QUESTIONS]
NUM_QUESTIONS=0
;Q0_TYPE=2BUTTON
;Q0_ANSWER_DESTINATION_MECHANISM=FILE
Q0_TYPE=INPUT_FIELD
Q0_QUESTION=Please enter an adult's email address.
Q0_DEFAULT_TEXT=guest@disney.com
Q0_ANSWER_ALSO_GOES_TO_FILE=1
Q0_ANSWER_FILE_PATH=profile\
Q0_ANSWER_FILE_NAME=profile.txt
Q0_ANSWER_FILE_SECTION=PARAMETERS
Q0_ANSWER_FILE_VARIABLE=EmailAddress
Q0_ANSWER_VALIDATION_ALGORITHM=EMAIL
Q0_ANSWER_VALIDATION_FAIL=Please enter a valid adult email address.
Q0_BLANK_ANSWER_OK=1
Q0_ASK_OUTRIGHT=0
Q1_TYPE=2BUTTON
Q1_QUESTION=Want to place a shortcut to the JPEGS folder on your desktop?
;;;;;;;;;;;;
;; STEP 4 ;;
;;;;;;;;;;;;
; Define the minimum installation requirements
[BASE PLATFORM]
RAM=32000
OS=WINDOWS 95,WINDOWS 98
CPU=PENTIUM
CDSPEED=8X
CPUSPEED=333
COLORS=16
OPTIONAL_MIN_COLORS=16
SOUND=16
RESOLUTION=640X480
VRAM=8000
3DVIDEO=1
; enable or disable the checks
SKIP_RAM_TEST=0
SKIP_CDROM_TEST=1
SKIP_CPU_TEST=1
SKIP_CPUSPEED_TEST=0
SKIP_OS_TEST=0
SKIP_COLOR_CHECK=1
SKIP_OPTIONAL_COLOR_CHECK=1
SKIP_RESOLUTION_CHECK=1
SKIP_SOUND_TEST=0
RAM_TEST_FAIL_OPTION=0
CDROM_TEST_FAIL_OPTION=0
CPU_TEST_FAIL_OPTION=0
CPUSPEED_TEST_FAIL_OPTION=0
OS_TEST_FAIL_OPTION=0
SOUND_TEST_FAIL_OPTION=0
RESOLUTION_TEST_FAIL_OPTION=0
;;;;;;;;;;;;
;; STEP 5 ;;
;;;;;;;;;;;;
;
; Define if music is to be played during installation
;
; Start indicates when to start playing the music. There are only two
; options: FILE_TRANSFER: For during the file transfer section
; BEGINNING: For during the entire installer process
;
[MUSIC]
Path=MEDIA\
Start=BEGINNING
FileName=INSTALL.WAV
;;;;;;;;;;;;
;; STEP 6 ;;
;;;;;;;;;;;;
; Add any extra registry keys required
;
; Note the Installer allways creates:
; HKEY_LOCAL_MACHINE\SOFTWARE\Disney Interactive\APPNAME\version
;
;UseCustomPath=0 This key will allow the user to specify a custom registry key path
; under the default root directory.
; Leaving this value at 0 will invoke the following uses:
; <ROOT VALUES>/SOFTWARE/<COMPANY NAME>/<APP NAME>/ <---- What about <VERSION>?
; if value is set to 1 or greater, then FULL path from the ROOT must
; be included with registry.
;
;ROOT VALUES:
; HKEY_CLASSES_ROOT, HKEY_CURRENT_USER,
; HKEY_LOCAL_MACHINE, HKEY_USERS, HKEY_CURRENT_CONFIG
; HKEY_DYN_DATA, HKEY_LOCAL_MACHINE
;
;<DATA TYPE> = PATH, PATH PLUS, PATH WITH EXE,DATA, UNINSTALL,
; HELPFILE, VERSION, CDROM DRIVE, CDROM DRIVE PLUS, DIRECTORY, CUSTOM
; PATH = Hard drive location
; PATH_PLUS = Hard drive location with an extension as listed in
; the initalize value section
; PATH_WITH_EXE = Hard drive location with exe file
; DATA = Location of CDROM based data as described in the group
; "[CDROM LAYOUT]" subkey "TITLE_PATH" <---- wrong
; UNINSTALL = Full uninstall shortuct
; HELPFILE = File name of help file
; VERSION = Application version as specified in [TITLE COMPONENTS] subkey "VERSION"
; CDROM_DRIVE = CDROM DRIVE letter
; CDROM_DRIVE_PLUS = CDROM DRIVE Plus any addtional directory as specified
; in the inialize value section
; DIRECTORY = Creates a directory folder, Initalize value section is not used.
; CUSTOM = Key Name is created with initalized value string.
;
;<VALUE TYPE> = STRING, BINARY
; Value type indicates HOW the initalization value will be stored
; as a string or in binary form
;
; FORMAT OF KEY VALUES:
; <KEY NAME>,<DATA TYPE>,<SUBKEY PARENT>,<INITALIZE VALUE>,<VALUE TYPE>
;
[REGISTRY KEYS]
KEYCOUNT=0
UseCustomPath=0
ROOT_DIR=HKEY_LOCAL_MACHINE
; RMW: DATA comes from [CDROM LAYOUT] which points to DEMO\
; and it's in the "don't touch" section.
; I either have to change that (To "Dino\CD") or put my data in the demo directory ;(
; And shouldn't DATA use the DATA_PATH rather than the TITLE_PATH?
;KEY2=CD Path,DATA,1.0\,,STRING
;;;;;;;;;;;;
;; STEP 7 ;;
;;;;;;;;;;;;
; Define the files to be installed for each language
;
; This section CONTROLS what files get copied to the user's hard drive and
; and specifies under what conditions.
;
; RequiredFilesSize= Hard drive space required for the title
; OptionalFileSize= Optional space required in addition to Required file size
;
; FileCount=61 Total number of files in the list
;
; Format for files <file name>,<FILE TYPE>,<FONT NAME>,<source>,<dest>,<code>,<code>
;
; <file name> = Literal name of file on CDROM
; <FILE TYPES> = FILE, FILE_DESKTOP, DIRECTORY, FONT,ENTRYPOINT,SCREENSAVER,WINFILE,WINSYSFILE
; <FONT NAME> = When installing fonts, this is the font text name for windows.
; <source> = Relative path from the installer executable to the source file.
; <dest> = Relative path on hard drive from main install path for destination
; <CODE> = P=Perminant
; U=Uninstall
; R=Required file
; O=Optional file
; E=Extra files
; N=Rename file on install. format: N=<new file name>
; B=Build Revision format: B=<revision code>
; X=Set file date and time format: X=<date> <time>
; S=Set File Size, in bytes format: S=<bytes>
; L=Only copy for one language format: L=<language>
; H=Only copied when operating in the home locale (use with L)
[FILE COPY]
MinimumSpaceRequired=180000
MediumSpaceRequired=52000
MaximumSpaceRequired=347419
FileCount=282
1=*.*,FILE,,game\,,U,1
;;;;;;;DATA Directories;;;;;;;
;2=*.*,FILE,,game\Data\,Data\,U,1
;3=*.*,FILE,,game\Data\Effects\,Data\Effects\,U,1
4=*.*,FILE,,game\Data\Effects\Particle\,Data\Effects\Particle\,U,1
5=*.*,FILE,,game\Data\Effects\Texture\,Data\Effects\Texture\,U,1
6=*.*,FILE,,game\Data\GUI\,Data\GUI\,U,1
7=*.*,FILE,,game\Data\GUI\Sound\,Data\GUI\Sound\,U,1
;8=*.*,FILE,,game\Data\GUI\Themes\,Data\GUI\Themes\,U,1
;9=*.*,FILE,,game\Data\GUI\Themes\Dragons Realm\,Data\GUI\Themes\Dragons Realm\,U,1
;10=*.*,FILE,,game\Data\GUI\Themes\Environment\,Data\GUI\Themes\Environment\,U,1
;11=*.*,FILE,,game\Data\GUI\Themes\Jules Verne\,Data\GUI\Themes\Jules Verne\,U,1
12=*.*,FILE,,game\Data\GUI\Themes\Space Theme\,Data\GUI\Themes\Space Theme\,U,1
13=*.*,FILE,,game\Data\GUI\uicc\,Data\GUI\uicc\,U,1
;14=*.*,FILE,,game\Data\GUI\uicd\,Data\GUI\uicd\,U,1
;15=*.*,FILE,,game\Data\GUI\uicm\,Data\GUI\uicm\,U,1
16=*.*,FILE,,game\Data\GUI\uiex\,Data\GUI\uiex\,U,1
;17=*.*,FILE,,game\Data\GUI\uikd\,Data\GUI\uikd\,U,1
18=*.*,FILE,,game\Data\GUI\uild\,Data\GUI\uild\,U,1
19=*.*,FILE,,game\Data\GUI\uilm\,Data\GUI\uilm\,U,1
20=*.*,FILE,,game\Data\GUI\uimm\,Data\GUI\uimm\,U,1
21=*.*,FILE,,game\Data\GUI\uimp\,Data\GUI\uimp\,U,1
22=*.*,FILE,,game\Data\GUI\uiom\,Data\GUI\uiom\,U,1
23=*.*,FILE,,game\Data\GUI\uiop\,Data\GUI\uiop\,U,1
24=*.*,FILE,,game\Data\GUI\uipa\,Data\GUI\uipa\,U,1
25=*.*,FILE,,game\Data\GUI\uipp\,Data\GUI\uipp\,U,1
26=*.*,FILE,,game\Data\GUI\uirp\,Data\GUI\uirp\,U,1
;27=*.*,FILE,,game\Data\GUI\uisi\,Data\GUI\uisi\,U,1
28=*.*,FILE,,game\Data\GUI\uisp\,Data\GUI\uisp\,U,1
29=*.*,FILE,,game\Data\GUI\uitm\,Data\GUI\uitm\,U,1
;;;;;;;;;;;skip to 35 to leave some numbers for expansion of this group
;35=*.*,FILE,,game\Data\Missions\,Data\Missions\,U,1
;36=*.*,FILE,,game\Data\Missions\Final\,Data\Missions\Final\,U,1
;37=*.*,FILE,,game\Data\Missions\Hanging\,Data\Missions\Hanging\,U,1
;38=*.*,FILE,,game\Data\Missions\Steel\,Data\Missions\Steel\,U,1
;39=*.*,FILE,,game\Data\Missions\Wooden\,Data\Missions\Wooden\,U,1
;40=*.*,FILE,,game\Data\Text\,Data\Text\,U,1
41=*.*,FILE,,game\Data\Text\Eng\,Data\Text\Eng\,U,1
;42=*.*,FILE,,game\Data\Text\Eng\Dragons Realm\,Data\Text\Eng\Dragons Realm\,U,1
;43=*.*,FILE,,game\Data\Text\Eng\Environment\,Data\Text\Eng\Environment\,U,1
;44=*.*,FILE,,game\Data\Text\Eng\Jules Verne\,Data\Text\Eng\Jules Verne\,U,1
45=*.*,FILE,,game\Data\Text\Eng\Space Theme\,Data\Text\Eng\Space Theme\,U,1
46=*.*,FILE,,game\Data\Music\,Data\Music\,U,1
;47=*.*,FILE,,game\Data\Video\,Data\Video\,U,1
;;;;;;;;;;;skip to 55 to leave some numbers for expansion of this group
;;;;;;;Environment Directories;;;;;;;
55=*.*,FILE,,game\Environments\,Environments\,U,1
;56=*.*,FILE,,game\Environments\Asteroid\,Environments\Asteroid\,U,1
57=*.*,FILE,,game\Environments\Asteroid\Data\,Environments\Asteroid\Data\,U,1
58=*.*,FILE,,game\Environments\Asteroid\Model\,Environments\Asteroid\Model\,U,1
;59=*.*,FILE,,game\Environments\Asteroid\Sound\,Environments\Asteroid\Sound\,U,1
60=*.*,FILE,,game\Environments\Asteroid\Texture\,Environments\Asteroid\Texture\,U,1
;61=*.*,FILE,,game\Environments\Asteroid\Tracks\,Environments\Asteroid\Tracks\,U,1
62=*.*,FILE,,game\Environments\Asteroid\Tracks\Steel\,Environments\Asteroid\Tracks\Steel\,U,1
63=*.*,FILE,,game\Environments\Asteroid\Tracks\Hanging\,Environments\Asteroid\Tracks\Hanging\,U,1
64=*.*,FILE,,game\Environments\Asteroid\Tracks\Wooden\,Environments\Asteroid\Tracks\Wooden\,U,1
;65=*.*,FILE,,game\Environments\Cavern\,Environments\Cavern\,U,1
66=*.*,FILE,,game\Environments\Cavern\Data\,Environments\Cavern\Data\,U,1
67=*.*,FILE,,game\Environments\Cavern\Model\,Environments\Cavern\Model\,U,1
;68=*.*,FILE,,game\Environments\Cavern\Sound\,Environments\Cavern\Sound\,U,1
69=*.*,FILE,,game\Environments\Cavern\Texture\,Environments\Cavern\Texture\,U,1
;70=*.*,FILE,,game\Environments\Cavern\Tracks\,Environments\Cavern\Tracks\,U,1
71=*.*,FILE,,game\Environments\Cavern\Tracks\Steel\,Environments\Cavern\Tracks\Steel\,U,1
72=*.*,FILE,,game\Environments\Cavern\Tracks\Hanging\,Environments\Cavern\Tracks\Hanging\,U,1
73=*.*,FILE,,game\Environments\Cavern\Tracks\Wooden\,Environments\Cavern\Tracks\Wooden\,U,1
;74=*.*,FILE,,game\Environments\Mountain\,Environments\Mountain\,U,1
75=*.*,FILE,,game\Environments\Mountain\Data\,Environments\Mountain\Data\,U,1
76=*.*,FILE,,game\Environments\Mountain\Model\,Environments\Mountain\Model\,U,1
;77=*.*,FILE,,game\Environments\Mountain\Sound\,Environments\Mountain\Sound\,U,1
78=*.*,FILE,,game\Environments\Mountain\Texture\,Environments\Mountain\Texture\,U,1
;79=*.*,FILE,,game\Environments\Mountain\Tracks\,Environments\Mountain\Tracks\,U,1
80=*.*,FILE,,game\Environments\Mountain\Tracks\Steel\,Environments\Mountain\Tracks\Steel\,U,1
81=*.*,FILE,,game\Environments\Mountain\Tracks\Hanging\,Environments\Mountain\Tracks\Hanging\,U,1
82=*.*,FILE,,game\Environments\Mountain\Tracks\Wooden\,Environments\Mountain\Tracks\Wooden\,U,1
;83=*.*,FILE,,game\Environments\Grid\,Environments\Grid\,U,1
84=*.*,FILE,,game\Environments\Grid\Data\,Environments\Grid\Data\,U,1
85=*.*,FILE,,game\Environments\Grid\Model\,Environments\Grid\Model\,U,1
;86=*.*,FILE,,game\Environments\Grid\Sound\,Environments\Grid\Sound\,U,1
87=*.*,FILE,,game\Environments\Grid\Texture\,Environments\Grid\Texture\,U,1
;88=*.*,FILE,,game\Environments\Grid\Tracks\,Environments\Grid\Tracks\,U,1
89=*.*,FILE,,game\Environments\Grid\Tracks\Steel\,Environments\Grid\Tracks\Steel\,U,1
90=*.*,FILE,,game\Environments\Grid\Tracks\Hanging\,Environments\Grid\Tracks\Hanging\,U,1
91=*.*,FILE,,game\Environments\Grid\Tracks\Wooden\,Environments\Grid\Tracks\Wooden\,U,1
;;;;;;;;;;;skip to 115 to leave some numbers for expansion of this group
;;;;;;;Saves Directories;;;;;;;
115=*.*,FILE,,game\Saves\,Saves\,U,1
;;;;;;;;;;;skip to 135 to leave some numbers for expansion of this group
;;;;;;;Themes Directories;;;;;;;
;135=*.*,FILE,,game\Themes\,Themes\,U,1
;136=*.*,FILE,,game\Themes\Dragons Realm\,Themes\Dragons Realm\,U,1
;137=*.*,FILE,,game\Themes\Dragons Realm\Data\,Themes\Dragons Realm\Data\,U,1
;138=*.*,FILE,,game\Themes\Dragons Realm\Model\,Themes\Dragons Realm\Model\,U,1
;139=*.*,FILE,,game\Themes\Dragons Realm\Sound\,Themes\Dragons Realm\Sound\,U,1
140=*.*,FILE,,game\Themes\Dragons Realm\Texture\,Themes\Dragons Realm\Texture\,U,1
;141=*.*,FILE,,game\Themes\Dragons Realm\Tracks\,Themes\Dragons Realm\Tracks\,U,1
;142=*.*,FILE,,game\Themes\Dragons Realm\Tracks\Hanging\,Themes\Dragons Realm\Tracks\Hanging\,U,1
143=*.*,FILE,,game\Themes\Dragons Realm\Tracks\Hanging\Model\,Themes\Dragons Realm\Tracks\Hanging\Model\,U,1
;144=*.*,FILE,,game\Themes\Dragons Realm\Tracks\Steel\,Themes\Dragons Realm\Tracks\Steel\,U,1
145=*.*,FILE,,game\Themes\Dragons Realm\Tracks\Steel\Model\,Themes\Dragons Realm\Tracks\Steel\Model\,U,1
;146=*.*,FILE,,game\Themes\Dragons Realm\Tracks\Wooden\,Themes\Dragons Realm\Tracks\Wooden\,U,1
147=*.*,FILE,,game\Themes\Dragons Realm\Tracks\Wooden\Model\,Themes\Dragons Realm\Tracks\Wooden\Model\,U,1
;148=*.*,FILE,,game\Themes\Environment\,Themes\Environment\,U,1
;149=*.*,FILE,,game\Themes\Environment\Data\,Themes\Environment\Data\,U,1
;150=*.*,FILE,,game\Themes\Environment\Model\,Themes\Environment\Model\,U,1
;151=*.*,FILE,,game\Themes\Environment\Sound\,Themes\Environment\Sound\,U,1
;152=*.*,FILE,,game\Themes\Environment\Texture\,Themes\Environment\Texture\,U,1
;;;;;;;;;;;skip to 175 to leave some numbers for expansion of this group
;175=*.*,FILE,,game\Themes\Jules Verne\,Themes\Jules Verne\,U,1
;176=*.*,FILE,,game\Themes\Jules Verne\Data\,Themes\Jules Verne\Data\,U,1
;178=*.*,FILE,,game\Themes\Jules Verne\Model\,Themes\Jules Verne\Model\,U,1
;179=*.*,FILE,,game\Themes\Jules Verne\Sound\,Themes\Jules Verne\Sound\,U,1
180=*.*,FILE,,game\Themes\Jules Verne\Texture\,Themes\Jules Verne\Texture\,U,1
;181=*.*,FILE,,game\Themes\Jules Verne\Tracks\,Themes\Jules Verne\Tracks\,U,1
;182=*.*,FILE,,game\Themes\Jules Verne\Tracks\Hanging\,Themes\Jules Verne\Tracks\Hanging\,U,1
183=*.*,FILE,,game\Themes\Jules Verne\Tracks\Hanging\Model\,Themes\Jules Verne\Tracks\Hanging\Model\,U,1
;184=*.*,FILE,,game\Themes\Jules Verne\Tracks\Steel\,Themes\Jules Verne\Tracks\Steel\,U,1
185=*.*,FILE,,game\Themes\Jules Verne\Tracks\Steel\Model\,Themes\Jules Verne\Tracks\Steel\Model\,U,1
;186=*.*,FILE,,game\Themes\Jules Verne\Tracks\Wooden\,Themes\Jules Verne\Tracks\Wooden\,U,1
187=*.*,FILE,,game\Themes\Jules Verne\Tracks\Wooden\Model\,Themes\Jules Verne\Tracks\Wooden\Model\,U,1
;188=*.*,FILE,,game\Themes\Space Theme\,Themes\Space Theme\,U,1
189=*.*,FILE,,game\Themes\Space Theme\Data\,Themes\Space Theme\Data\,U,1
190=*.*,FILE,,game\Themes\Space Theme\Model\,Themes\Space Theme\Model\,U,1
;191=*.*,FILE,,game\Themes\Space Theme\Sound\,Themes\Space Theme\Sound\,U,1
192=*.*,FILE,,game\Themes\Space Theme\Texture\,Themes\Space Theme\Texture\,U,1
;193=*.*,FILE,,game\Themes\Space Theme\Tracks\,Themes\Space Theme\Tracks\,U,1
;194=*.*,FILE,,game\Themes\Space Theme\Tracks\Hanging\,Themes\Space Theme\Tracks\Hanging\,U,1
195=*.*,FILE,,game\Themes\Space Theme\Tracks\Hanging\Model\,Themes\Space Theme\Tracks\Hanging\Model\,U,1
;196=*.*,FILE,,game\Themes\Space Theme\Tracks\Steel\,Themes\Space Theme\Tracks\Steel\,U,1
197=*.*,FILE,,game\Themes\Space Theme\Tracks\Steel\Model\,Themes\Space Theme\Tracks\Steel\Model\,U,1
;198=*.*,FILE,,game\Themes\Space Theme\Tracks\Wooden\,Themes\Space Theme\Tracks\Wooden\,U,1
199=*.*,FILE,,game\Themes\Space Theme\Tracks\Wooden\Model\,Themes\Space Theme\Tracks\Wooden\Model\,U,1
;;;;;;;;;;;skip to 225 to leave some numbers for expansion of this group
;;;;;;;Tracks Directories;;;;;;;
;200=*.*,FILE,,game\Tracks\,Tracks\,U,1
201=*.*,FILE,,game\Tracks\Hanging\,Tracks\Hanging\,U,1
202=*.*,FILE,,game\Tracks\Steel,Tracks\Steel,U,1
203=*.*,FILE,,game\Tracks\Wooden,Tracks\Wooden,U,1
;;;;;;;DLLs;;;;;;;;;;;;;;;;;;;;;
279=Ws2_32.dll,FILE,,game\Dlls\,,U,1,5
280=Ws2help.dll,FILE,,game\Dlls\,,U,1,5
; Help related files
281=Ultimate Ride Preview.chm,FILE,,..\,,U,1
282=UltimateRideHelp.wri,FILE,,..\,,U,1
;;;;;;;;;;;;
; STEP 8 ;;
;;;;;;;;;;;;
;
; Install Direct X and DX Media if required
;
; DirectX=1 (1 or 0) Indicates whether Directx is required
; DirectXMedia=1 (1 or 0) Indicates whether Directx Media is required
; DirectXInRoot=1 Indicates location of Directx installation files
; DirectXLevel=
; DirectXVersion=6.0 Version of directx on the cdrom
; MinDxVersion=6.0 Minimum version of directx required by the title.
; SkipDXVersionTest= (1 or 0) Allows skip of the version comparision.
; DirectXSize = Approx size required for a DirectX install (KB)
; DirectXMediaInstallLocation= (1 OR 0) Indicates when the directx media is installed.
; 1 implies at end of installer
; 0 implies after the directx install.
; DirectXMedia= Name of DirectX media exe installer launch file.
; DirectXMediaParemeter= Additional parameters to be passed into the Directx Media
; exe file. REQUIRED!!!
[OS EXTENSIONS]
DirectX=1
DirectXMedia=0
DirectXInRoot=1
DirectXLevel=8.0
DirectXVersion=8.0
MinDxVersion=8.0
MinDxRevision=716
SkipDXVersionTest=0
SkipDXCheckW95=1
ViewDXVersion=0
DirectXSize=0
DirectXMediaInstallLocation=0
DirectXMediaExe=
DirectXMediaParemeters=-NQ -id:unknown
; Certain files may be required to be on the users system BEFORE directX can be installed.
; The List below is each of the files and where they reside within the windows folder
;
; CheckFileCount= Number of files to check for
; Path1= Path name relative to the windows directory.
; DO NOT PUT THE WINDOWS FOLDER NAME HERE.
; It may be different from user to user.
;
[DIRECX SYSTEM CHECK]
CheckFileCount=0
1=SNDREC32.EXE
Path1=
;;;;;;;;;;;;
;; Step 9 ;;
;;;;;;;;;;;;
;; Open up autoplay.ini and follow instructions for step 9
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; IT SHOULD NOT BE NECESSARY TO CHANGE ANYTHING BELOW THIS POINT
;; Please contact Disney if you wish to make any changes
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;****************** INFO *********************
; The following is a list of all POSSIBLE languges as recongized by InstallShield. However,
; this list does not represent a up to date list of implemented InstallShield installs.
; This is a different process. The script is written to allow the usage of future implemenations
; with out the need to rewrite the script. PLUS, if the Operating System Technique is used,
; will provided for a systematic way to control what is presented to the user, IF a language is not
; directly supported.
;**********************************************
;
; LANGUAGE=ENGLISH VALID ENTRIES ARE ANY ONE:
;
; ISLANG_ARABIC, ISLANG_ARABIC_SAUDIARABIA, ISLANG_ARABIC_IRAQ, ISLANG_ARABIC_EGYPT, ISLANG_ARABIC_LIBYA
; ISLANG_ARABIC_ALGERIA, ISLANG_ARABIC_MOROCCO, ISLANG_ARABIC_TUNISIA, ISLANG_ARABIC_OMAN
; ISLANG_ARABIC_YEMEN, ISLANG_ARABIC_SYRIA, ISLANG_ARABIC_JORDAN, ISLANG_ARABIC_LEBANON
; ISLANG_ARABIC_KUWAIT, ISLANG_ARABIC_UAE, ISLANG_ARABIC_BAHRAIN, ISLANG_ARABIC_QATAR
; ISLANG_AFRIKAANS, ISLANG_AFRIKAANS_STANDARD, ISLANG_ALBANIAN, ISLANG_ALBANIAN_STANDARD
; ISLANG_BASQUE, ISLANG_BASQUE_STANDARD, ISLANG_BULGARIAN, ISLANG_BULGARIAN_STANDARD
; ISLANG_BELARUSIAN, ISLANG_BELARUSIAN_STANDARD,ISLANG_CATALAN, ISLANG_CATALAN_STANDARD
; ISLANG_CHINESE, ISLANG_CHINESE_TAIWAN, ISLANG_CHINESE_PRC, ISLANG_CHINESE_HONGKONG
; ISLANG_CHINESE_SINGAPORE, ISLANG_CROATIAN, ISLANG_CROATIAN_STANDARD, ISLANG_CZECH
; ISLANG_CZECH_STANDARD, ISLANG_DANISH, ISLANG_DANISH_STANDARD, ISLANG_DUTCH
; ISLANG_DUTCH_STANDARD, ISLANG_DUTCH_BELGIAN, ISLANG_ENGLISH, ISLANG_ENGLISH_UNITEDSTATES
; ISLANG_ENGLISH_UNITEDKINGDOM, ISLANG_ENGLISH_AUSTRALIAN, ISLANG_ENGLISH_CANADIAN
; ISLANG_ENGLISH_NEWZEALAND, ISLANG_ENGLISH_IRELAND, ISLANG_ENGLISH_SOUTHAFRICA
; ISLANG_ENGLISH_JAMAICA, ISLANG_ENGLISH_CARIBBEAN, ISLANG_ESTONIAN
; ISLANG_ESTONIAN_STANDARD, ISLANG_FAEROESE, ISLANG_FAEROESE_STANDARD
; ISLANG_FARSI, ISLANG_FINNISH, ISLANG_FINNISH_STANDARD
; ISLANG_FRENCH, ISLANG_FRENCH_STANDARD, ISLANG_FRENCH_BELGIAN, ISLANG_FRENCH_CANADIAN
; ISLANG_FRENCH_SWISS, ISLANG_FRENCH_LUXEMBOURG, ISLANG_GERMAN, ISLANG_GERMAN_STANDARD
; ISLANG_GERMAN_SWISS, ISLANG_GERMAN_AUSTRIAN, ISLANG_GERMAN_LUXEMBOURG, ISLANG_GERMAN_LIECHTENSTEIN
; ISLANG_GREEK, ISLANG_GREEK_STANDARD, ISLANG_HEBREW, ISLANG_HEBREW_STANDARD
; ISLANG_HUNGARIAN, ISLANG_HUNGARIAN_STANDARD, ISLANG_ICELANDIC, ISLANG_ICELANDIC_STANDARD
; ISLANG_INDONESIAN, ISLANG_INDONESIAN_STANDARD,ISLANG_ITALIAN, ISLANG_ITALIAN_STANDARD
; ISLANG_ITALIAN_SWISS, ISLANG_JAPANESE, ISLANG_JAPANESE_STANDARD , ISLANG_KOREAN
; ISLANG_KOREAN_STANDARD , ISLANG_KOREAN_JOHAB, ISLANG_LATVIAN, ISLANG_LATVIAN_STANDARD
; ISLANG_LITHUANIAN, ISLANG_LITHUANIAN_STANDARD,ISLANG_NORWEGIAN, ISLANG_NORWEGIAN_BOKMAL
; ISLANG_NORWEGIAN_NYNORSK, ISLANG_POLISH, ISLANG_POLISH_STANDARD, ISLANG_PORTUGUESE
; ISLANG_PORTUGUESE_BRAZILIAN, ISLANG_PORTUGUESE_STANDARD,ISLANG_ROMANIAN
; ISLANG_ROMANIAN_STANDARD, ISLANG_RUSSIAN, ISLANG_RUSSIAN_STANDARD, ISLANG_SLOVAK
; ISLANG_SLOVAK_STANDARD, ISLANG_SLOVENIAN, ISLANG_SLOVENIAN_STANDARD, ISLANG_SERBIAN
; ISLANG_SERBIAN_LATIN, ISLANG_SERBIAN_CYRILLIC, ISLANG_SPANISH, ISLANG_SPANISH_ARGENTINA
; ISLANG_SPANISH_BOLIVIA, ISLANG_SPANISH_CHILE, ISLANG_SPANISH_COLOMBIA, ISLANG_SPANISH_COSTARICA
; ISLANG_SPANISH_DOMINICANREPUBLIC, ISLANG_SPANISH_ECUADOR, ISLANG_SPANISH_ELSALVADOR
; ISLANG_SPANISH_GUATEMALA, ISLANG_SPANISH_HONDURAS, ISLANG_SPANISH_MEXICAN, ISLANG_SPANISH_MODERNSORT
; ISLANG_SPANISH_NICARAGUA, ISLANG_SPANISH_PANAMA, ISLANG_SPANISH_PARAGUAY
; ISLANG_SPANISH_PERU, ISLANG_SPANISH_PUERTORICO, ISLANG_SPANISH_TRADITIONALSORT
; ISLANG_SPANISH_VENEZUELA, ISLANG_SPANISH_URUGUAY, ISLANG_SWEDISH
; ISLANG_SWEDISH_FINLAND, ISLANG_SWEDISH_STANDARD , ISLANG_THAI, ISLANG_THAI_STANDARD
; ISLANG_TURKISH, ISLANG_TURKISH_STANDARD, ISLANG_UKRAINIAN, ISLANG_UKRAINIAN_STANDARD
; ISLANG_VIETNAMESE, ISLANG_VIETNAMESE_STANDARD
;
;---------------------------------
; This section describes the language to be implemented
;
; Format for all entries in this group is: <DIR>\ Example: LEGAL_PATH=LEGAL\
;
; INSTALLER_FILES_PATH= Describes the location of the installer files
; INSTALLER_ART_PATH= Location of Art used in the installer or CDROM icon location
; LEGAL_PATH= Location of legal text fils
; TITLE_PATH= Location of Title files
; DATA_PATH= Location of Title Data files, if different from Title files
; EREG_PATH= Location of Electronic Registration
; ECAT_PATH= Location of Electronic Catalog
; DIRECTX_PATH= Location of DirectX
; DIRECTX_MEDIA_PATH Location of DirectX Media installer
; EXTERNAL_APPS= Location of External Installer Applications
; TEST_UTILITIES= Location of the test utilities
;
[CDROM LAYOUT]
INSTALLER_FILES_PATH=\
INSTALLER_ART_PATH=MEDIA\
LEGAL_PATH=LEGAL\
; RMW: I changed the following line from DEMO\ to Dino\CD way back when. Now I have changed it back
;TITLE_PATH=Dino\CD
TITLE_PATH=DEMO\
DATA_PATH=DEMO\
EREG_PATH=EREG\
ECAT_PATH=ECAT\
DOL_PATH=DOL\
DIRECTX_PATH=DIRECTX\
DIRECTX_MEDIA_PATH=DXMEDIA\
EXTERNAL_APPS=support\win95\
CUSTOM_STRINGS=STRINGS\
TEST_UTILITIES=UTILS\
;
; Test cases, to verify installer setup and files name compliance
; IniLoop = Checks for install.ini numeric sequence
; FileLoop = Checks for install.ini numeric sequence
; RegistryLoop = Checks for install.ini numeric sequence
; LongFileNameCk = Checks the files to be copied for ISSO 9660 compliance
; LongFileFolderNameCk = Checks the folders of files to be copied for ISSO 9660 compliance
; CheckCDForLongFileName = Checks the entire CD for ISSO 9660 compliance.
; ErrorReportFile = Name of ASCII file that lists all files that are non-ISSO 9660 compliant
; SkipErrorMessage = Do not display the error message, but continue to list items in the Report File.
;
[TEST]
IniLoop=0
FileLoop=0
RegistryLoop=0
LongFileNameCk=0
LongFileFolderNameCk=0
CheckCDForLongFileNames=0
ErrorReportFile=
SkipErrorMessage=
ReportLanguage=0
; Choose to enable the internet and optional buttons
; the IPAddress is used to check if the connection is valid
; THIS SHOULD NOT BE USED.
;
[INTERNET PERMISSION]
URL=
IPAddress=
OptionalURL=
SLICE_ART_FILE=
ColorBits=
IniFileName=
IniKeyName=
IniGroupName=
; This can be used to force install of Demos during the main installation
; This is generally not used as access is provided through the burst screen
; [DEMOS]
; DemoInstallType Indicates whether to acutally launch the demo or just place a short cut:
; Valid parameters: LAUNCH, SHORTCUT
; DemoCount : Number of independent demos on the primary CD.
; 1=<NAME OF DEMO> (Default name, if demo does not use Kanga) Demo name
; Example: POOH PRINT STUDIO
; 2=
;
; [DEMOPATHS]
; 1=<PATH>\ Path (FROM ROOT OF CD) of each of the demos listed in [DEMOS]
; Please note path MUST end in a '\'
; Example: DEMOS\POOH PRINT STUDIO\
;
[DEMOS]
DemoInstallType=SHORTCUT
DemoCount=0
1=Demo Sample
2=
3=
4=
[DEMO SHORTCUTS]
1=Demo Sample Default
[DEMOPATHS]
1=DEMOS\
2=
;---------------------------------
; This section describes the location and options of Disney Online Software
; Where:
;
; DisplayDOL=0 Indicates whether to create a shortcut to the Disney Online
; Software. Assumes files are available.
; Valid entries: 1=TRUE 0=FALSE
; DOL_ENTRY= exe entry point to the Disney Online Software. Shortcut file
; Valid entries are, example: DOL.EXE
; DOL_ICON= Name of independent icon, used in the creation of a shortcut
; Icon MUST be copied to the hard drive, thus must be in the file
; distribution list. Example: dol.ico
; ICONS_ON_HD=0 Indicates whether the shortcut icon is on the hard drive.
; Must be set to 1.
[DOL COMPONENTS]
DisplayDOL=0
DOL_ENTRY=
DOL_ICON=
ICONS_ON_HD=0
;---------------------------------
; This section describes the location and options of Electronic Catalog
; Where:
; DisplayECAT=0 Indicates whether to create a shortcut to the Electronic Catalog.
; Valid entries: 1=TRUE 0=FALSE
; ECAT_ENTRY= exe entry point to the electronic catalog. Shortcut file
; Valid entries are, example: CATALOG.EXE
; ECAT_ICON= Name of independent icon, used in the creation of a shortcut
; Icon MUST be copied to the hard drive, thus must be in the file
; distribution list (See [FILE COPY]). Valid entry: ecat.ico
; ICONS_ON_HD=0 Indicates whether the shortcut icon is on the hard drive. Must
; be set to 1.
[ECAT COMPONENTS]
DisplayECAT=0
ECAT_ENTRY=
ECAT_ICON=
ICONS_ON_HD=0
;---------------------------------
; This section enables or disables the various dialogs within installshield
; 1=DISPLAY DIALOG BOX
; 0=DO NOT DISPLAY DIALOG BOX
;
; MinMax,InstallType, CustomInstallType, Path, Folder can all be overridden by setting
; the value INSTALL_METHOD=HIDDEN. Which dispite the selection of dialogs, will force
; a form of blind install. INSTALL_METHOD, has the following options:
; HIDDEN = A FORM OF BLIND INSTALL
; ADVANCED = DEFAULT, USES Indivdual dialog controls.
;
; SkipMicrophoneSoundCardCk is a extension of the microphone call. It allows the user
; to check if the attached sound card is a full duplex card and thus microphone available.
; This does require that DirectX be on the CD and the utility called CKSOUND.EXE be present
; in the DIRECTX folder. To skip this process, set this value to 1. Else, set it to 0.
;
; PLEASE NOTE THAT CKSOUND.EXE MUST BE RECOMPILED FOR EACH VERSION OF DIRECTX BEING
; DISTRIBUTED. FAILURE TO DO SO WILL CAUSE PROBLEMS.
;
;INSTALL_METHOD=HIDDEN Install type as described above
;License=0 Display text EULA
;SplashScreen=1 Display Splash Screen
;MinMax=0 Display Min and Max file option
;InstallType=0 Display type of install dialog
;Path=1 Display hard drive path
;Folder=1 Display folder
;ISP=0 Display ISP information
;InternetPermisson=0 Display Internet Permission
;Finish=0 Display finish dialog
;Microphone=1 Display Microphone quesiton
;
[DIALOGS]
INSTALL_METHOD=ADVANCED
MinMedMax=0
MinimumInstallAvailable=1
MediumInstallAvailable=0
MaximumInstallAvailable=0
InstallDefault=MIN
InstallType=0
Path=1
Folder=1
Finish=0
DisplayExitF3Icon=0
CustomInstallType=0
;
; These dialogs will appear if selected, even when the install method is set to hidden
;
[ADVANCED DIALOGS]
License=1
SplashScreen=1
EmailServer=0
InternetPermisson=0
ISP=0
Microphone=0
;--------------------------
; EnableControlPanelIcon Enables the placement of a executable in the Control Panel 0=OFF 1=ON
;-------------------------------------------------------------------------------
;This section is used when a update is required for installation
;
; SkipShortCutInstall= Indicates whether to skip the shortcut process 1=TRUE 0=FALSE
; UsePreviousPath = Indicates whether to look for the path in disney.ini instead of the default 1=TRUE 0=FALSE
; NOTE: Path in [DIALOGS] MUST be set to 1 for this to work.
[UPDATE]
SkipShortCutInstall=0
UsePreviousPath=0
TurnOffUninstall=0
ReplaceUninstall=0
;BACKGROUND_COLOR_TYPE = Valid Entries: RGB = Use RGB valuessssss
; BK_BLUE= Produces a gradient blue background color.
; BK_GREEN=Produces a gradient blue background color.
; BK_MAGENTA=Produces a gradient blue background color.
; BK_RED=Produces a gradoemt red background color.
; BK_YELLOW=Produces a solid yellow background color.
; BK_SOLIDBLUE=Produces a solid blue background color.
; BK_SOLIDGREEN=Produces a solid green background color.
; BK_SOLIDMAGENTA=Produces a solid magenta background color.
; BK_SOLIDRED=Produces a solid red background color.
; BK_SOLIDYELLOW=Produces a solid yellow background color.
; BITMAP=Displays Bitmap file...
; BACKGROUNDPosition= CENTERED, TILED, FULL SCREEN, FULL SCREEN STRETCH
; BACKGROUNDBitmapPositionX= #
; BACKGROUNDBitmapPositionY= #
;
;
; RED= # RGB value of background (Red)
; GREEN= # RGB value of background (Green)
; BLUE= # RGB value of background (BLUE)
;
; PROGRESS_BAR_COLOR= Valid Entries: RGB = Use RGB valuessssss
; RED,GREEN, BLUE,YELLOW MAGENTA
; PROGRESS_BAR_RED= # Progress bar RGB values
; PROGRESS_BAR_GREEN= #
; PROGRESS_BAR_BLUE= #
; PROGRESS_BAR_POSITION= Technique of how to position progress bar:
; Values:CENTERED, XY
; PROGRESS_BAR_X= Position of Progress bar relative to upper left corner - X value, Only used with XY "PROGRESS_BAR_POSITION" state
; PROGRESS_BAR_Y= Position of Progress bar relative to upper left corner - Y value, Only used with XY "PROGRESS_BAR_POSITION" state
; DILogoBitmap=logo.bmp Bitmap to be displayed in the upper left corner
; DILogoBitmapBits=4 Color bits of bitmap
; MinInstallColors=8 InstallShield min colors warning.
; Valid entries: 2,4,8,16,24,32
; Position = How to position the Bitmap:
; Valid Entries: TRANSPARENT_XY, TRANSPARENT_CENTERED, CENTERED, XY,
; TILED, FULL SCREEN, FULL SCREEN STRETCH
; ******** WARNING: Transparent Bitmap useage sometimes causes "flashing",
; ******** when displaying or moving the dialog box.
;
; TransparentRed= # Red
; TransparentGreen= # Green
; TransparentBlue= # Blue
;
; Effect= How to display the bitmap when it first becomes visible
; Valid Entries:
; CUT, DISSOLVE, HORZ WIPE, STRIPE WIPE, VERT STRIPE WIPE,
; BOX WIPE, WIPE
; BitmapPositionX= Position of logo bitmap (DILOGOBITMAP) relative to upper left corner. Only used with XY position state
; BitmapPositionY= Only used with XY "Position" state
[BACKGROUND]
BACKGROUND_COLOR_TYPE=BITMAP
BACKGROUNDPosition=FULL SCREEN STRETCH
BACKGROUNDBitmapPositionX=120
BACKGROUNDBitmapPositionY=120
BITMAP=bkgnd.bmp
BackgroundBitmapBits=8
RED=255
GREEN=255
BLUE=255
PROGRESS_BAR_COLOR=BLUE
PROGRESS_BAR_RED=0
PROGRESS_BAR_GREEN=150
PROGRESS_BAR_BLUE=0
MinInstallColors=8
DILogoBitmap=
DILogoBitmapBits=8
Position=TILED
Effect=CUT
TransparentRed=0
TransparentGreen=0
TransparentBlue=0
BitmapPositionX=120
BitmapPositionY=120
;----------------------------
; SPLASH_FILE= Name of bitmap to display in splash screen
; Title= Default Value for Subsitute title for splash screen.
; If empty will use exe shortcut name
; ColorBits=8 Number of bit colors used in splash screen file.
[SPLASH SCREEN OPTION]
SPLASH_FILE=SPLASH.BMP
ColorBits=8
[LEGAL LANGUAGE]
SLICE_ART_FILE=
ColorBits=
[MINMAX OPTION]
SLICE_ART_FILE=
ColorBits=8
InstallDefault=MIN
[INSTALL TYPE OPTION]
SLICE_ART_FILE=
ColorBits=8
[PATH OPTION]
SLICE_ART_FILE=
ColorBits=8
[FOLDER OPTION]
SLICE_ART_FILE=
ColorBits=8
[ISP OPTION]
SLICE_ART_FILE=
ColorBits=
IniFileName=
IniKeyName=
IniGroupName=
[EMAIL OPTION]
SLICE_ART_FILE=
ColorBits=
IniFileName=
IniAddressKeyName=
EmailServerKeyName=
IniGroupName=
;;--------------------------
; SLICE_ART_FILE=NOT USED
; ColorBits=NOT USED
; DefaultResponse= Used to specify the default answer to the qeustion: 0=NO 1=YES
; IniFileName=microph.ini Used to indicate the name of the initalization file which holds response. Ini file will be stored in directory of exe
; IniKeyName= Standard Ini file protocol. Name of the key that holds the response within the ini file
; IniGroupName= Standard Ini file protocol. Name of the group that holds the response within the ini file
[MICROPHONE OPTION]
DefaultResponse=
IniFileName=
IniKeyName=
IniGroupName=
[FINISH OPTION]
SLICE_ART_FILE=
ColorBits=
;---------------------------------
; This section describes the location and options of
;
;
; These values indicate whether the baseplatform test should be skipped completely.
; 1=SKIP TEST 0=PERFORM TEST
;
; SKIP_RAM_TEST=0
; SKIP_CDROM_TEST=0
; SKIP_CPU_TEST=0
; SKIP_CPUSPEED_TEST=0
; SKIP_OS_TEST=0
;
;
; TEST_UTILS=UTILS\ Indicates the location of the test utilties
; CDROM_SPEED_UTIL=CDBENCH.EXE Executable name of CDROM test utility
; CDROM_SPEED_TEST_FILE= Test file on CD - relative path and file
; CDROM_SPEED_OUTPUT_FILE=cdbench.ini Output file - to be temp stored in windows directory
; CDROM_SPEED_TEST_TIME= Duration of test - in seconds
;
;
; RESOLUTION=640x480 800x600
;
; TEST_UTILS=UTILS\ Location of installation utility checks
; CDROM_SPEED_UTIL=CDBENCH.EXE Name of CDROM test utility
; CDROM_SPEED_TEST_FILE=_SYS1.CAB Name of file used in cdrom test utility
; CDROM_SPEED_OUTPUT_FILE=cdbench.ini Name of output file for cdrom test utility
; CDROM_SPEED_TEST_TIME=30 Length of test in seconds
;
; Name of test utilities. Command lines have the following parameters:
; %1%=Name of output file
; %2%=Name of input file
; Example:
; CDROM_COMMAND_LINE= /testfile=%1% /reportfile=%2% maxtime=10 /hideerrors
;
[TEST UTILTIES]
CDROM_SPEED_UTIL=
CDROM_INPUT_FILE=
CDROM_OUTPUT_FILE=cdtest.ini
CDROM_COMMAND_LINE= /testfile=%1% /reportfile=%2% maxtime=10 /hideerrors
CPU_SPEED_UTIL=
CPU_INPUT_FILE=
CPU_SPEED_OUTPUT_FILE=
CPU_COMMAND_LINE=
SOUND_UTIL=
SOUND_OUTPUT_FILE=
SOUND_COMMAND_LINE=
;---------------------------------
; This section holds the name of the file used for the electronic license agreement.
; For directory location, see [CDROM LAYOUT]
; LEGAL_PATH=
;
; LICENSE_LANGUAGE=ISLANG_ENGLISH_UNITEDSTATES VALID ENTRIES ARE the same as the in the [localization]
; Section
;
; RetrieveByOS = Is a command to retrieve the EULA by the Localization Key instead of the OS
; 0=Use Language Key
; 1=Use Operating System (Note: if OS selected ALL possible languages must be available on the disk)
; 2=Based on inital User selected (Note: if user selected ALL possible languages must be available on the disk)
; 3=Allow user to select no matter what lanuguage has been selected for the install type
;
; LicenseFile= Hold the file name of the electronic license.
;
;
; NOTE: For License selection
;
[LICENSE OPTION]
RetrieveByOS=3
LICENSE_LANGUAGE=ISLANG_ENGLISH
LicenseFile=license.txt
;---------------------------------
; This section describes the name of the external installshield file, if the primary installer is unable to
; complete some unique situtation. External file should exist in same directory as setup.ins
;
; Please note...that in IS 5.1, the launching of an external app seems to tak unduely long....
;
[EXERNAL APP]
FileName=dcom95.exe
;;-----------------------
;
; Turn on the custom checks...
;; CirrusLogic 1=TRUE 0=FALSE Indicates whether to check for a Cirrus Logic card and remove the double buffer initalization file.
[CUSTOM CHECKS]
CirrusLogic=0
CirrusLogicFileLocation=
DFsinglebuffer_STR=Cirrus Logic 5434
;---------------------------------
; Identical to windows registry...places equivalent values into one or more custom ini files
;<DATA TYPE> =
; PATH = Hard drive location
; PATH_PLUS = Hard drive location with an extension as listed in the initalize value section
; PATH_WITH_EXE = Hard drive location with exe file
; DATA = Location of CDROM based data as described in the group "[CDROM LAYOUT]" subkey "TITLE_PATH"
; UNINSTALL = Full uninstall shortuct
; HELPFILE = File name of help file
; VERSION = Application version as specified in [TITLE COMPONENTS] subkey "VERSION"
; CDROM_DRIVE = CDROM DRIVE letter
; CDROM_DRIVE_PLUS = CDROM DRIVE Plus any addtional directory as specified in the inialize value section
; CUSTOM = Key Name is created with initalized value string.
;
; FORMAT OF KEY VALUES:
; <DATA TYPE>,<GROUP KEY>,<INDEX KEY>,<DEFAULT VALUE>, <INI FILE NAME WITH PATH, if different from root>
[CUSTOM INI]
KEYCOUNT=0