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Text File  |  1998-01-28  |  374b  |  10 lines

  1. on mouseDown 
  2.   global g_movspr,g_playspr,g_stopspr,g_curstat,g_musicChan
  3.   if not soundBusy(g_musicChan) then 
  4.     set the memberNum of sprite g_curstat to (the memberNum of sprite g_curstat)-1
  5.     set the memberNum of sprite g_playspr to (the memberNum of sprite g_playspr)+1
  6.     set g_curstat=g_playspr
  7.     set the movieRate of sprite g_movspr to 1
  8.   end if
  9. end
  10.