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Text File  |  1997-04-03  |  2KB  |  48 lines

  1. //------------------------------------------------------------------------
  2. // Screenplay for -- GridGame -- IndexScen = 41
  3. //------------------------------------------------------------------------
  4.  
  5. //C&G C&G C&G  C&G C&G C&G C&G C&G C&G C&G C&G C&G C&G C&G C&G C&G C&G C&G C&G C&G
  6.  
  7. Background=[menu/common/bgrestur.pcx]
  8. FADE=[5]
  9. Animation=[menu/english/scen1.ani,menu/english/scen1.bin]
  10.  
  11. //Buttons for the arrows
  12. //Button=[ARROWS,<type(UP,DOWN,LEFT,RIGHT)><X>,<Y>,<offset X for hight light>,<offset Y>,<NR of follows animations(2)>,<normal>,<hilight>]
  13.  
  14. Button=[ARROWS,1,LEFT,251,69,0,0,2,RES_ARROW_L,RES_ARROW_L_HI]
  15.  
  16. Button=[ARROWS,1,RIGHT,385,69,0,0,2,RES_ARROW_R,RES_ARROW_R_HI]
  17.  
  18. //Button for Matches
  19. //Button=[MATCH,<nr of buton>,<X>,<Y>,<NR of follows animations(3)>,<normal>,<checked>,<hilight>]
  20. Button=[MATCH,1,1,56,201,3,RES_BUTTONSEL,RES_BUTTONSEL_CHECKED,RES_BUTTONSEL_HI]
  21. Button=[MATCH,1,2,56,241,3,RES_BUTTONSEL,RES_BUTTONSEL_CHECKED,RES_BUTTONSEL_HI]
  22. Button=[MATCH,1,3,56,281,3,RES_BUTTONSEL,RES_BUTTONSEL_CHECKED,RES_BUTTONSEL_HI]
  23. Button=[MATCH,1,4,56,321,3,RES_BUTTONSEL,RES_BUTTONSEL_CHECKED,RES_BUTTONSEL_HI]
  24.  
  25. //Button for Classement
  26. Button=[Classement,1,320,447,2,REST_CLASSAMENT,RES_CLASSAMENT_HI]
  27.  
  28. Button=[PlayerControl,3,136,94,444,94,214,170,5,RES_KEY,RES_JOY,RES_JOYKEY,RES_JOYJOY,RES_JOYKEY_HI,424,170,5,RES_KEY,RES_JOY,RES_JOYKEY,RES_JOYJOY,RES_JOYKEY_HI]
  29.  
  30. // Shirt 1 leads to Team Characteristics
  31. Button=[BranchOffset,1,13,MENU_TRANSITION,146,171,0,2,3,SHIRT_PSG1,SHIRT_PSG1,RES_SHIRT_HI,NONEKEY]
  32. Button=[SmallShirt,146,171,0,0,0,2,SHIRT_PSG1,SHIRT_JUV1]
  33.  
  34. // Shirt 2 leads to Team Characteristics
  35. Button=[BranchOffset,1,13,MENU_TRANSITION,492,171,0,2,3,SHIRT_PSG1,SHIRT_PSG1,RES_SHIRT_HI,NONEKEY]
  36. Button=[SmallShirt,492,171,0,0,1,2,SHIRT_PSG2,SHIRT_JUV2]
  37.  
  38. Button=[CompetName,100,21,440,20]
  39.  
  40. Button=[DisplayDay,260,53,120,20]
  41.  
  42. // If all matches are played and is a cup style competition then will follow a drawing lots
  43. Button=[BackToCompet,1,53,452,3,PREVIOUS,PREVIOUS,HIGHLIGHT_CERC,ESCAPEKEY]
  44.  
  45. //Button=[PlayOrDraw,1,590,460,3,PLAY,TIRAGE,HIGHLIGHT_CERC]
  46. Button=[PlayOrDraw,1,586,452,6,PLAY,TIRAGE,NEXTDAY,NEXTDAYGRY,LOAD_OK,HIGHLIGHT_CERC,200,340,240,16]
  47.  
  48.