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- /*
- This file is part of the KDE games library
- Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
- Copyright (C) 2003 Martin Heni (martin@heni-online.de)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
- */
- /*
- $Id: kgameversion.h 465369 2005-09-29 14:33:08Z mueller $
- */
- #ifndef __KGAMEVERSION_H__
- #define __KGAMEVERSION_H__
-
- /**
- * In this file you find a couple of defines that indicate whether a specific
- * feature or function is present in this version of the KGame library.
- *
- * You don't need this for KDE CVS, but for games that live outside of KDE CVS
- * it may be very helpful and a lot easier than writing configure scripts for
- * this task.
- *
- * All defines are prefixed with KGAME_ to avoid conflicts.
- **/
-
- // KGame::savegame() didn't exist in KDE 3.0
- #define KGAME_HAVE_KGAME_SAVEGAME 1
-
- // KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2
- #define KGAME_HAVE_KGAME_PORT 1
-
- // KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2
- #define KGAME_HAVE_KGAME_HOSTNAME 1
-
- // KGameSequence class was added in KDE 3.2
- #define KGAME_HAVE_KGAMESEQUENCE 1
-
- // KGame::addPlayer() needs to assign an ID to new players, otherwise network is
- // broken. this is done in KDE 3.2.
- #define KGAME_HAVE_FIXED_ADDPLAYER_ID 1
-
- #endif
-
-