home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
DOS/V Power Report 2000 April
/
VPR0004B.BIN
/
DRIVER
/
ASUS
/
66-368
/
66-368.exe
/
OpenGLVR.txt
< prev
next >
Wrap
Text File
|
1999-12-31
|
2KB
|
74 lines
ASUS Stereoscopic Driver for OpenGL
------------------------------------
Important notes before you start to play STEREO games:
1. You must select higher resolutions for stereo modes. For example,
1280x960 -> 640x480 stereo mode
1280x1024 -> 640x480 stereo mode
1600x900 -> 800x600 stereo mode
1600x1200 -> 800x600 stereo mode
2048x1536 -> 1024x768 stereo mode (16-bit color only)
2. ViewAngle is the parameter for the feeling of depth.
The larger Embossment value will make objects run out of screen.
Release Notes
-------------------------------------
3.66 Beta 1:
* Fix Quake3 bug in V3800
* Now support V3400/V3800 models
* Fix GPF issue after exiting specific applications
3.62 Beta 8:
* Fix wrong string on OSD
3.62 Beta 6:
* Add OpenGL OSD(On Screen Display) and update schemes for games.
* Fix switching mode issue.
3.62 Beta 5:
* Add Unreal/Unreal Tournament engine support.
3.62 Beta 4:
* Add Embossment support. You can see the objects go out of screen.
* Fix Half-Life back-to-menu issue.
3.62 Beta 2:
* First release and support Quake2/Quake3 engine games.
Notes/Known issues for specific games
-------------------------------------
Limitation for all applications:
1. If your application uses the characters composed of thin lines, the characters
could be fuzzy/unreadable when you turn on stereoscopic mode.
2. Currently ASUS AGP-V3400TNT user is recommended to use 1280x960/1280x1024 16-bit
color mode as stereoscopic mode due to less available video memory.
Quake 2:
Limitation
1. You must select either "Use block transfer" of Buffer flipping mode option
or "Always off" of Vertical sync option on the OpenGL page of display properties-
Advanced-Advanced-OpenGL. Otherwise you will see flashing triangles on playing
scene.
Quake 3:
Limitaion
1. The model for player is showed once(on the image of one eye) when you enter
"Control" menu of Quake 3.
2. Note for V3400 users: Please select "Vertex" in Setup\System\Graphics\Lighting
option of Quake 3 menu for less texture usage.
Unreal Tourament:
1. Please select "Double" option in MENU "Options-Preferences-Video-Font Size"
Unreal:
Wheel of Time:
1. There are some garbage lines around the boundary of screen.
Half-Life:
SiN:
Heretic II:
No known issue.