home *** CD-ROM | disk | FTP | other *** search
- on startMovie
- global theColorDepth, theCounter, printer
- cursor(4)
- when timeOut then go to frame "Main"
- set the timeoutLength to 300 * 60
- if theCounter = 8 then
- nothing()
- else
- set theColorDepth to the colorDepth
- set the colorDepth to 8
- end if
- set theCounter to 8
- end
-
- on stopMovie
- global printer
- if objectp(printer) then
- printer(mdispose)
- end if
- end
-
- on initCursor
- set the cursor of sprite 8 to 1502
- set the cursor of sprite 18 to 1502
- set the cursor of sprite 19 to 1502
- set the cursor of sprite 20 to 1502
- set the cursor of sprite 21 to 1502
- set the cursor of sprite 22 to 1502
- set the cursor of sprite 23 to 1502
- set the cursor of sprite 24 to 1502
- end
-
- on titFlash
- if rollOver(9) then
- set variable to the castNum of sprite 9
- set variable to variable + 1
- repeat while rollOver(9)
- set the castNum of sprite 9 to variable
- if the mouseDown then
- puppetSound("bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("Personal")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 9 to variable
- updateStage()
- else
- nothing()
- end if
- if rollOver(10) then
- set variable to the castNum of sprite 10
- set variable to variable + 1
- repeat while rollOver(10)
- set the castNum of sprite 10 to variable
- if the mouseDown then
- puppetSound("bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("Education")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 10 to variable
- updateStage()
- else
- nothing()
- end if
- if rollOver(11) then
- set variable to the castNum of sprite 11
- set variable to variable + 1
- repeat while rollOver(11)
- set the castNum of sprite 11 to variable
- if the mouseDown then
- puppetSound("bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("Objective")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 11 to variable
- updateStage()
- else
- nothing()
- end if
- if rollOver(12) then
- set variable to the castNum of sprite 12
- set variable to variable + 1
- repeat while rollOver(12)
- set the castNum of sprite 12 to variable
- if the mouseDown then
- puppetSound("bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("Emphasis")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 12 to variable
- updateStage()
- else
- nothing()
- end if
- if rollOver(13) then
- set variable to the castNum of sprite 13
- set variable to variable + 1
- repeat while rollOver(13)
- set the castNum of sprite 13 to variable
- if the mouseDown then
- puppetSound("bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("Comp. Skills")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 13 to variable
- updateStage()
- else
- nothing()
- end if
- if rollOver(14) then
- set variable to the castNum of sprite 14
- set variable to variable + 1
- repeat while rollOver(14)
- set the castNum of sprite 14 to variable
- if the mouseDown then
- puppetSound("bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("Special")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 14 to variable
- updateStage()
- else
- nothing()
- end if
- if rollOver(15) then
- set variable to the castNum of sprite 15
- set variable to variable + 1
- repeat while rollOver(15)
- set the castNum of sprite 15 to variable
- if the mouseDown then
- puppetSound("bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("Employment")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 15 to variable
- updateStage()
- else
- nothing()
- end if
- if rollOver(16) then
- set variable to the castNum of sprite 16
- set variable to variable + 1
- repeat while rollOver(16)
- set the castNum of sprite 16 to variable
- if the mouseDown then
- puppetSound("bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("Endorsement")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 16 to variable
- updateStage()
- else
- nothing()
- end if
- end
-
- on switchIt
- if rollOver(9) then
- set variable to the castNum of sprite 9
- set variable to variable + 1
- repeat while rollOver(9)
- set the castNum of sprite 9 to variable
- if the mouseDown then
- puppetSound("bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("Traditional")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 9 to variable
- updateStage()
- else
- nothing()
- end if
- if rollOver(10) then
- set variable to the castNum of sprite 10
- set variable to variable + 1
- repeat while rollOver(10)
- set the castNum of sprite 10 to variable
- if the mouseDown then
- puppetSound("Bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("3D Modeling")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 10 to variable
- updateStage()
- else
- nothing()
- end if
- if rollOver(11) then
- set variable to the castNum of sprite 11
- set variable to variable + 1
- repeat while rollOver(11)
- set the castNum of sprite 11 to variable
- if the mouseDown then
- puppetSound("Bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("Comp. Illust.")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 11 to variable
- updateStage()
- else
- nothing()
- end if
- if rollOver(12) then
- set variable to the castNum of sprite 12
- set variable to variable + 1
- repeat while rollOver(12)
- set the castNum of sprite 12 to variable
- if the mouseDown then
- puppetSound("Bleep")
- repeat while the stillDown
- updateStage()
- puppetSound(0)
- end repeat
- go("Multimedia")
- end if
- updateStage()
- end repeat
- set variable to variable - 1
- set the castNum of sprite 12 to variable
- updateStage()
- else
- nothing()
- end if
- end
-