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Makefile
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1995-11-29
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14KB
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361 lines
#
# Makefile for GNU Chess
#
# Copyright (c) 1992 Free Software Foundation
#
# This file is part of GNU CHESS.
#
# GNU Chess is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# GNU Chess is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with GNU Chess; see the file COPYING. If not, write to
# the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
#
#
# gnuchess is a curses-based chess.
# gnuchessn is a fancy-display-curses-based chess.
# gnuchessr is a plain dumb-terminal chess (but with full variation output)
# gnuchessc is suitable for chesstool use (mimics /usr/games/chess output)
# gnuchessx is the xchess based chess.
#
# The version number of this GNU and Xboard release
VERS= 4.0
XVERS = 2.0
# Relevant file areas.
DIST=../README ../README.lang ../doc ../misc ../src ../test
# Distribution directory
DISTDIR=/tmp_mnt/home/fsf/cracraft/gnuchess-4.0
# Programs being distributed
PROGS=gnuchess-$(VERS) xboard-$(XVERS)
#PROGS=gnuchess-$(VERS)
LIBS =
# Change these to something less transitory, like /usr/games, and then
# compile. Ask your system admin / unix guru to put gnuchess.{hash,lang,book}
# in $(LIBDIR).
# Where the binaries live.
BINDIR= /games/gnu40/bin
BINDIR1 = \games\gnu40\bin
# Where language description, our book, and the persistent hash live.
LIBDIR= /games/gnu40/misc
LIBDIR1 = \games\gnu40\misc
# Display routines.
LCURSES=-lcurses -ltermcap
#compile options for gnuchess
# -DAG[0-4] selects a set of values for SpaceBonus tables
# -DQUIETBACKGROUND don't print post information in background ( easy OFF)
# -DNOMEMSET if your machine does not support memset
# -DNOMATERIAL don't call it a draw when no pawns and both sides < rook
# -DNODYNALPHA don't dynamically adjust alpha
# -DHISTORY use history killer hueristic
# -DKILLT use killt killer hueristic
# -DHASGETTIMEOFDAY use gettimeofday for more accurate timing
# -DCLIENT create client version for use with ICS
# -DNOSCORESPACE don't use Scorespace heuristic
# -DOLDXBOARD don't generate underpromote moves
# -DGNU3 don't generate underpromote moves
# -DLONG64 if you have 64bit longs
# -DSYSV if you are using SYSV
# -DCACHE Cache static evaluations
# -DE4OPENING always open e4 if white and respond to e4 with e5 if black
# -DQUIETBOOKGEN Don't print errors while loading a book or generating a binbook
# -DSEMIQUIETBOOKGEN Print less verbose errors while reading book or generating binbook
# -DGDX use random file based book
# -DNULLMOVE include null move heuristic
# some debug options
# -DDEBUG8 dump board,movelist,input move to /tmp/DEBUG if illegal move
# -DDEBUG9 dump move list from test command
# -DDEBUG10 dump board and move after search before !easy begins
# -DDEBUG11 dump board when the move is output
# -DDEBUG12 dump boards between moves
# -DDEBUG13 dump search control information for each move to /tmp/DEBUG
# -DDEBUG40 include extra values of variables for debugging in game list
# -DDEBUG41 dump post output to /tmp/DEBUG
# the rest of the debug options are tied to the debuglevel command
# -DDEBUG -DDEBUG4 set up code for debuglevel command
# debuglevel
# 1 always force evaluation in evaluate
# 4 print move list after search
# 8 print move list after book before search
# 16 print move list after each ply of search
# 32 print adds to transposition table
# 64 print returns from transposition table lookups
# 256 print search tree as it is generated
# 512 debug trace
# 1024 interactive tree print
# debug? p# where # is no. of plys to print from top of tree (default all plys)
# XXXX moves specifying branch of tree to print (default all branches)
# return terminates input
# 2048 non-interactive trace print
# gnufour
#OPT= -DHASGETTIMEOFDAY -DGNU3 -DHISTORY -DSEMIQUIETBOOKGEN -DQUIETBACKGROUND -DGDX -DNULLMOVE -DCACHE -DCLIENT
# normal
OPT= -DQUIETBACKGROUND -DGNU3 -DHISTORY -DGDX -DSEMIQUIETBOOKGEN -DNULLMOVE
# The hashfile is a record of positions seen. It is used by
# GNU Chess to avoid making the same mistakes, a form of learning.
HASH= -DHASHFILE=\"$(LIBDIR)/gnuchess.hash\"
# The "book" is a record of the first few moves, for playing good
# moves easily and quickly, saving time, and irritating the human
# opponent.
#BOOK= -DBOOK=\"$(LIBDIR)/gnuchess.book\"
BOOK=
BINBOOK = -DBINBOOK=\"$(LIBDIR)/gnuchess.data\"
# The language file describes capabilities of the program. Perhaps
# it is useful for non-English speaking countries and customizing
# for their convenience and chess happiness.
LANG= -DLANGFILE=\"$(LIBDIR)/gnuchess.lang\"
# The compiler used for compiling this software.
# Use this for a plain C compiler
#CC= cc $(OPT)
# Use this for DEC's ANSI C compiler on Ultrix
#CC= c89 $(OPT)
# Use this if you are lucky enough to have GNU CC.
#CC= gcc -W $(OPT)
#CC= /contrib/system/bin/gcc -W $(OPT)
# Use this if you are using Microsoft C 7.0 for MSDOS
CC= cl
# Miscellaneous CFLAGS. Uncomment the one you need and comment
# the other.
#CFLAGS= -p -Dinline="" -traditional-cpp
#CFLAGS= -O4 -Qpath . # SunOS cc using unprotoize
#CFLAGS= -O4 # Sun acc
#CFLAGS= -g -traditional-cpp # debug
#CFLAGS= -O2 # DEC ANSI C (c89) on Ultrix.
#CFLAGS= +O3 -Aa -D_HPUX_SOURCE -DSYSV # HPUX cc
#CFLAGS= -O -finline-functions -fstrength-reduce -D__mips -D__LANGUAGE_C # gnu cc 1.40 on DS5000
#CFLAGS= -O -finline-functions -fstrength-reduce # gnu cc 1.40 on others
#CFLAGS= -O2 -funroll-loops -D__mips -D__LANGUAGE_C # gnu cc 2.00 on DS5000
#CFLAGS= -O2 -D__alpha -D__LANGUAGE_C # gnu cc 2.00 on Flamingo
#CFLAGS= -O2 -funroll-loops -traditional-cpp # gnu cc 2.00 on SunOS
#CFLAGS= -O2 -funroll-loops # gnu cc 2.00 on others
CFLAGS= /AH /Ox /G2 /W3 $(OPT) # Microsoft C 7.0
all : gnuchess.exe gnuchesr.exe gnuchesn.exe postprint.exe gnuan.exe game.exe bincheckr.exe checkgame.exe
gnuchess.exe: mainN.obj bookN.obj genmoveN.obj ataks.obj util.obj evalN.obj init.obj searchN.obj dspcomN.obj uxdsp.obj
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) /Fegnuchess.exe mainN.obj bookN.obj genmoveN.obj ataks.obj util.obj evalN.obj init.obj searchN.obj dspcomN.obj uxdsp.obj $(LIBS) /F 2000
<<
gnuan.exe: mainN.obj bookN.obj genmoveN.obj ataks.obj util.obj evalN.obj init.obj searchN.obj gnuan.obj
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) /Fegnuan.exe mainN.obj bookN.obj genmoveN.obj ataks.obj util.obj evalN.obj init.obj searchN.obj gnuan.obj $(LIBS) /F 2000
<<
Dgnuchesr.exe: mainDR.obj bookN.obj genmoveN.obj ataks.obj utilDR.obj evalDR.obj init.obj searchDR.obj dspcomDR.obj nondspDR.obj
$(CC) @<<
-DDEBUG -DDEBUG4 $(CFLAGS) $(HASH) $(LANG) $(BOOK) /Fe gnuchesr.exe mainDR.obj bookN.obj genmoveN.obj ataks.obj utilDR.obj evalDR.obj init.obj searchDR.obj dspcomDR.obj nondspDR.obj $(LIBS) /F 2000
<<
gnuchesr.exe: mainN.obj bookN.obj genmoveN.obj ataks.obj util.obj evalN.obj init.obj searchN.obj dspcomR.obj nondspR.obj
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) /Fegnuchesr.exe mainN.obj bookN.obj genmoveN.obj ataks.obj util.obj evalN.obj init.obj searchN.obj dspcomR.obj nondspR.obj /F 2000
<<
gnuchesn.exe: mainN.obj bookN.obj genmoveN.obj ataks.obj util.obj evalN.obj init.obj searchN.obj dspcomN.obj nuxdsp.obj
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) /Fegnuchesn.exe mainN.obj bookN.obj genmoveN.obj ataks.obj util.obj evalN.obj init.obj searchN.obj dspcomN.obj nuxdsp.obj /F 2000
<<
game.exe: game.c gnuchess.h
$(CC) $(CFLAGS) game.c
postprint.exe: postprint.obj
$(CC) @<<
$(CFLAGS) $(HASH) postprint.obj
<<
bincheckr.exe: bincheckr.obj
$(CC) $(CFLAGS) bincheckr.obj
checkgame.exe: checkgame.obj
$(CC) $(CFLAGS) checkgame.obj
gnuan.obj: gnuan.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -c gnuan.c
<<
mainN.obj: main.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) $(BINBOOK) -c main.c
<<
del mainN.obj
rename main.obj mainN.obj
mainDR.obj: main.c gnuchess.h version.h
$(CC) @<<
-DDEBUG -DDEBUG4 $(CFLAGS) $(HASH) $(LANG) $(BOOK) $(BINBOOK) \
-c main.c
<<
del mainDR.obj
rename main.obj mainDR.obj
genmoveN.obj: genmove.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -c genmove.c
<<
del genmoveN.obj
rename genmove.obj genmoveN.obj
bookN.obj: book.c gnuchess.h version.h ataks.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) $(BINBOOK) -c book.c
<<
del bookN.obj
rename book.obj bookN.obj
ataks.obj: ataks.h ataks.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -c ataks.c
<<
util.obj: util.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -c util.c
<<
evalN.obj: eval.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -c eval.c
<<
del evalN.obj
rename eval.obj evalN.obj
evalDR.obj: eval.c gnuchess.h version.h
$(CC) @<<
-DDEBUG4 -DDEBUG $(CFLAGS) $(HASH) $(LANG) $(BOOK) \
-c eval.c
<<
del evalDR.obj
rename eval.obj evalDR.obj
utilDR.obj: util.c gnuchess.h version.h
$(CC) @<<
-DDEBUG4 -DDEBUG $(CFLAGS) $(HASH) $(LANG) $(BOOK) \
-c util.c
<<
del utilDR.obj
rename util.obj utilDR.obj
init.obj: init.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -c init.c
<<
searchN.obj: search.c gnuchess.h version.h debug512.h debug10.h debug13.h debug16.h debug256.h debug4.h debug40.h debug41.h debug64.h debug8.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -c search.c
<<
del searchN.obj
rename search.obj searchN.obj
searchDR.obj: search.c gnuchess.h version.h debug512.h debug10.h debug13.h debug16.h debug256.h debug4.h debug40.h debug41.h debug64.h debug8.h
$(CC) @<<
-DDEBUG4 -DDEBUG $(CFLAGS) $(HASH) $(LANG) $(BOOK) \
-c search.c
<<
del searchDR.obj
rename search.obj searchDR.obj
uxdsp.obj: uxdsp.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -c uxdsp.c
<<
nuxdsp.obj: nuxdsp.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -c nuxdsp.c
<<
nondspR.obj: nondsp.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -DNONDSP \
-c nondsp.c
<<
del nondspR.obj
rename nondsp.obj nondspR.obj
nondspDR.obj: nondsp.c gnuchess.h version.h
$(CC) @<<
-DDEBUG4 -DDEBUG $(CFLAGS) $(HASH) $(LANG) $(BOOK) -DNONDSP \
-c nondsp.c
<<
del nondspDR.obj
rename nondsp.obj nondspDR.obj
dspcomN.obj: dspcom.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -c dspcom.c
<<
del dspcomN.obj
rename dspcom.obj dspcomN.obj
dspcomR.obj: dspcom.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) $(LANG) $(BOOK) -DNONDSP \
-c dspcom.c
<<
del dspcomR.obj
rename dspcom.obj dspcomR.obj
dspcomDR.obj: dspcom.c gnuchess.h version.h
$(CC) @<<
-DDEBUG -DDEBUG4 $(CFLAGS) $(HASH) $(LANG) $(BOOK) -DNONDSP \
-c dspcom.c
<<
del dspcomDR.obj
rename dspcom.obj dspcomDR.obj
postprint.obj: postprint.c gnuchess.h version.h
$(CC) @<<
$(CFLAGS) $(HASH) -c postprint.c
<<
distribution:
-patchlevel=`cat $(DISTDIR)/gnuchess-$(VERS)/src/version.h|grep patchlevel|sed -e 's/[^0-9]//g'` ;\
echo "GNU patchlevel is $$patchlevel" ;\
xpatchlevel=`cat $(DISTDIR)/xboard-$(XVERS)/patchlevel.h|sed -e "s/#define PATCHLEVEL //"` ;\
cd $(DISTDIR) ;\
rm -f gnuchess.tar.$(VERS).Z* gnuchess.tar.$(VERS).Z.uu* ;\
tar cf - $(PROGS) | compress > $(DISTDIR)/gnuchess-$(VERS).pl$$patchlevel.tar.Z ;\
uuencode gnuchess-$(VERS).pl$$patchlevel.tar.Z gnuchess-$(VERS).pl$$patchlevel.tar.Z > gnuchess-$(VERS).pl$$patchlevel.tar.Z.uu ;\
rm -f x?? ;\
split -2500 gnuchess-$(VERS).pl$$patchlevel.tar.Z.uu ;\
for i in x??; do \
rename $$i $(DISTDIR)/GNU_Chess_$$i; \
done
install:
-copy gnuchesr.exe $(BINDIR1)\gnuchesr.exe
-copy gnuchesn.exe $(BINDIR1)\gnuchesn.exe
-copy postprint.exe $(BINDIR1)\postprint.exe
-copy gnuan.exe $(BINDIR1)\gnuan.exe
-copy gnuchess.exe $(BINDIR1)\gnuchess.exe
-copy bincheckr.exe $(BINDIR1)\bincheckr.exe
-copy checkgame.exe $(BINDIR1)\checkgame.exe
-copy ../misc/gnuchess.book $(LIBDIR1)\gnuchess.book
-copy ../misc/gnuchess.lang $(LIBDIR1)\gnuchess.lang
clean:
-rm -f gnuchessx gnuchessc gnuchess gnuchessr gnuchessn gnuchessd postprint gnuan bincheckr checkgame game
-echo $(DISTDIR)
-rm -f $(DISTDIR)/gnuchess-4.0/misc/gnuchess.book.data
-find $(DISTDIR) \( -name '*.obj' -o -name '*~' -o -name 'CL*' -o -name 'PATCH*' -o -name '#*#' -o -name '%*%' -o -name '*orig' \) -exec rm -f {} \;