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WildRide_PR.txt
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1997-09-10
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147 lines
File: WildRide3D_PR.tgz
Author: Ludvig Pedersen (ludvigp@ifi.uio.no)
Release: v0.13 (24/7-1997)
Compatibility: PR
Location: game
Description: Preview of a car-racing game called WildRide.
Notes:
WildRide3D v0.13
---------------------
Programming: Ludvig Pedersen
WildRide3D is a car-racing 3D game. This is only a preview release.
So you can only move around using 3 cameras.
Features:
---------
- Texture mapping
- 8 bits graphics
- Free movements
- Multi-threaded
- Perspective correct per scanline
- 3 different camera views
- Fullscreen 640x480x8
Known bugs:
-----------
- The texturemapped sky i broken, so I removed it.
History:
--------
v0.10 First release
v0.11 Bug fix.
Removed some nasty bugs which was discovered with
"export MALLOC_DEBUG=1".
v0.12 After heard that some people have problems with opening a
320x480 screen. I have now included 3 different screen resolutions.
Joystick controls are now working again.
Fixed Matrox Millenium BytesPerRow error in LevelEditor.
v0.13 This version works on BeOS Preview Release.
To do:
------
- Do a complete rewrite using my new 3D engine.
- Find a guy who is able to make nice graphics!!!! :-)
How to start WildRide3D:
------------------------
- Unpack the archive
- Start WildRide3D from icon or terminal.
Requires:
---------
- BeOS Preview Release
How to navigate in the 3D world:
--------------------------------
Player 1:
- RotateLeft = Left Arrow
- RotateRight = Right Arrow
- RotateUp = Up Arrow
- RotateDown = Down Arrow
- MoveLeft = "A"
- MoveRight = "D"
- MoveForward = "W"
- MoveBackward = "X"
- MoveUp = Left Shift
- MoveDown = Left Control
Player 2:
- RotateLeft = Left Arrow (on keypad)
- RotateRight = Right Arrow (on keypad)
- RotateUp = Up Arrow (on keypad)
- RotateDown = Down Arrow (on keypad)
- MoveLeft = "H"
- MoveRight = "K"
- MoveForward = "U"
- MoveBackward = "M"
- MoveUp = Right Shift
- MoveDown = Right Control
Player 3:
- Analog joystick controls (Lower joystick port)
Track Editor:
- Plot tile = A
- Choose tile = [ and ]
- Move cursor = Arrow keys
Other:
- Game = F1
- Track Editor = F2
- Joystick lab. = F3
- Escape (Quit) = ESC
Tips:
-----
WildRide3D will use a long time to start the FIRST time.
This is because its computing a best-match 256 colors palette
from all the textures.
WildRide3D print a lot of DEBUG info to STDOUT(Termial window),
so if WildRide3D crashes this is the place to look!
Also if you are interrested in some rendering info/stats look here.
If you have problems with getting a joystick to work, try to
press F3 inside the game.
Updates:
--------
The newest version of WildRide3D is available at:
http://www.ifi.uio.no/~ludvigp/Be/index.html
Contact me at: ludvigp@ifi.uio.no
WildRide3D - Copyright 1997 Ludvig Pedersen.