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Fuji Wa La Te I Ka - Hyakunin Isshu Karuta
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KARUTA.bin
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00044_Script_44
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1995-11-10
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1KB
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45 lines
global gCharaNum
on enterFrame
puppetSprite 2,TRUE
if gCharaNum = 1 then
set the castNum of sprite 2 = 701
else
if gCharaNum = 2 then
set the castNum of sprite 2 = 741
else
if gCharaNum = 3 then
set the castNum of sprite 2 = 781
end if
end if
end if
updateStage
repeat with SP = 10 to 14
set the visible of sprite SP = 1
updateStage
end repeat
end
on exitFrame
global karuta
set karuta = [1:1,2:2,3:1,4:1,5:1,6:1,7:1,8:3,9:2,10:3,¼
11:1,12:3,13:1,14:1,15:1,16:1,17:1,18:1,19:2,20:1,¼
21:3, 22:1,23:1,24:1,25:1,26:1,27:1,28:1,29:1,30:1,¼
31:1,32:1,33:1,34:1,35:1,36:1,37:1,38:2,39:1,40:1,¼
41:1,42:1,43:1,44:1,45:1,46:1,47:3,48:1,49:1,50:1,¼
51:1,52:1,53:2,54:2,55:1,56:2,57:2,58:2,59:2,60:2,¼
61:2,62:2,63:1,64:1,65:2,66:3,67:2,68:1,69:3,70:3,¼
71:1,72:2,73:1,74:1,75:1,76:3,77:1,78:1,79:1,80:2,¼
81:1,82:3,83:1,84:1,85:3,86:3,87:3,88:2,89:2,90:2,¼
91:1,92:2,93:1,94:1,95:3,96:3,97:1,98:1,99:1,100:1,101:4]
play frame"Kubaru.2"
play frame"HP1.2"
play frame"HP2.2"
play frame"HP3.2"
play frame"HP4.2"
play frame"HP5.2"
SelectC
go to frame"Held.2"
end