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The World of Computer Software
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master.h
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1991-12-31
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2KB
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51 lines
/*
* MOVE THIS FILE TO: /obj/master.h
*
* This is a companion file for master.c that will help you configure it
* to your environment. Comment or uncomment the defines below as
* appropriate for your setup.
*
* This file may be irrelevant in your setup if you follow exactly the
* mudlib 2.4.5 directory conventions and:
* - don't want to give the wizard a default workroom
* - don't want all new castles to be moved to a particular room.
* In this case, just make sure everything is commented out.
*
* All these defines are straight out of the config.h for the parser but
* many are not used anymore particularly the ones below as create_wizard()
* has been replaced by master_create_wizard() in master.c.
*
*/
/*
* This is the file which contains names of objects to be
* loaded initially. Do not normally change this.
*/
#define INIT_FILE "room/init_file"
/*
* This is the subdirectory where all wizards objects are defined. If
* NOT defined, the default is "players"
*/
#define PLAYER_DIR "players"
/*
* This is the castle that a wiz gets a copy of. If this is not defined
* the wizard will get "room/def_castle.c" (Not that I use anything
* different, just want flexibility :)
*/
#define DEFAULT_CASTLE "room/def_castle.c"
/*
* This is the workroom that a wiz gets a copy of. If this is NOT
* defined the wizard will not get a default workroom.
*/
#define DEFAULT_WORKROOM "room/home.c"
/*
* This is the room where the new castle should reside. If it is not
* defined, then it will be put in the same room as the player.
*/
#define CASTLE_ROOM "room/new_castles"