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YOUR PERSONAL NUTRITIONIST v3.2.1 28 AUG 1989
Previous versions of this program were known as "The Nutritionist". Due to
potential conflict with another program of a similar nature, with a similar
name, I have renamed it.
REGISTRATION: $36.00 to Bill Fitzpatrick, POB 282, Veneta, OR 97487
.
BRINGS YOU: A printed manual in a 3 ring binder
. Support; phone or mail
. Placement on the update list
. An auxiliary program for modifying the database.
. An auxiliary program that compares 12 home nutritional software
. packages, provides a comprehensive list of organizations which
. offer nutritional information and, lists common natural food
. items which have preventative and healing properties.
If you have tried The Nutritionist before but were confused by the complex
installation instructions and eventually gave up, register for $33 instead of
$36. This is, in essence, a refund on the previously purchased shareware
diskette. You must return your OLD shareware diskette for this refund.
Unlike prior versions of The Nutritionist, this version has no access
limitation to the database, does not use subdirectories and does not require
the DOS VDISK.SYS.
SYSTEM REQUIREMENTS: IBM COMPATIBLE, 384K,DOS 3.XX, CGA, EGA, VGA or
. HERC MONO monitors.
YOUR PRINTER
If you will be using 4x6 tractor feed file cards for your print-outs, set
your printer for CONDENSED type, 16.7cpi. Otherwise, set your printer for
12cpi. If your printer cannot print the extended ASCII character set, delete
the HIASCII file.
FILES REQUIRED:
. NUT.EXE The program run file
. SCREENS Contains the screens used
. YNSTR A coded information file
. HIASCII A printer control file
. EXERFILE Holds activities information for users.
. Files contain fictitious persons which you will
. eventually delete
. FOODDATA Contains all the nutritional information for the
. foods
. 9 RECIPE FILES Each file holds 30 recipes some of which have
. recipes in them.
. MANUAL.DOC The tutorial style manual outlining the use of
. most of the programs features.
WORKING COPIES & INSTALLATION
For a single or double 5¼ floppy system.
1. FORMAT/S a new disk labeling it NUTDISK #1
2. FORMAT a new disk labeling it NUTDISK #2
3. Copy the files NUT.EXE, SCREENS and YNSTR to NUTDISK #1
4. Copy the files HIASCII, EXERFILE, RECNOTES, FOODDATA and the 9 Recipe
. files; MAINDISH, SIDEDISH, SOUP, SALAD, APPETIZE, MISC, BREADS, SAUCES,
. and DESSERTS to NUTDISK #2
5. NUTDISK #1 and #2 are your working copies
6. Insert NUTDISK #1 into any drive
7. Type in NUT to start the program
8. When asked, put NUTDISK #2 in the drive
For a single 3½ disk or 5¼ HD disk system.
1. FORMAT/S a new disk labeling it NUTDISK
2. Copy all the files to NUTDISK which is now your working copy
3. Insert NUTDISK into any drive
4. Type in NUT to start the program.
For a HARD DISK user
1. Copy all files to any directory on your hard drive.
2. Type in NUT to start the program
COMMAND SCREEN
All single keystroke entries are shown in brackets < > and commentary refers
to your monitor.
All activities branch out and return to a central point referred to as the
command screen. After the introduction, this is the screen you will see when
starting the program.
"Doing" displays "MEAL" if you are building a meal or the recipe name
........if you are building a recipe.
"User" displays the users name which is either selected from the list
........of files or entered manually.
"Meals" tells how many of the six allowable meal cells are currently
........occupied.
"Recipes" tells how many of the 270 allowable recipes are currently
..........stored on disc.
The bottom of the screen contains possible commands. If the command is
visible to you, it is available for use. To initiate the command sequence
press the first letter/symbol of the command.
The blinking "Name" is asking you to press <N> in order that you can enter
your name and your ideal body weight. Your ideal weight is what you would
weigh if you had a perfect physique. Press the <N> now.
The <K>scr command blanks the screen if you wish to have the screen off but
leave the program running. Any key will restore the screen.
You may want to know the number of calories that you expend during your daily
activities. The EXERCISE screen is for that purpose.
Initiate the <E>xer command now.
EXERCISE
There are 48 activities listed on the exercise screen. Each activity is
preceded by the number of calories per hour required to perform it, based
on a default weight of 150 pounds. Type in your true (not ideal) body weight
and then press <ENTER>.
Notice that the calories per hour figure for each activity has adjusted
itself to the weight that you have input.
The first activity is now highlighted. Experiment with the cursor keys to
move the highlighting bar in front of the various activities. Select an
activity that you perform on a daily basis and move the bar in front of it.
Press <ENTER> to select that activity and type in the number of MINUTES per
24 hour day which you spend at that activity, press <ENTER> again.
The selected activity is now permanently highlighted and is preceded by the
number of minutes which you have entered.
The accumulated time and calories expended are displayed. Continue this
procedure until you have accounted for 24 hours and 0 minutes.
To CHANGE a time; highlight it, press <ENTER> to select it, type in the new
time and press <ENTER>.
To DESELECT an activity; highlight it, press <ENTER>, type in 0 (zero) and
press <ENTER> again.
When you are done, exit this screen with <ESC>. All values will be held in a
disc file under your name. When you quit and restart the program at a later
date, entering your name upon startup will call up the saved file so you will
not have to re-enter the information. The program will keep files for six
people.
All calories per hour values are textbook approximations and may not
necessarily reflect your actual needs. Variations in metabolic rate and
other factors will have a profound effect on your actual requirements.
INSPECT
You are now back at the command screen.
You may use the <I>nspect command to inspect the nutritive value of a food
items in the database. Try it now.
The inspect command takes you to the first food screen with the menu
displayed below it. Experiment with the cursor keys to move the highlighting
bar around the various screens and food items.
You may also select a food category by pressing the first letter of the
catagory name as shown in the menu. Try it.
Notice that "Now doing" reminds you of why you are in this screen and that
the highlighted food is displayed, with a longer description of the food and
the foods standard unit, at the bottom of the screen.
Highlight "Beans, limas" and select this food by pressing <ENTER>.
Now input the number of standard units (s.u.) you want to examine. Note that
for lima beans the standard unit is 1 cup. The permissible range is .01 to
20 s.u. and must be entered as a decimal. A conversion chart always pops
up for your use.
Input 1 then <ENTER> to select one cup of lima beans.
<I>nspecting a food item automatically takes you through the four analysis
screens.
ANALYZE
You are now viewing the VITAMIN analysis screen. The vitamins and their
units of measurement are displayed in the leftmost columns.
IU = International Units
mg = milligrams (thousandths of a gram)
mcg = micrograms (millionths of a gram)
In the rightmost columns are displayed the MDRs (Minimum Daily Requirements),
RDAs (Recommended Daily Allowances) along with a reserved column for a
possible new standard.
The amount of each vitamin in the number of s.u.'s which you have selected is
displayed in the boxed column. To the right are displayed the % of the MDRs.
For clarity, all values below .01 and percentages below 1 are not displayed.
The standard charts are often incomplete and omit some nutrient values
because; either the nutrient is not recognized as having an MDR or the
nutrient has not yet been quantified. As a result, the displayed values will
always be on the low side. Bear in mind that you will be getting more
nutrients than displayed.
Everything commented upon above applies equally to the MINERAL screen which
is view by pressing the <SPACEBAR>.
Pressing the <SPACEBAR> again takes you to the PROTEIN analysis screen.
PROTEIN ANALYSIS
The most complex part of the program involves the protein analysis and the
understanding of the Essential Amino Acids.
Although we can use proteins to meet our caloric requirements, they do not
make the best fuel. Additionally, proteins leave a number of different
residues which our bodies will have to eliminate. It would be best if we
could limit our intake of proteins to only that which is necessary. We could
then vary our carbohydrate input to provide the needed calories. This is
desirable because carbohydrates make the most efficient fuel.
Proteins are made up of chains of Amino Acids. Simplistically, when protein
is digested it is broken down into amino acids which are later re-assembled
to meet the various needs of the body.
If during re-assembly, some of the necessary amino acids are not available,
our body has the capacity to manufacture them. However, there are 8 amino
acids (a 9th is required by growing youngsters) which we cannot manufacture.
These are called the ESSENTIAL AMINO ACIDS. The proteins we consume must
contain these amino acids in minimum amounts based, for the most part, on our
lean body weight.
Knowing this, it is then possible to adjust our protein intake so we consume
the necessary amino acids but NO MORE. Before the computer, the process to
analyze ones amino acid intake was very tedious.
The protein analysis screen allows us to perform an amino acid juggling act
with ease and accuracy. The trick is to get the highlighted portion of the
8 bars, each of which represents one of the essential amino acids, to reach
the end of the graph simultaneously. You can accomplish this by adding or
subtracting foods from your meals and then analyzing the results.
To make this process easier you can use the <F1> command to start a search
for a complimentary protein. Do so now.
Lima beans are weak in the amino acid combination Methionine/Cystine so we
want to find a food which is strong here. If the search locates a
complimentary protein, the name of that food will be printed in the plus box.
At the same time, the search procedure will be looking for a food which is
weak in Isoleusine to compliment the fact that lima beans are strong in it.
If it locates one, the food name will be displayed in the minus box. Also
displayed will be the value 1.00, meaning 1 standard unit, and below that,
the standard unit.
The bars in the graph will be extended by the amount that 1 standard unit of
the found food adds to the initial value and, the percent figures will be
increased by the same factor. The use of the <+> or <-> key will allow you
to raise or lower the amount of found food that is being considered.
If, during the search, the found food makes an insignificant contribution to
the total, that food item will be bypassed.
After the first food is located, the <N>ext command will continue the search.
When the list of foods is exhausted you are automatically exited from the
search routine. You may prematurely leave the search routine with the <ESC>
key.
You should never accept a daily regimen whose analysis reveals that even one
of the amino acids is not present to at least 100%. If you do not have
sufficient protein intake, your body will forego the least important
rebuilding activities in favor of the most important. Among the least
important are hair growth and muscle maintenance.
Use the <SPACEBAR> to go to the next screen.
CALORIES, ETC
The calorie screen displays the remaining information about the food, meal or
recipe being analyzed.
All figures on this screen are rounded to whole numbers.
Shown for reference are the suggested minimums and maximums for:
% of calories from fat
mg of cholesterol
gms of fiber
Fiber figures are for crude fiber, not the new dietary fiber standard.
Dietary fiber figures are currently incomplete.
Within the required calories box is the figure arrived at in the exercise
screen. Eat less than this figure if you wish to lose weight, more to gain.
Again, keep in mind that this figure is, at best, an approximation.
Observant users will note that the required calories figure is approximately
10% greater than the calories expended figure from the exercise screen.
The required calories figure includes a digestion factor which varies with
ratio of fats/protein/carbohydrates.
Note that the actual recommended % of calories from fat is 30%; a figure
arrived at not because it's ideal but because that is the best the average
person could reasonably be expected to do.
<BACKSPACE> through the analysis screens if you wish and <SPACEBAR> from the
calorie screen back to the command screen.
LIST
Notice that "Recipes:" shows some number after it. This is the number of
recipes stored in the disc directory "RECIPES".
Use the <L>ist command now to see the recipes.
There are 9 categories each containing cells for 30 recipes. Use the cursor
keys and the <SPACEBAR> to examine the various catagories and recipe names.
Most of the recipe cells will be empty and are for the recipes which you will
be designing.
Whenever the illuminated cursor is in an occupied cell, you can press <ENTER>
to see the ingredients in that recipe. Examine the ingredients of several
recipes.
<ESC> the list function when you are finished. You will be coming back here
later to store and recall recipes.
CREATE RECIPE
The program supplies you with a few example recipes but you will want to put
your own recipes on file.
For the first time through, let's make a near duplicate of an existing
recipe; 9MEATLESS LOAF.
Note that the recipe name is prefaced by a number that indicates how many
servings are contained within. It's a good idea to do this as you will see.
Use the <C>reate command and then the <R>ecipe command to begin creating a
recipe.
Name your recipe 8MEATLESS LOAF. We want all recipe names in capitals and
the program will take care of this for you.
When you have named your recipe, a box will appear on the screen. This box
holds the ingredients, as many as 10.
Get the first ingredient with the <F>ood command.
Note that some recipe names will not be accepted; these are the rules:
No duplicate recipe names.
No names with 2 or more consecutive spaces.
No names with a leading space.
No number allowed in the third position.
FOODS
Note the portion of the screen that is displaying "0 foods of 10". This
tells you how many of the 10 foods in your recipe you have already selected.
For now, ignore the other commands on that same line. Ignore also the
numbers in front of some of the foods.
Using the cursor keys or the first letter option, get the illuminated bar
into the vegetable list and highlight "Carrot". Select the carrot with
<ENTER> and input <2> <ENTER> to get 2 carrots. Using the <ESC> key, go back
to the command screen briefly. Note that 2 carrots are now in your recipe.
At any time during the creation of a recipe or meal you may <A>nalyze the
contents from the command screen. Try it. Every new food that you add will
increase the nutritional value of the recipe and you will see the increase
when you analyze.
For now, go get another <F>ood.
By highlighting and selecting, acquire the remaining ingredients for the
recipe:
Mushrooms 1 cup
Onions 1 cup
Zucchini 1 cup
Egg, lar 1
Rice, brown .5 cup
Oatmeal 1 cup
Sweet potato 1
Soybeans 1.5 cups
Wheat germ 1 cup
Each food that is selected for the recipe is permanently highlighted to help
you keep track of the ingredients. You can always <ESC> to the command
screen to view your progress and analyze if you wish.
When you have the 10 ingredients for the recipe, <ESC> back to the command
screen.
STORE AND RECALL
We have now completed the recipe "8MEATLESS LOAF".
Let's analyze a serving of this recipe. <D>ivide it into 8 portions pressing
<ENTER> after typing in the 8. Note that a serving of this recipe is
relatively high in vitamins and minerals and that the protein is well
balanced.
Now, let's store the recipe on disc. Use the <S>tore command now.
If this were a new recipe that you wanted to save you would put in into an
empty location within the category to which it belongs. For practice, we
have made a duplicate and will simply overwrite (store on top of) the
9MEATLESS LOAF recipe. Highlight the 9MEATLESS LOAF recipe and press the
<ENTER> key. The old recipe is gone and the new one has taken its place.
Overwriting an old recipe with a new one is a good way to get rid of an
unwanted recipe. It is also a good way to get rid of a wanted recipe so, be
careful!
Now, <R>ecall the recipe you have just stored using the <R>ecall command.
Highlight the recipe and press <ENTER>.
The file space on the disc where this recipe was stored is now filled with
blanks. You may re-store this recipe in another location if you wish or, get
rid of it with the <*>clear command. But, don't do either now because we
want to add some notes to the recipe and store it again.
BACKING UP
If you are going to back up your recipes (a good idea), make SURE that you
back up all the RECIPE files, RECNOTES and RECNAMES at the same time! These
files will always be a matched set.
NOTES
Initiating the <N>ote command brings up a blank field in which you can enter
notes to be stored and recalled along with your recipe. You may use this
field in any way which you see fit; cooking instructions, additional items to
be added, etc.
When you print out your recipe, these notes are also printed. If your
printer cannot handle the extended ASCII characters, do not use them in your
notes.
The extended ASCII characters are entered into the notes by holding down the
<ALT> key while entering the code number for the character. Do not use the
<ENTER> key after each numeral. When the code number has been entered,
release the <ALT> key and the character will appear.
The following notes are the correct ones for this recipe so type them in.
Cover dried soybeans with plenty of water. Soak
in refrigerator for 8 hours or longer, adding
water to keep covered. Pour off water and add
fresh water, cooking until tender. Cook brown
rice, steam carrots and sweet potato until tender.
Mash potato, soybeans and carrots in a large bowl.
Add remainder of ingredients and mix well. Form
into a loaf and place in a covered baking dish
with a little oil in the bottom. Bake for 1 hour
at 250 degrees. Let stand for five minutes before
serving with loaf sauce.
These notes will follow the recipe to any location you may wish to store it.
If you delete the recipe, the notes are also deleted.
When you are done with the notes, press <ENTER>. Do not use the <ENTER> key
at the end of a line to go to the next line.
Note: Do not use the extended ASCII characters below code
32. These characters are used to send codes to your
printer and can cause unpredictable results.
PRINT
READ THIS PAGE BEFORE INITIATING ANY PRINT COMMANDS.
The print routine, which is activated by the <#>print command, prints your
recipe and notes in two possible ways. If, prior to printing, you set your
printer for condensed type, you may load your printer with standard 4x6
tractor feed file cards. If you do not want file cards, choose a 12cpi type
for use with your computer paper. If you load file cards and then use a
12cpi type you will be printing on the platen. This will not please your
platen and according to some printer manufacturers, could damage your
printhead.
Also, your computer may issue an extra line feed for each carriage return and
double space the print out. Correctly set up your printer beforehand. The
program prints to printer port #1. If you neglected to read the information
provided at the beginning of the manual under System Requirements, do so now.
The program has NO error trapping for printer set up oversights; it is up to
you to see that your printer is on line and loaded with paper.
If you are set up to do printing, use the <#>print command now.
When you are finished printing your recipe, <S>tore it in a location of your
choice; on top of a test recipe perhaps.
BROWSE
Occasionally you may want to look through the foods in the database for an
overview.
The <B>rowse command allows you to do this.
The browse screen is essentially the four analysis screens in one, with a
couple of handy features but lacking in detail.
Use the <TAB>, <SPACEBAR> and <BACKSPACE> keys to move about in the database.
The use of the <+> and <-> keys adjusts the sensitivity of the protein
display by temporarily changing the body weight. This makes it easy to see
the amino acid balance of any protein containing food item.
The <%> key is a toggle, which means that it flips back and forth between one
condition and another. In one state of the toggle the display of vitamins
and minerals will be in their units; in the other state the display will be
in % of MDR.
Try the various function in the browse screen and examine some foods.
<ESC> when you are finished.
CREATING A MEAL
Creating a meal is very much like creating a recipe.
The <C>reate and then <M>eal commands are chosen and you are supplied with a
box for 10 foods. Do this now and go get a <F>ood.
When you are building meals for your daily regimen, the program keeps track
of the accumulated nutrients and compares them to the MDRs. While you are
getting additional foods, the program marks foods which contain a significant
amount of nutrients for which the MDR has not yet been achieved.
The following list is processed in the order shown:
A,B1,B2,B3,B5,B6,B12,C,D,FOLIC ACID,SODIUM,CALCIUM,
PHOSPHORUS,POTASSIUM,MAGNESIUM,SELENIUM,IODINE,ZINC,
IRON,MANGANESE and COPPER.
Since this is your first meal and the MDR for vitamin A has not yet been
achieved, all foods marked with a numeral in front will have at least 10% of
the MDR of vitamin A. The meaning of the numerals is: 1 for at least 10%,
2 for at least 20%, etc. to 0 for at least 100%.
Put one whole cantaloupe in your meal now by highlighting and selecting as
you did in building your recipe. A cantaloupe contains the MDR of vitamin A,
so the numerals that are now displayed relate to vitamin B1.
This is one of the ways the computer helps you to select food items.
DISPLAY WINDOW
Another aid to food selection is the use of the </>Display window. Bring up
the display window now. The </> is another toggle.
Inside the display window are a list of nutrients (read vertically) some
numerals and symbols. The numerals 1 through 0 mean the same thing as they
do when they show up in front of a food except here they refer to all of the
nutrients and apply to the food item that is currently highlighted.
Highlight the Cantaloupe again and refer to the numerals in the display
window. A whole cantaloupe has 100% of the MDR of vitamin A, 100% of vitamin
C and 100% of Potassium. Now refer to the + mark in the top row. Since the
MDR of vitamin A has already been achieved, vitamin A has a + above it.
Since the next nutrient in line is vitamin B1 it is either highlighted or has
a pointer below it. The ? means that the information on the vitamin below it
is often not quantified in the standard charts or is not recognized as having
an MDR and will be skipped over.
USER SEARCH
The <?>User command will allow you to set up a search pattern for foods that
contain at least 10% of the MDR for all the nutrients you select up to a
maximum of 5.
Initiate the <?>User command and follow the instructions on the screen to
highlight and mark vitamin A, vitamin C and Potassium.
<ESC> back to the food screen and make sure the </>Display window is up.
Note that vitamin A, vitamin C and Potassium are either highlighted or have a
pointer below them. Also note that Avocado and Cantaloupe have dashes in
front of them. Any food that has a dash in front of it contains at least 10%
of the MDR of each of the three vitamins. This condition will exist until
the user markings are deactivated or changed. Move the highlighting bar
around and verify the correctness of the markings by observing the numerals
above the vitamins.
Play around with these function for a while if you wish. To restore normal
operation use the <?>User command and <ESC> without marking any nutrients.
Get a cup of Broccoli and a couple of other foods and <ESC> to the command
screen.
ERASE
Using your intuition, screen prompts and the <E>rase command, erase
everything from the meal except the broccoli.
TRANSFERRING PORTIONS
While you a building a meal you may <R>ecall a recipe and put a portion of
that recipe into your meal.
<R>ecall the recipe 8MEATLESS LOAF.
Use the <D>ivide command to divide the recipe into 8 portions. Now you know
why you prefaced the recipe name with the number of servings in it.
Use the <T>ransfer command to move the portion into the meal.
<A>nalyze the meal to see that it is fairly well balanced.
If you care to add anything to it, feel free.
Use the <D>aily command to put the meal into the daily regimen.
DAILY REGIMEN
The daily regimen screen contains six cells, one for each meal.
Some people prefer (or only have time for) 3 heavier meals. Others tend
toward more frequent but lighter meals. Nutritionists would recommend six
lighter meals. You may use these cell any way you see fit.
To store your meal in a cell, <H>ighlight the cell and using the <S>tore
command, drop the meal into the cell.
Should you try to store the meal into an occupied cell you will get a
warning. You may move to another cell or ignore the warning and overwrite
the existing meal.
The <C>opy command allows you to copy the contents of one cell into another.
If you have not already done so, <S>tore your meal in one of the cells.
Don't do it now but be aware that once your meal has been stored in one of
the cells, you may recall it (or any other meal) with the <R>ecall command
after first <H>ighlighting the desired cell.
The <A>nalyze command will take you through the analysis screens just as it
did from the command screen. From here you will be analyzing the content of
the total of the six cells.
When your daily regimen contains adequate amounts of proteins, fats,
carbohydrates, calories, fiber and at least the MDR of vitamins and minerals,
you have in essence a perfect day. To print this perfect day use the
<@>print command.
If you generate an assortment of daily regimens and keep them handy in the
kitchen, on any given day you can grab one at random and by eating only what
is listed, be assured that you are doing the best you can.
The <*>clear command erases all six cells. <*>clear daily now and you will
automatically return to the command screen.
EXIT, FILES, RENAME, QUICK, PROFILE
The <F>iles command shows a list of individuals who have established
exercise files. Instead of typing in your name at the beginning of a
session, you may select your name from this list.
The <R>ename command allows you to rename a recipe.
<R>ecall 8MEATLESS LOAF and <R>ename it 9MEATLESS LOAF. <S>tore it again.
The <!>exit command quits the program and returns you to the operating
system.
The <P>rofile command, available from the food screens, is useful to find
foods in which specific nutrients are located.
Questions? Call or write.