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Text File  |  2000-11-01  |  7KB  |  197 lines

  1. Notes on working with the model data
  2. -------------------------------------
  3.  
  4. 0. Modifying this data can have unexpected, undesired side effects. Always keep a back up copy.
  5.  
  6. 1. The numbers within the curly brackets ( { and } ) are the actual data.
  7.  
  8. 2. Please keep everything (including the spacing) as it is laid out here,
  9.    only changing the numbers.
  10.  
  11. 3. For negative numbers please keep the minus sign directly in front of the
  12.    number ( e.g. -10   NOT   - 10), errors will result otherwise.
  13.  
  14. 4. From left to right, the (Figures) numbers refer to :-
  15.     
  16.     a - Type of Fighting Unit
  17.     b - Hit Points
  18.     c - Attack Value
  19.     d - Armor Value
  20.     e - Armor versus Missiles
  21.     f - Missile Attack
  22.     g - Missile Range
  23.     h - Missile Rate of Fire
  24.     i - Speed
  25.     j - Frequency
  26.     k -Max morale level before going 'defensive'
  27.     l - % chance of launching 'special' tactic
  28.     m -Range of units to go to during 'special' tactic
  29.     n - unused
  30.  
  31. 5. Speed Table
  32.         Speed     Value
  33.         0    0
  34.         1/4    1
  35.         1/3    2
  36.         1/2    3
  37.         2/3    4
  38.         3/4    5
  39.         1    6
  40.         1 1/4    7
  41.         1 1/3    8
  42.         1 1/2    9
  43.         1 2/3    10
  44.         1 3/4    11
  45.         2    12
  46.         2 1/4    13
  47.         2 1/3    14
  48.         2 1/2    15
  49.         2 2/3    16
  50.         2 3/4    17
  51.         3    18
  52.  
  53. 6. Figure type table
  54.  
  55.     NOT_FIGHTER        = 0
  56.     HELPLESS        = 1
  57.     GOOD_GUY        = 2
  58.     BAD_GUY        = 3
  59.     CRIMINAL        = 4
  60.     PREDATOR        = 5
  61.     PREY            = 6
  62.     GOOD_MONSTER        = 7
  63.     BAD_MONSTER        = 8
  64.     GOOD_GOD        = 9
  65.     BAD_GOD        = 10
  66.  
  67. Monsters and Gods are automatically determined by their role in the scenario, so the model file
  68. value is ignored.
  69.  
  70. Model data starts here:-
  71. -------------------------
  72.  
  73. ALL FIGURES
  74.  
  75. 0,Nobody,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  76. 1,Immigrant,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  77. 2,Emigrant,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  78. 3,Homeless,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  79. 4,Cart pusher,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  80. 5,Grower,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  81. 6,Ambient Sprite (Various),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  82. 7,Clerk,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  83. 8,Superintendent,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  84. 9,Storehouseman,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  85. 10,Fire,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  86. 11,Rabble,{,2,80,4,0,1,6,10,80,8,0,0,0,0,0,}
  87. 12,Hoplite,{,2,140,12,6,5,0,0,0,6,0,0,0,0,0,}
  88. 13,Horseman,{,2,240,15,4,4,0,0,0,12,0,0,0,0,0,}
  89. 14,Standard Bearer,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  90. 15,Competitor,{,1,25,0,0,0,0,0,0,6,0,0,0,0,0,}
  91. 16,Philosopher,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  92. 17,Athlete,{,1,25,0,0,0,0,0,0,6,0,0,0,0,0,}
  93. 18,Actor,{,1,100,7,0,0,0,0,0,6,0,0,0,0,0,}
  94. 19,Caravan: Merchant,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  95. 20,Trade ship from,{,1,50,0,0,0,0,0,0,11,0,0,0,0,0,}
  96. 21,Caravan: Donkey,{,0,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  97. 22,Disgruntled citizen,{,4,12,0,0,0,0,0,0,6,0,0,0,0,0,}
  98. 23,Thief,{,4,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  99. 24,Z-Guy (INVISIBLE),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  100. 25,Fishing boat,{,1,50,0,0,0,0,0,0,6,0,0,0,0,0,}
  101. 26,Peddler,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  102. 27,Mugger,{,4,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  103. 28,Water bubbles,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  104. 29,Vandal,{,4,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  105. 30,Shepherd,{,1,15,6,0,0,0,0,0,6,0,0,0,0,0,}
  106. 31,Goat Herder,{,1,15,6,0,0,0,0,0,6,0,0,0,0,0,}
  107. 32,Healer,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  108. 33,Worker,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  109. 34,Map flag,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  110. 35,Nothing,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  111. 36,Deliveryman,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  112. 37,Agora Vendors (VARIOUS),{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  113. 38,Nobleman,{,2,25,6,2,2,0,0,0,6,0,0,0,0,0,}
  114. 39,Wall Sentry,{,2,100,5,0,4,8,10,60,5,0,0,0,0,0,}
  115. 40,Unused (enemy unit),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  116. 41,Unused (enemy unit),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  117. 42,Unused (enemy unit),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  118. 43,Horse,{,1,120,0,1,0,0,0,0,7,0,0,0,0,0,}
  119. 44,Urchin Collector,{,1,50,0,0,8,0,0,0,6,0,0,0,0,0,}
  120. 45,Player's Missile (Actual Projectile),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  121. 46,Tower Sentry,{,2,120,6,0,5,60,13,100,0,0,0,0,0,0,}
  122. 47,Vendor Assistant,{,0,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  123. 48,Shipwreck,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  124. 49,Sheep,{,6,3,0,0,0,0,0,0,6,0,0,0,0,0,}
  125. 50,Goat,{,6,6,0,0,0,0,0,0,5,0,0,0,0,0,}
  126. 51,Boar,{,6,9,1,0,0,0,0,0,7,0,0,0,0,0,}
  127. 52,Enemy's Missile(Actual Projectile),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  128. 53,Hunter,{,2,50,3,1,0,4,3,75,8,0,0,0,0,0,}
  129. 54,Hunter's Spear,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  130. 55,Wood Cutter,{,2,10,4,0,0,0,0,0,6,0,0,0,0,0,}
  131. 56,Contestant,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  132. 57,Trireme,{,2,300,80,3,6,15,8,60,7,0,0,0,0,0,}
  133. 58,Artisan,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  134. 59,Wolf,{,5,15,5,0,0,0,0,0,7,0,0,0,0,0,}
  135. 60,Water Bearer,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  136. 61,Watchman,{,2,20,6,1,1,0,0,0,6,0,0,0,0,0,}
  137. 62,Miner,{,1,10,0,0,0,0,0,0,6,0,0,0,0,0,}
  138. 63,Unused (enemy unit),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},,
  139. 64,Unused (enemy unit),{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},,
  140. 65,Priest,{,1,10,2,0,0,3,3,75,6,0,0,0,0,0,},,
  141. 66,Plagued Walker,{,1,10,0,0,0,0,0,0,1,0,0,0,0,0,},,
  142. 67,God,{,11,200,100,20,0,0,0,0,7,0,0,0,0,0,},,
  143. 68,Monster,{,11,500,50,10,10,0,0,0,7,0,0,0,0,0,},,
  144. 69,Hero,{,2,300,50,10,10,0,0,0,7,0,0,0,0,0,},,
  145. 70,Stoned,{,0,10,0,0,0,0,0,0,0,0,0,0,0,0,},,
  146. 71,Entranced,{,0,10,0,0,0,0,0,0,6,0,0,0,0,0,},,
  147.  
  148. -----------------------------------------------------------------------------------
  149. ALL ENEMIES
  150.  
  151. 0,Non Player Greek Hoplite,Infantry,{,3,150,15,6,2,0,0,0,6,60,0,10,0,0,}
  152. 1,Non Player Greek Rabble,Missile,{,3,100,5,2,3,6,11,90,6,20,25,10,5,0,}
  153. 2,Non Player Greek Horsemen,Cavalry,{,3,250,17,4,4,0,0,0,11,20,0,10,6,0,}
  154. 3,Non Player Greek Trireme,Ship1,{,3,300,90,4,5,20,9,80,8,100,0,0,0,0,}
  155. 4,Non Player Greek Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
  156. 5,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  157. 6,Trojan Swordsman,Infantry,{,3,180,15,6,2,0,0,0,6,50,0,25,0,0,}
  158. 7,Trojan Javelineers,Missile,{,3,100,5,2,3,6,11,90,6,20,0,0,5,0,}
  159. 8,Trojan Horseman,Cavalry,{,3,200,17,4,4,0,0,0,11,30,0,0,8,0,}
  160. 9,Blank,Ship1,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  161. 10,Blank,Ship2,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  162. 11,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  163. 12,Persian Infantry,Infantry,{,3,150,15,6,2,0,0,0,6,30,0,0,0,0,}
  164. 13,Persian Missile,Missile,{,3,100,5,2,3,6,11,90,6,40,0,0,6,0,}
  165. 14,Persian Cavalry,Cavalry,{,3,250,17,4,4,0,0,0,11,30,0,25,6,0,}
  166. 15,Persian Warship,Ship1,{,3,300,100,3,5,20,9,80,9,100,0,0,0,0,}
  167. 16,Persian Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
  168. 17,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  169. 18,Centaur Swordsman,Infantry,{,3,150,15,6,2,0,0,0,9,50,0,0,0,0,}
  170. 19,Centaur Archer,Missile,{,3,100,5,2,3,6,11,90,9,50,0,0,0,0,}
  171. 20,Blank,Cavalry,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  172. 21,Centaur Warship,Ship1,{,3,300,80,6,8,24,9,100,7,100,0,0,0,0,}
  173. 22,Centaur Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
  174. 23,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  175. 24,Amazon Warrior,Infantry,{,3,120,12,4,2,0,0,0,7,25,0,0,0,0,}
  176. 25,Amazon Archer,Missile,{,3,80,5,2,3,8,11,75,7,75,0,25,5,0,}
  177. 26,Blank,Cavalry,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  178. 27,Amazon Warship,Ship1,{,3,300,100,3,5,16,9,75,7,100,0,0,0,0,}
  179. 28,Amazon Transport,Ship2,{,3,100,0,3,7,0,0,0,6,100,0,0,0,0,}
  180. 29,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  181. 30,Ares Warriors,Infantry,{,3,220,16,8,8,0,0,0,8,100,0,0,0,0,}
  182. 31,Blank,Missile,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  183. 32,Blank,Cavalry,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  184. 33,Blank,Ship1,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  185. 34,Blank,Ship2,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  186. 35,Blank,Ship3,{,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
  187.  
  188.             
  189. End of model data.
  190. -------------------
  191.  
  192.  
  193.  
  194.  
  195.  
  196.  
  197.