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Aeolus Software
BUILDER REFERENCE GUIDE
COPYRIGHT
(c) 1992 by Aeolus Software
All rights reserved.
TABLE OF CONTENTS
Preface....................................................1
Introduction...............................................2
Installation...............................................3
Starting New Prototype.....................................4
BUILDER Menu...............................................8
Change Window BUILDER Menu.................................9
Add Window Menu............................................11
Add Menu to Prototype....................................13
Add Dialog Box to Prototype..............................14
Add File Maintenance Window to Prototype.................16
Add Picklist to Prototype................................19
Modifying Prototype Options................................22
Files BUILDER Menu.........................................24
Database/Index List for Prototype........................25
Create/Modify a .DBF Structure...........................26
Generating Source Code...................................29
Changing Prototype Colors..................................30
Setting BUILDER Mode.......................................32
Suggestions................................................33
APPENDIX A - Using BUILDER Gen'd File Maintenance..........35
APPENDIX B - A look at BUILDER Gen'd Source................36
APPENDIX C - Files Created by BUILDER......................42
Aeolus BUILDER User Manual
PREFACE:
This manual is a guide for users of the Aeolus BUILDER and the Aeolus
Function Library. The BUILDER is an easy to use interactive program
prototyper and Clipper source code generator and the Function Library
is a set of Clipper source code functions and procedures that automate
much of the rote work of Clipper programing. It has been my experi-
ence that a knowledgable user of these tools can easily cut the work
involved in a project by a minimum of 60%.
This manual is divided into three distinct sections the first is the
User Giode which describes how to operate the BUILDER program and sec-
ond the REFERENCE GUIDE which gives a detail description of each func-
tion and procedure in the Function Library. The last section is the
User Guide for the BREPORT Report Code Generator.
This product is for the experienced Clipper programmer only. BUILDER
creates incomplete source which requires the programmer to complete.
It is designed only to generate the time-consuming rote programming
tasks almost every project has in abundance. The user of this product
must also be competent at using the MS-DOS/PC-DOS operating system.
Clipper programmers of all experience levels can use the BUILDER and
Function Library. Inexperienced programmers will find many useful
examples of modular coding technique in the Function Library and in
source generated by the BUILDER. Experienced programmers will like
these tools as they free the programmer from the time-consuming pro-
gramming tasks that take a large part of a programmers time and allow
the programmer to concentrate on the shorter but more involved areas
of a program.
<1>
Aeolus BUILDER User Manual
INTRODUCTION:
The Aeolus BUILDER and Function Library. The BUILDER is an interac-
tive program prototyper and Clipper source code generator which allows
the user to create a nearly complete text based windowing application
which includes a drop down menu system, dialog windows, pick-list win-
dows and file maintenance windows. The windows are placed on the
screen in a logical cascading fashion but may be sized or moved any-
where on the screen easily. All the display and input fields inside
the window can alse be moved or changed. The BUILDER includes the
ability to create Clipper .DBF databases and set the screen colors for
your application . When the prototype is complete, selecting the Gen-
erate Source Code menu option will create Clipper source code which
uses the Aeolus Function Library--which can provide useful example
code. The Function Library is a set of high level Clipper functions
and procedures which were developed over a period of two years based
on the needs of real applications in the real world. See the Function
Library Reference Guide for detailed information on how to use all the
tools provided in the Function Library.
The Aeolus BUILDER and Function Library used by an experienced user
should easily cut a project in half--more in most instances, less in
others. Using the prototyper a programmer, in a matter of minutes,
can show an end user the general look and feel of the application
she/he is creating. This ability to show a user what a program is
like to operate before the first line of code is written is valuable
in mapping out changes before any significant effort is expended which
would otherwise make changes difficult. When the design is complete
60% to 90% of the source code is generated by the BUILDER, the pro-
grammer simply completes the system. Since the BUILDER creates most
of the source code there will be fewer bugs, since the user has
already "played" with the prototype they will want fewer changes.
<2>
Aeolus BUILDER User Manual
INSTALLATION:
System requirments:
To install the Aeolus BUILDER on your computer you will need an IBM
compatible computer operating under MS-DOS or PC-DOS version 2.x or
greater.
You will also need a Clipper compiler, either Summer '87 or Version
5.01.
Note to Clipper Version 5.01 users you will not be able to use the /n
switch on the compiler with this release of BUILDER.
The BUILDER will require that your PC has 400K of RAM free when it is
run. Hard Disk Systems:
Use the DOS COPY command to copy The BUILDER.EXE and BREPORT.EXE pro-
grams from the original diskette into a subdirectory on your hard
drive that is included in your PATH command. It is reccommended you
put it in the C:\CLIPPER for Summer '87 or C:\CLIPPER5\BIN for Version
5.01.
Copy BUILDER.LIB to your hard drive, put it in the subdirectory
C:\CLIPPER for Summer '87 or C:\CLIPPER\LIB for Version 5.01.
Or whereever you put your program libraries.
Floppy Disk Systems:
If you only have floppy drives to work with, you can still use the
Aeolus BUILDER and Function Library. Copy the BUILDER.EXE and BRE-
PORT.EXE files to 'work' disks and use it in one floppy drive, Copy
the BUILDER.LIB library to the diskette with your other Clipper
libraries. Use BUILDER and BREPORT to create the initial source and
compile you Clipper program the way you normally would, except be sure
the BUILDER.LIB library file is accessable by your linker.
General Note: >>> On the command line for your linker or in you .LNK
file, be certain that BUILDER.LIB is referenced BEFORE EXTEND.LIB. If
this is not done the linker will report 'Undefined Symbols Exist'.
for example:
Using PLINK86 as a standard example the following will work-
SET LIB=\CLIPPER\
PLINK86 FI MYPROG LIB CLIPPER,BUILDER,EXTEND
it works because BUILDER comes before EXTEND and the following will
produce errors:
SET LIB=\CLIPPER\
PLINK86 FI MYPROG LIB CLIPPER,EXTEND,BUILDER
<3>
Aeolus BUILDER User Manual
USER GUIDE:
GETTING STARTED
General Notes:
At all times while operating the BUILDER program the bottom line on
the screen will contain the allowable keystrokes and their function.
Remember to look at the bottom line of the screen whenever you don't
know what to do next!
Upon initially executing the BUILDER program you will be presented
with this screen which sets the startup options for the application
you will create. All the information entered here is also available
from the BUILDER main menu, so don't worry about mistakes.
[Initialization Entry Screen]
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓╔════════════════════════════════════════════════════╗▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Enter Information About New Application ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Author ██████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Company Name: ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ ██████████████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Network (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Screen Heading (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Application Name: (if Screen Heading is YES) ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ ██████████████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Exploding Windows? (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Decimal ASCII for Desk Background 176 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ System Message Line 24 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Program Filename ████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Printer Port (1-3) 1 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓╚════════════════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓ Up/Down-Prev/Next Field ▓ Enter any Changes ▓ ESC to Exit ▓
Enter your name in the "Author" field, the name will be used in the in
stream source code comments only.
Enter the company whose name should appear on the copyright notice in
the source code comments and on the screen heading.
If you are creating a multi-user application to be run on a local area
network enter Y at the "Network (Y/N)" field otherwise enter N.
<4>
Aeolus BUILDER User Manual
If you want a screen heading that displays the company name and the
application name enter Y at the "Screen Heading (Y/N)" field.
Enter the application name that will appear in the copyright notice in
the soure code comments and on the screen heading.
If you want your application to display its windows in exploding fash-
ion enter a Y at the "Exploding Windows" prompt otherwise enter N.
The "Desk Background" is the CHR() value of the screen background, if
you have a favorite character-use it, otherwise leave the default.
The new character will display on the background, however, you will
have to exit to DOS and re-enter BUILDER to see it.
Unless you really want to rearrange the screen, leave the message line
at its default of 24.
In the "Program Filename" field enter the filename of the application
to create. You may enter a filename extension if you like but be
warned you WILL regret it if you use .PRG! The default extension is
.PR1. If you need to specify an alternate drive and path that is O.K.
too.
The "Printer Port" field has two uses, one to set the printer port of
application you create and any printing the BUILDER does will be sent
to this port also. You will want to remember this if you are not using
LPT1 for anything.
After the initial startup options are entered you must create a root
menu for your application. Although you may rummage around the
BUILDER menu and do other tasks at this time, BUILDER will force you
to add a root menu.
<5>
Aeolus BUILDER User Manual
[Root Menu Initialization Entry Window]
Change Window █Add Window█ Options Files Colors Mode
║ ╔════════════╗Aeolus Software Company ║
║ ║█Menu███████║tomer Registration System ║
╚══════════════║ Dialog ║══════════════════════════════════════════════════╝
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ File ╔═ ADD/CHG MENU ════╡ Record: 1 of 0 ╞════╗▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚══════║ MENU LABEL: ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ╟▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓ Enter New Information ▓ PgDn-Save ▓ ESC to Exit ▓
To do this enter a menu label and press the PgDn key to save each
label, when finished press the ESC key until the BUILDER menu (bar
menu on the top line of the screen) disappears. You will then see the
prototype of your newly created root menu.
Note:
While entering menu labels you may notice that the ADD/CHG MENU window
above says Record 1 of 0 and think that this is confusing and illogi-
cal. In all the BUILDER file maintenance routines when the first num-
ber is one greater that the second that means you are in ADD mode and
that you are working on a record that currently does not exist.
After entering your root menu labels and ESCaping to the prototype
your screen should look something like this.
When you exit to DOS and re-enter the BUILDER you will be presented
with the root menu of your application prototype thus bypassing the
startup options already entered.
<6>
Aeolus BUILDER User Manual
[Post Initialization]
╔══════════════════════════════════════════════════════════════════════════════╗
║ Aeolus Software Company ║
║ Customer Registration System ║
╔══════════════════════════════════════════════════════════════════════════════╗
║ █Maintenance█ Process Reports ║
╚══════════════════════════════════════════════════════════════════════════════╝
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▓ Up/Down Left/Right ▓ ENTER-Select ▓ F1-Builder Menu ▓ ESC-Exit ▓
Notice three things at this point. One, you are now operating a simu-
lation of the application being created and the menus function very
similar to the actual application. Two, you can get back to the
BUILDER menu by pressing the F1 key (see the bottom line of the
screen). Three, if you want to add a submenu or sub-window press
ENTER on any of the menu options the BUILDER Add Window submenu is
automatically presented, if you are in Prototype mode a message box
will be displayed indicating the desired menu option is not installed.
Let's say then that you now want to add a submenu or sub-window to the
Maintenance menu option on the example application. Pressing enter
with the menu bar positioned on the 'Maintenance' label will bring up
the BUILDER Add submenu.
Pressing ENTER on any menu option or non-file maintenance window will
either bring up the sub-window or the BUILDER Add submenu, this is how
you application is built.
That is the basics of prototype operation. Each BUILDER option will
now be explored in detail.
<7>
Aeolus BUILDER User Manual
MAIN MENU.
To make changes to your application prototype, access the BUILDER main
menu by pressing the F1 key. A menu bar will be placed on the top of
the screen overlapping the prototype screen.
[BUILDER Main Menu]
█Change Window█ Add Window Options Files Colors Mode
║ Aeolus Software Company ║
║ Customer Registration System ║
╔══════════════════════════════════════════════════════════════════════════════╗
║ █Maintenance█ Process Reports ║
╚══════════════════════════════════════════════════════════════════════════════╝
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▓ Up/Down Left/Right ▓ ENTER-Select ▓ ESC-Exit to Prototype ▓
Move the cursor using the left and right arrow keys and press ENTER to
select an option or press ESC from the BUILDER main menu to exit to
your prototype.
Select from options:
Change Window - move/size windows, move/change text in windows
Add Window - put a new Menu/Dialog/Picklist/File Maintenance window
on the BUILDER prototype
Options - modify screen heading/network/program name options
Files - modify database list for program, modify database
structures, or generate source code
Colors - modify the screen colors for the program you are
creating
Mode - select between development and prototype modes
<8>
Aeolus BUILDER User Manual
CHANGE WINDOW
Selecting the Change Window main menu option will bring down a submenu
of four choices.
[BUILDER Change Window Sub-Menu]
█Change Window█ Add Window Options Files Colors Mode
║╔═══════════════╗ Aeolus Software Company ║
║║█Move Window███║ Customer Registration System ║
╔║ Size Window ║═════════════════════════════════════════════════════════════╗
║║ Move Elements ║ Process Reports ║
╚║ Edit Elements ║═════════════════════════════════════════════════════════════╝
▓╚═══════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓ Up/Down Left/Right ▓ ENTER-Select ▓ ESC-Exit ▓
Changes will be made to the last window selected in the prototype
application.
Move Window:
Selecting the Move Window menu option will cause the BUILDER menus to
disappear and display only the prototype. The arrow keys will be
enabled and pressing any of the four arrow directions will cause the
selected window to move in that direction. When the window is posi-
tioned where you want it press ESC and the Change Window submenu will
reappear.
Size Window:
The Size Window option will cause the BUILDER menus to disappear also,
however, now the arrow keys will change the size of the selected pro-
totype window. Again press ESC to return to the Change Window submenu.
Move Elements:
<9>
Aeolus BUILDER User Manual
The Move Elements option will cause the BUILDER menus to disappear and
highlight a window element. On menus this will be a menu label, on
dialog windows or file maintenance windows it will begin with a dis-
play element. Press the arrow keys to move the element to the desired
location within the window, the BUILDER will prohibit you from moving
it outside the window boundries. Press the PgUp and PgDn key to high-
light the previous and next window element. If you are moving a dis-
play element of a dialog or file maintenance window, pressing the TAB
key will highlight the 'get' element associated with that display ele-
ment and allow you to move it, pressing TAB again selects the display
element again. Pressing the Ctrl+Down Arrow key combination will move
all window elements at the current location and below to be moved down
one line, Ctrl+Up Arrow will move the elements at or below the current
location up one line.
Edit Elements:
The Edit Elements option allows you to add or change window elements.
When selected an edit window exactly like the one used to Add the win-
dow will be presented which will allow you to change or delete any
existing window element or add new elements. Deleting all the ele-
ments in a window will delete the window.
If you delete a window that has sub-window(s) attached to it, you will
create a 'hole' in your application hierarchy. You can add another
window to fill this hole. If you want to delete an entire string of
windows, either start from the bottom window and work up, or delete
the source code after it has been generated.
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Aeolus BUILDER User Manual
ADD WINDOW
There two ways to add a window either append or insert. BUILDER will
ask you if inserting is alright when an insert condition occurs.
[BUILDER Add Window Sub-Menu]
Change Window █Add Window█ Options Files Colors Mode
║ ╔════════════╗Aeolus Software Company ║
║ ║█Menu███████║tomer Registration System ║
╔══════════════║ Dialog ║══════════════════════════════════════════════════╗
║ █Maintenance█║ File Maint ║rocess Reports ║
╚══════════════║ Picklist ║══════════════════════════════════════════════════╝
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▓ Up/Down Left/Right ▓ ENTER-Select ▓ ESC-Exit ▓
If you accessed the BUILDER main menu by pressing the F1 key and then
selected the Add Window option on a window other than the root menu
you will be presented with a prompt asking if you want to insert a
window. If you answer Yes to the prompt the Add Window submenu will
be presented. Adding a window will insert it in between the last
selected window and the window previous to it.
<11>
Aeolus BUILDER User Manual
[BUILDER Add Window - Cannot Append Dialog]
Change Window █Add Window█ Files Options Colors Mode
║ ╔═════════════════════════╗re Company ║
║ ║ ║ation System ║
╔══════════════║ Cannot Append Window ║═════════════════════════════════════╗
║ █Mainte║ Insert Window? (Y/N) ║ts Utilities ║
╚══════════════║ ║═════════════════════════════════════╝
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▓ Up/Down Left/Right ▓ ENTER-Select ▓ ESC-Exit to Prototype ▓
<12>
Aeolus BUILDER User Manual
ADD WINDOW - MENU
If you select a menu as the next window to add, type each label for
that menu and press the PgDn key to save it. When you have finished
entering all the labels for the menu (you will be held to the Clipper
maximum of 32) press ESC until you are at the prototype. Make menu
the selection necessary to access your new menu.
[BUILDER Add Window/Menu Entry Window]
Change Window █Add Window█ Options Files Colors Mode
║ ╔════════════╗Aeolus Software Company ║
║ ║█Menu███████║tomer Registration System ║
╔══════════════║ Dialog ║══════════════════════════════════════════════════╗
║ Maintenance ║ File ╔═ ADD/CHG MENU ════╡ Record: 1 of 0 ╞════╗ ║
╚══════════════║ Pickl║ MENU LABEL: ║═════════════╝
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚══════║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓ Enter New Information ▓ PgDn-Save ▓ ESC to Exit ▓
<13>
Aeolus BUILDER User Manual
ADD WINDOW - DIALOG BOX
Selecting a dialog box as the next window to add will present the
dialog creation/modification window. Enter the desired data then
press the PgDn key to save each dialog element.
[BUILDER Add Window/Dialog Box Entry Window]
Change Window █Add Window█ Options Files Colors Mode
║ ╔════════════╗Aeolus Software Company ║
║ ║ Menu ║tomer Registration System ║
╔══════════════║█Di╔═ DIALOG ══════════╡ Record: 1 of 0 ╞════╗════════════════╗
║ █Maintenance█║ Fi║ Display Text: ║ ║
╚══════════════║ Pi║ ████████████████████████████████████████ ║════════════════╝
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═══║ GET var: ██████████ Length: ██ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Picture: ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Initialize?: N (Y/N) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Initialize to: ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Enhanced Color?: N (Y/N) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚══════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓ Enter New Information ▓ PgDn-Save ▓ ESC to Exit ▓
The only required entry is the "Display Text" field. All the other
fields are optional.
If you do not enter a variable name in the "GET var" field the element
will be treated as a display only entry. Enter the name of the memory
variable you want to GET at this element of your dialog box.
Enter the byte length of the GET variable.
If you want a PICTURE clause added to your GET enter the text (either
with or without quotes) in the "Picture" field.
If you want the GET variable initialized before the READ is executed
enter a Y in the "Initialize? (Y/N)" field.
Enter the value to initialize the GET var to in the "Initialize to"
field you may enter a quoted literal value or a function, like
<14>
Aeolus BUILDER User Manual
"space(25)" for example.
The "Enhanced Color? (Y/N)" if Y will display the "Display Text" field
in the "Window Message" color instead of "Window Normal" - see the
section on colors about these.
Note: If you use any double quote characters in the Display Text or
Picture fields, they will be removed when the source code is written.
<15>
Aeolus BUILDER User Manual
ADD WINDOW - FILE MAINTENANCE
Selecting to Add a File Maintenance window will first present an
optional dialog which asks what database file to SELECT for this File
Maintenance. It is usually best to create your databases before
creating File Maintenance windows. (see the section under
Files/Creating-Modifying Databases)
[BUILDER Add Window/File Maint - Alias Name Window]
Change Window █Add Window█ Options Files Colors Mode
║ ╔════════════╗Aeolus Software Company ║
║ ║ Menu ║tomer Registration System ║
╔══════════════║ Dialog ║══════════════════════════════════════════════════╗
║ █Maintenance█║█╔═══════════════════════╗ Reports ║
╚══════════════║ ║ Select File: ████████ ║═════════════════════════════════════╝
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═╚═══════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓ Enter Alias to Select for File Maintenance ▓ ESC-Exit ▓
You must enter a database ALIAS to SELECT for the file maintenance
window to begin entering the file maintenance window data.
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Aeolus BUILDER User Manual
[BUILDER Add Window/File Maint Entry Window]
Change Window █Add Window█ Options Files Colors Mode
║ ╔════════════╗Aeolus Software Company ║
║ ║ Menu ║tomer Registration System ║
╔══════════════║ Dialog ║══════════════════════════════════════════════════╗
║ █Maintenance█║█╔═══════════════════════╗ Reports ║
╚══════════════║ ║ Select File: ████████ ║═════════════════════════════════════╝
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═╚═══╔═ FILE MAINT ══════╡ Record: 1 of 0 ╞════╗▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Display Text: ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Picture: ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Key Field: N (Y/N) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Field Name: ██████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Field Type: █ (C,N,D,M) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Field Length: ███ (1-255) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Field Decimal: ███ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Format Code: █ [M]emo [P]hn [S]sn [Z]ip▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═ F10-Add from Database ══════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓ Enter New Information ▓ PgDn-Save ▓ ESC to Exit ▓
Entering information for a file maintenance window:
The bottom border of the window has a message (this is why it's better
to create your databases first) that reads "F10-Add from Database".
If you press F10 a pick list of all the databases available in the
current directory will be displayed, pressing ENTER on any selection
will add an element to the File Maintenance for each field defined in
the database. That way you don't have to enter any of the field
information. Then page back through the field list and add any other
information you want for your file maintenance window.
Enter any display text associated with the field in the Display Text
field you can use any text upper or lower case, double quotes will be
removed in the generated source code.
If the field requires a PICTURE enter a valid Clipper PICTURE here,
again double quotes will be removed when code is generated.
All fields identified with the Key Field entry equal to "Y" will be
positioned as the first fields in the File Maintenance window and no
duplicates (assuming the fields match by the index) will be allowed.
If there are no Key Field entries equal to "Y" code will be generated
to allow duplicates.
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Aeolus BUILDER User Manual
The Field Name, Type, Length and Decimal are used to determine the
name of the GET memory variable, the validity of any Format Codes
used, and the size the window is required to be. (that is why it is
best to get these fields directly from a database - see F10 key expla-
nation above) These entries should exactly match those on the data-
base structure.
You can automatically format a field on your File Maintenance window
using one of the four Format Codes.
Format Code >>must have>>> Field Type Field Size Creates
M - Memo M 10 a Y/N field
which if Y
pops up a memo
edit window.
P - Phone C 10 Formats the
field to
accept a phone
number delimited
like:
(999) 999-9999
S - Socal Security Number C 9 Formats the
field to
accept a social
security
number delimited
like:
999-99-9999
Z - Zip Code C 9 Formats the
field to
accept a zip
code delimited
like:
99999-9999
See Appendix A How to operate generic file maintenance windows.
ADD WINDOW - PICK LIST
This window type has only one windowful of information to enter but
each entry is critical to the outcome of the Pick List window so be
very careful with each field in this window.
[BUILDER Add Window/Pick List Entry Window]
Change Window █Add Window█ Options Files Colors Mode
║ ╔════════════╗Aeolus Software Company ║
║ ║█Pick List██║tomer Registration System ║
╔══════════════║ Dialog ║══════════════════════════════════════════════════╗
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Aeolus BUILDER User Manual
║ █Maintenance█║ Fi╔ PICK LIST ════════════════════════════════╗ ║
╚══════════════║ Pi║ Window Height: ██ Width: ██ ║═══════════════╝
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═══║ Select Alias: ████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Display Expression (evaluated as a macro) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ █████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ QWERTY Scroll? █ (Y/N) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ QWERTY Key Size: ██ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Bounded By: ██████████ (fieldname) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═══════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓ Enter Pick List Information ▓ Ctrl+PgDn-Delete ▓ ESC-Exit ▓
This is the only window where you have to enter the window dimensions,
this is because there is no reliable method to figure it out, unlike
the other window types. That means you will have to figure out the
size you like and enter the number of rows the window will occupy and
the number of columns in the first two fields; "Window Height" and
"Width".
The next field, "Select Alias", is the Alias of the database that con-
tains the information you want to display in your pick list window.
The "Display Expression" field can get pretty complex and the BUILDER
entry field will scroll side to side to a maximum of 70 characters.
Enter anything that can be evaluated as a macro return a character
type string. You can bring in fields of related databases also. Some
examples:
(1) assume: primary database INVOICE related to CNAM
if(!empty(fdate),dtoc(fdate),space(8))+" "+cust_nbr+"
"+cnam->cust_name
This example does a number of things you will want to know about the
Pick List function operation. The first section, the IF() function
either displays a valid date from the INVOICE database or SPACE(8),
this is important because the Pick List function does not allow scrol-
ling where the display text is completely blank. Which in the case of
an empty date field converted to character would return " / / ",
and would not be blank and which would display a windowful of empty
data when the database is at EOF() and allow the user to scroll in
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Aeolus BUILDER User Manual
this area. The next field, seperated by a single space, is the
CUST_NBR field in the INVOICE database. The last field is a field in
another database related to INVOICE by the CUST_NBR field and displays
the field CUST_NAME from the database CNAM, again seperated by a
single space. This way everything is converted to character for dis-
play and when at EOF() our little string returns only spaces.
(2) assume: primary database EMPLYEES key EMPL_NBR
empl_nbr+" "+trim(fname)+" "+lname
This is a simpler and more common example. Three fields from a single
database are displayed each seperated by a single space character.
The first and last fields are displayed as is from the database. The
FNAME field is TRIM()ed, however, thus shortening the length of the
displayed text, not to worry, as the Pick List function will
widen/shorten any display to fit into the Width you specified.
The "QWERTY Scroll? (Y/N)" is asking if you want to allow scrolling
through the Pick List using the alphanumeric (QWERTY) keyboard as well
as the cursor controls. If you enter "Y" your Pick List will have a
field on the top border delimited by square brackets ([]) into which
the user will be able to enter any text they like, anything entered
from the QWERTY portion of the keyboard will cause the pick list to be
repositioned using the QWERTY data between the brackets as the key
expression. For example if you have a pick list window displayed and
the key field is a last name and you enter a J character the first
record in your database with a last name beginning with the letter J
will be displayed followed by other names in alphabetical order. Next
you type the letter O, this will display the names starting with JO as
their last name and so on until you find what you're looking for.
This option is very useful when scrolling through large databases.
The backspace key will remove the last character entered into the
QWERTY area and reposition the database accordingly.
The "QWERTY Key Size" field is an optional field used to override the
length of the actual index key. Sometimes the index key is very long
and you will want to restrict the area available for entry, enter a
number that is smaller than the size of the index key if you use this
otherwise leave it as zero to use the default size. If you enter a
value larger than the key or larger than the window width the results
will be unpredictable.
The "Bounded by" option will only be allowed if the "QWERTY Scroll?
(Y/N)" field is set to "N". Enter the name of a field - most likely
part of the controlling index - and in the generated source code you
will have to add a SEEK to position the database where you like. The
Pick List function will only scroll records where the entered field-
name is equal to the value when the function was initiated. These
records must be contigious in the database, as soon as the entered
fieldname changes, scrolling will not be allowed. This option
restricts any scrolling to a subset of your database.
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Aeolus BUILDER User Manual
For example:
You have a database that contains information on your factories. You
have three factories, called Plant-A, Plant-B and Plant-C. You want to
scroll through the Plant-B data records but not enounter any Plant-A
or Plant-C records. You have an index on the PLANT_ID field (contains
"A","B", or "C" to identify the factory). Enter PLANT_ID in the
Bounded by Pick List field. Then after you have generated the source
code, add the command 'SEEK "B"' just before excuting the picklist
procedure. This will scroll ONLY the Plant-B records and will not
allow the user to see any Plant-A or C records.
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Aeolus BUILDER User Manual
OPTIONS
Select "Options" from the BUILDER main menu to modify the information
you entered at system startup.
[BUILDER Options - Change Initialization Options Window]
Change Window Add Window █Options█ Files Colors Mode
║ ╔════════════════════════════════════════════════════╗ ║
║ ║ Enter Information About New Application ║ ║
╔════════════║ ║════════════╗
║ █Maintenanc║ Author ██████████████████████████████ ║ ║
╚════════════║ Company Name: ║════════════╝
▓▓▓▓▓▓▓▓▓▓▓▓▓║ ██████████████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Network (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Screen Heading (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Application Name: (if Screen Heading is YES) ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ ██████████████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Exploding Windows? (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Decimal ASCII for Desk Background 176 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ System Message Line 24 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Program Filename ████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ Printer Port (1-3) 1 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓╚════════════════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓ Up/Down-Prev/Next Field ▓ Enter any Changes ▓ ESC to Exit ▓
Enter your name in the "Author" field, the name will be used in the in
stream source code comments only.
Enter the company whose name should appear on the copyright notice in
the source code comments and on the screen heading.
If you are creating a multi-user application to be run on a local area
network enter Y at the "Network (Y/N)" field otherwise enter N.
If you want a screen heading that displays the company name and the
application name enter Y at the "Screen Heading" field. If you
changed this you may have some windows to move to display the heading.
Enter the application name that will appear in the copyright notice in
the soure code comments and on the screen heading.
If you want your application to display its windows in exploding fash-
ion enter a Y at the "Exploding Windows" prompt otherwise enter N.
The BUILDER will not
display the windows in exploding fashion, you will have to compile the
generated source to see this.
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Aeolus BUILDER User Manual
The "Desk Background" is the CHR() value of the screen background, if
you have a favorite character-use it, otherwise leave the default.
The new character will display on the background, however, you will
have to exit to DOS and re-enter BUILDER to see it.
Unless you really want to rearrange the screen, leave the message line
at its default of 24.
In the "Program Filename" field enter the filename of the application
to create. You may enter a filename extension if you like but be
warned you WILL regret it if you use .PRG! The default extension is
.PR1. If you need to specify an alternate drive and path that is O.K.
too.
The "Printer Port" field has two uses, one to set the printer port of
application you create and any printing the BUILDER does will be sent
to this port also. You will want to remember this if you are not using
LPT1 for anything.
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Aeolus BUILDER User Manual
FILES
Selecting "Files" from the BUILDER main menu will present the "Files"
submenu which contains three selections that deal with files for the
application you are building.
[BUILDER Files Sub-Menu]
Change Window Add Window Options █Files█ Colors Mode
║ Aeolus╔═════════════════════════╗ ║
║ Customer ║█Edit Databases USEd█████║ ║
╔══════════════════════════════════║ Modify/Create Structure ║═════════════════╗
║ Maintenance Process║ Generate Source Code ║ ║
╚══════════════════════════════════╚═════════════════════════╝═════════════════╝
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓ Up/Down Left/Right ▓ ENTER-Select ▓ ESC-Exit ▓
The Files menu has three options:
Edit Databases USEd - to provide BUILDER with a list of databases and
indexes your application will require.
Modify/Create Structure - to create or change .DBF databases struc-
tures.
Generate Source Code - Creates BUILDER source file.
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Aeolus BUILDER User Manual
FILES - EDIT DATABASES USED
Selecting the "Edit Databases USEd" option of the "Files" submenu will
present the database/index list window which will allow you to create
and maintain a list of all the databases and indexes your system will
require.
[BUILDER Files/Edit Databases USEd Option, Entry Window]
Change Window Add Window Options █Files█ Colors Mode
║ Aeolus╔═════════════════════════╗ ║
║ Customer ║█Edit Databases USEd█████║ ║
╔══════════════════════════════════║ Modify/Create Structure ║═════════════════╗
║╔═ DATABASES ═════════════════╡ Record: 1 of 0 ╞════╗de ║ ║
╚║ Database: ████████ ║══════╝═════════════════╝
▓║ Alias: ████████ (if other than database name) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓║ Indexes Key Expression ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓╚════════════════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓ Enter New Information ▓ PgDn-Save ▓ ESC to Exit ▓
Enter the filename of a .DBF database your system will need opened in
the "Database" field.
If the database name in the previous field is not the alias you want
to use in your program, enter the alternate alias in the "Alias"
field. Note that some valid filename characters cannot be used in the
alias - I have not seen this anamoly documented in any Clipper manuals
or books. (watch out for hyphens)
There is room to open eight indexes for any database, if you need more
use the next record, enter the index name under the heading "Indexes"
and the key expression associated with it under the "Key Expression"
heading.
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Aeolus BUILDER User Manual
FILES - MODIFY/CREATE STRUCTURE
To modify the structure of an existing .DBF database or create a .DBF
database select the "Modify/Create Structure" option of the "Files"
submenu.
Selecting this option will present a dialog which will require you to
enter the name of a database you want to modify/create. If you press
ENTER and there are .DBF files in the default directory a pick list
will be presented for you to select from. You must enter something
here to to get to the next window, the structure modification/creation
window.
[BUILDER Files/Modify-Create Sturcture - Database Name Entry]
Change Window Add Window Options █Files█ Colors Mode
║ Aeolus╔═════════════════════════╗ ║
║ Customer ║ Edit Databases USEd ║ ║
╔══════════════════════════════════║█Modify/Create Structure█║═════════════════╗
║ █ Maintenance█ ╔═════════════════════════════════╗ ║ ║
╚════════════════════════║ Database: █████████████████████ ║═╝═════════════════╝
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓ Enter Database Name ▓ ESC-Exit ▓
<26>
Aeolus BUILDER User Manual
FILES - MODIFY/CREATE STRUCTURE
The structure modification window contains four columns into which you
enter your database description.
Enter the field name in the first column, the first character must be
"A" through "Z", the rest of the field name may contain any alphabetic
or numeric characters and the underscore. A field name can be from
one to ten characters in length.
The second column, Type, refers to the field type. There are five
possible field types, you only need to enter the first character of
the field type you want. The five field types are as follows:
C - Character. Alphanumeric text type data.
N - Numeric. Containing a value that can be operated on using math-
matical calculations.
D - Date. Will only be allowed to have a valid date. Can use
mathmatical calculations to get a resultant date also.
M - Memo. System will generate a .DBT file to store "word pro-
cessing" like text.
L - Logical. Can be set to true (.t.) or false (.f.) only.
The third column is the length of the field of the name and type
already entered. If you entered Date, Memo or Logical as the field
type; the length will be automatically entered for you. The maximum
length for a Character field is 255 bytes, for Numeric 20.
The fourth column is only used if the field type is set to Numeric and
the allowable size varies. The allowable values (as with the other
three columns) will be displayed on the bottom line of the screen.
<27>
Aeolus BUILDER User Manual
FILES - MODIFY CREATE STRUCTURE
[BUILDER Files/Modify-Create Structure Modification Window]
Change Window Add Window Options █Files█ Colors Mode
║ Aeolus╔═════════════════════════╗ ║
║ Customer ║ Edit Databases USEd ║ ║
╔══════════════════════════════════║█Modify/Create Structure█║═════════════════╗
║ █Maintenance█ ╔═════════════════════════════════╗ ║ ║
╚════╔══════════════════════════════════════╗R████████████ ║═╝═════════════════╝
▓▓▓▓▓║ Structure: CUSTOMER.DBF ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ║══════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ╔═Name═══════Type══════Len═Dec═╗ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ║███████████ █████████ ██0 ██0 ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ╚══════════════════════════════╝ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓╚═ F10-Print Structure ════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓ Up/Down-Prev/Next Field ▓ 1st Char is A-Z, Rest Are 0-9, A-Z or _ ▓ ESC-Exit ▓
Use the up and down arrow keys to move between previously defined
fields. Press the F10 key and the database structure will be printed
at the printer port assigned in the "Printer Port" field of the
"Options" window.
Press Ctrl+N to insert a field and Ctrl+Y to delete a field. These
are the only key combinations not on your screen so you will need to
remember them. There the same as in dBASE so it's not that difficult.
Press Ctrl+W or ESC to exit.
If you have made any changes a dialog window will be presented asking
if you would like to make the structure changes permanent. Answer Yes
or No to the question. If you answer yes the old structure will be
saved to a .BAK file, the new structure will be appended with the old
structures data records if there were any. If you answer no, nothing
will be changed.
<28>
Aeolus BUILDER User Manual
FILES - GENERATE SOURCE CODE
To create Clipper source code select the "Generate Source Code" option
from the "Files" submenu.
You will be prompted "Ready to Generate Source? (Y/N)" press Y for yes
or press N for no (ESC for no will also work). If the file to be
created already exists, you will be prompted "File Exists, Overwrite?
(Y/N)" - answer yes to generate source, otherwise the source will be
created, the window will disappear when the source code generation is
completed.
[BUILDER Files/Generate Source Code - Ready Dialog]
Change Window Add Window Options █Files█ Colors Mode
║ Aeolus╔═════════════════════════╗ ║
║ Customer ║ Edit Databases USEd ║ ║
╔═════╔════════════════════════════════════════╗te Structure ║═════════════════╗
║ █Mai║ File: CRS.PR1 ║urce Code████║ ║
╚═════║ Ready to Generate Source? (Y/N) ║═════════════╝═════════════════╝
▓▓▓▓▓▓╚════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓ Press Y for Yes or N for No ▓
Since this product is very easy to use, the source created is less
what you would have written and more what I would have written. If
you can deal with modifying my code you will like and enjoy the speed
with which you can create applications with BUILDER. On the other
hand, if you are a more free spirit and just have to use your own
logic and algorithms you may not like the results. That, however you
may view it, is the trade-off of making this a very easy to use prod-
uct.
<29>
Aeolus BUILDER User Manual
COLORS
To modify the colors on the application you're building select the
"Colors" option from the BUILDER main menu. This will present the
color selection window. The left side of the color selection window
will be a menu from which you can select each color variable for modi-
fication. Use the up and down arrows and press ENTER to select the
color to change.
[BUILDER Color Modification Window]
Change Window Add Window Options Files █Colors█ Mode
║ ╔════════════════╗╔═════════════════════════════╗ ║
║ Cus║█Background█████║║╔═══════════════════════════╗║ ║
╔════════════════════════════║ Screen Header ║║║ HEADER MESSAGE ║║═╗
║ █Maintenance█ P║ Header Message ║║╚═══════════════════════════╝║ ║
╚════════════════════════════║ Wndw Normal ║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║═╝
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Message ║║▓▓▓╔════════════════╗▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Error ║║▓▓▓║ Window Normal ║▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Reverse ║║▓▓▓║ Window Message ║▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Error Box ║║▓▓▓║ Window Error ║▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Message Line ║║▓▓▓║ Window Reverse ║▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Shadow ║║▓▓▓╚════════════════╝▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║▓▓▓▓▓▓▓▓▓▓▓▓▓╔═══════════╗▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║▓▓▓▓▓▓▓▓▓▓▓▓▓║ Error Box ║▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║▓▓▓▓▓▓▓▓▓▓▓▓▓╚═══════════╝▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║ MESSAGE LINE ║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚════════════════╝╚═════════════════════════════╝▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓ Up/Down ▓ ENTER-Select ▓ ESC-Exit ▓
After pressing ENTER on a color option a small display window will be
displayed under the color menu. The display window will show the cur-
rent SET COLOR TO scheme and whether you are currently able to change
foreground or background color. Press the up and down arrow keys to
increment and decrement the color. Press the left or right arrow keys
to toggle between changing the foreground and background color. If
you are changing the foreground color press the TAB key to toggle
between a high and low intensity color. The colors you are changing
will display in the right side of the color modification window, which
is a small mock up of the application screen, as the changes are made.
Press ESC to exit color changing.
<30>
Aeolus BUILDER User Manual
[BUILDER Color Modification Window - Color Selected]
Change Window Add Window Options █Files█ Colors Mode
║ ╔════════════════╗╔═════════════════════════════╗ ║
║ Cus║█Background█████║║╔═══════════════════════════╗║ ║
╔════════════════════════════║ Screen Header ║║║ HEADER MESSAGE ║║═╗
║ █Maintenance█ P║ Header Message ║║╚═══════════════════════════╝║ ║
╚════════════════════════════║ Wndw Normal ║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║═╝
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Message ║║▓▓▓╔════════════════╗▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Error ║║▓▓▓║ Window Normal ║▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Reverse ║║▓▓▓║ Window Message ║▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Error Box ║║▓▓▓║ Window Error ║▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Message Line ║║▓▓▓║ Window Reverse ║▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Shadow ║║▓▓▓╚════════════════╝▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║╔══════════════╗║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║║ COLOR: ║║║▓▓▓▓▓▓▓▓▓▓▓▓▓╔═══════════╗▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║║ BG/N ║║║▓▓▓▓▓▓▓▓▓▓▓▓▓║ Error Box ║▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║║ ║║║▓▓▓▓▓▓▓▓▓▓▓▓▓╚═══════════╝▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║║ Foreground ║║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║╚══════════════╝║║ MESSAGE LINE ║▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚════════════════╝╚═════════════════════════════╝▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓ Up/Dwn-Chg Color ▓ Left/Right-Frgd/Bkgd ▓ TAB-Intensity Toggle ▓ ESC-Exit ▓
Press ESC to exit the "Colors" menu option. If any changes were made
a prompt will display in the display area under the color menu asking
if you want to save the changes.
<31>
Aeolus BUILDER User Manual
MODE
Select the "Mode" main menu option to set the application in one
of two modes, "Development" or "Prototype". The default mode is
"Development" and when set and you press ENTER on a non-file mainte-
nance window in the application prototype the BUILDER "Add" submenu
will be presented. However, if you set the mode to "Prototype" press-
ing ENTER on a non-file maintenance window will display a window in
the center of the screen which reads "This Option Not Installed". The
"Prototyhpe" mode is useful when showing the proposed application to a
user, in which case you wouldn't want the BUILDER menu popping up
accidentally.
To set the mode, select "Mode" from the main BUILDER menu. Press the
right or left arrow keys to toggle between "Development" and "Proto-
type", press ENTER to set the mode or ESC to abort this operation.
[BUILDER Mode Change Window]
Change Window Add Window Options Files Colors █Mode█
║ Aeolus Softwar╔════════════════════════════╗ ║
║ Customer Registra║ Set Mode to: █Development█ ║ ║
╔══════════════════════════════════════════╚════════════════════════════╝══════╗
║ █Maintenance█ Process Reports ║
╚══════════════════════════════════════════════════════════════════════════════╝
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▓ Left/Right ▓ ENTER-Set Mode ▓ ESC-Abort ▓
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Aeolus BUILDER User Manual
SUGGESTIONS
USE THE 20 BYTE COMMENT FIELD ON EVERY WINDOW YOU CREATE, THE PROC MAP
AT THE BEGINNING OF EACH GENERATED APPLICATION WILL BE MUCH (LET ME
REPEAT THAT) MUCH MORE READABLE!
When you begin an application, setup the root menu and then as soon as
possible after that create your databases. Then add all the needed
databases and indexes to the Databases USEd for the application. This
will make naming variables and creating File Maintenance and Dialog
windows easier.
Again, don't use a .PRG extension on your generated source code, you
will overwrite something you worked on by hand sooner or later.
Cut from .PR1 files and paste into .PRG files to make changes to pre-
viously generated program source.
There will still be work that you must do by hand. The BUILDER is not
designed to produce completed applications, only the time-consuming
(boring?) repetitive tasks.
How to attach a window or string of windows to a SET KEY TO... ?
Simple, create a menu option somewhere called "DUMMY" and create the
windows the SET KEY TO... will call. When the code is generated,
remove the "DUMMY" menu option and the DO {procname} in the CASE and
code it how you like by hand. Make the BUILDER prototype as complete
as possible before generating code. Show your users the prototype
using the BDEMO.EXE program and don't code anything until the design
is finalized. You will be happier, they will be happier, and the pro-
ject will be completed sooner. Big design changes after you've been
working on the code by hand for a week can set a project back a long
way. On the other hand, adding new windows is relatively easy. Try
to make screen changes in BUILDER and avoid making anything but small
screen changes in the code.
Working on the source by hand, steps:
Step one. Modify any connections first, reroute procs where you need
them to go, BUILDER can't connect things perfectly.
Step two. Modify dialog box logic to work the way you want. Dialog
boxes are great generic little routines but lack any real logic. The
second thing you should normally do to a BUILDER generated program is
adjust the logic to the dialog boxes. This can seem intimidating in a
large system, but usually consists of deleting code and/or adding IF
contructs for validations. And goes much faster than you think it
will.
Step three. The final step in a BUILDER generated application is to
add your own logic, this is typically the guts of the program. This
requires you to develop program code from scratch and in a typical
BUILDER application comprises about 10% of the program. This program-
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Aeolus BUILDER User Manual
ming is unique to the application and is typically internal logic that
doesn't require much user interaction. VALID functions can also be
included in this step.
Step four. Test, test, test. Done?
New functions and procedures should be added in a separate .PRG file.
This keeps the proc map clean and your procs/funcs are easier to find
during debugging.
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Aeolus BUILDER User Manual
APPENDIX A - How to Operate Generic File Maintenance Windows.
When you create a file maintenance window using BUILDER. Code will be
generated that operates the Generic File Maintenance routine in the
GENPROC2.PRG program library file.
When initially presented, a file maintenance window will display the
fields at the current record location. A menu centered on the top
border line of the window will be in control. Whenever the menu is the
controlling operation a help line will be displayed on the bottom of
the screen, the help line will disappear when control is elsewhere.
Select "Add", "Change", or "Delete" from the menu by moving the high-
light bar over that selection and pressing ENTER, press PgUp or PgDn
to display the previous and next records, or press ESC to exit the
file maintenance.
When a Add, Change or Delete function is selected the Key fields will
be presented in a sub-window, enter the information to locate the
desired record. If the key information is not an exact match the
record is positioned at the nearest match to the entered key informa-
tion. Leaving all the Key information blank will select the current
record.
If your file maintenance doesn't have any key fields marked, then a
"Duplicate Keys" file maintenance routine will be created. This will
function the same as the "Keyed" file maintenance except the Key
Fields sub-window will not be available.
If Add or Change are selected the cursor is positioned to Add/Change
the fields, after completion a confirmation prompt is given.
If Delete is selected a confirmation prompt is presented.
Results of confirmation prompts are posted after they are completed.
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APPENDIX B - The Generated Source Code
CODE ORGANIZATION
The source code generated will contain up to seven major sections.
These are:
I Initialization
II Menus
III Dialog Boxes
IV File Maintenance Boxes
V Memo Field Functions
VI Pick List Boxes
VII Index Checking
I. Initialization.
The initialization section of the program is located at the beginning
of the generated program and it contains ten simple program sections.
1. Program and author identification comments
2. Proc map comments
3. Some SET ... commands.
4. Open the OPTIONS.DBF database
5. Set colors and other defaults from the data in OPTIONS.DBF
6. Display desktop and screen header
7. Execute the check index proc.
8. Open system databases and indexes
9. Execute root menu loop
10. Exit program code
The initialization should be easy to decipher and the sections should
be readily identifiable. You should have no difficulty if you want to
add your own initializtion code to whats there.
II. Menus.
After the initialization code, the root and other menus will follow,
each menu will be in a separate proc called MENUnnn where nnn is equal
to the window number assigned by BUILDER. Note that the root menu
will not have a number and the proc will simply be called MENU.
Each menu proc is prefixed by a comment box which indicates what type
of proc called the menu and also includes the comment entered from
BUILDER.
The color is set, the window is displayed and the menu variable is
initialized before the loop is begun.
Inside the loop a help message is displayed on line 24, and the color
is set. All menus called directly by the root menu will contain DOs to
TOTALKEYON and TOTALKEYOFF, these procs enable left and right scrol-
ling.
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The menu prompts are displayed and the MENU TO ... command is
executed. A CASE statement follows which reacts to each menu option
that has a window attached to it. The ESC key is trapped in the CASE
to exit the menu.
outside the menu loop the window on the screen is cleared and the proc
in concluded.
Example menu program code:
******************************************************
** CALLED BY: Root Menu Selection << Maintenance >> **
** Comment: Maintenance Menu **
******************************************************
proc menu005
set colo to (wndw_clr)
winpush(05,03,08,24)
opt1=0
do whil .t.
message("▓ Up/Down, Left/Right-Move Pointer ▓ ENTER-Select"+ ;
"▓ ESC-Exit ▓",msg_ln,0,80,msg_clr)
set colo to (wndw_clr)
do totalkeyon
@ 06,04 prompt " Student Evaluation "
@ 07,04 prompt " Class Evaluation "
menu to opt1
do totalkeyoff
do case
case lastkey()=27
exit
case opt1=1
do fmnt004
case opt1=2
do fmnt008
endc
endd
winpop()
III. Dialog Boxes.
Dialog procedures are included in the source code only if at least one
dialog box is defined in the BUILDER simulation.
The dialog box procs follow the menus. Dialog box logic can take one
of two forms, depending if any GETs are entered for that dialog. If
GETs are available for the dialog box a READ command is executed,
otherwise an INKEY(0) is command in put in the DO WHILE loop.
Each dialog box begins with a comment box that indicates what type of
proc called the dialog and also includes the comment entered from
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Aeolus BUILDER User Manual
BUILDER.
The first five lines after the PROC command set up the dialog box
upper left (DR1 and DC1) and lower right (DR2 and DC2) screen coordi-
nates. This method is used to make it easy to adjust the box size and
position, all you have to do is modify the values of DR1 and DC1 to
move the box or change DR2 and DC2 to resize it.
The color is set and the SAYs for the dialog are executed.
After the SAYs the dialog variables, if any, are initialized.
Inside the DO WHILE loop, the dialog GETs, if any, are executed. It
is recommended you uncomment and modify the MESSAGE() function.
The ESC key is trapped to exit the dialog.
Dialog proc example code.
************************************************
** CALLED BY: Root Menu Selection << Setup >> **
** Comment: Setup Dialog **
************************************************
proc dlog002
private dr1,dc1,dr2,dc2
dr1=05
dc1=35
dr2=dr1+06
dc2=dc1+43
winpush(dr1,dc1,dr2,dc2)
set colo to (wndw_clr)
@ dr1+01,dc1+02 say "Class Subject:"
@ dr1+02,dc1+02 say "Report Period:"
@ dr1+03,dc1+02 say "Teacher:"
set colo to (wmsg_clr)
@ dr1+04,dc1+02 say "F2:"
@ dr1+04,dc1+09 say "F3:"
@ dr1+04,dc1+16 say "F4:"
@ dr1+04,dc1+23 say "F5:"
@ dr1+05,dc1+02 say "F6:"
@ dr1+05,dc1+09 say "F7:"
@ dr1+05,dc1+16 say "F8:"
@ dr1+05,dc1+23 say "F9:"
@ dr1+05,dc1+30 say "F10:"
set colo to (wndw_clr)
qf2k="N"
qf3k="N"
qf4k="N"
qf5k="N"
qf6k="N"
qf7k="N"
qf8k="N"
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Aeolus BUILDER User Manual
qf9k="N"
qf10k="N"
do whil .t.
*message("▓ Dialog Box Message ▓ ESC-Exit ▓",msg_ln,0,80,msg_clr)
@ dr1+01,dc1+17 get qsbjct pict "@!"
@ dr1+02,dc1+17 get qrpt_prd
@ dr1+03,dc1+11 get qtchr
@ dr1+04,dc1+06 get qf2k pict "!"
@ dr1+04,dc1+13 get qf3k pict "!"
@ dr1+04,dc1+20 get qf4k pict "!"
@ dr1+04,dc1+27 get qf5k pict "!"
@ dr1+05,dc1+06 get qf6k pict "!"
@ dr1+05,dc1+13 get qf7k pict "!"
@ dr1+05,dc1+20 get qf8k pict "!"
@ dr1+05,dc1+27 get qf9k pict "!"
@ dr1+05,dc1+35 get qf10k pict "!"
set cursor on
read
set cursor off
if lastkey()=27
exit
endi
** code a DO ... here to execute something after this
** dialog box.
endd
winpop()
IV. File Maintenance Boxes.
File maintenance procedures are included in the source code only if at
least one file maintenance box is defined to the BUILDER simulation.
File maintenance boxes each use three procedures and one function.
These are FMNTnnn, GSAYS_nnn, GGETS_nnn and the function GEDIT_nnn.
These are arranged to call the GENPROC2.PRG generic file maintenance
program, see the documentation on the GEN_MAINT proc for further
detail. Note that this is the most difficult part of the BUILDER sys-
tem to understand and will take some time. Create and study examples
using BUILDER generated code as a guide.
V. Memo Field Functions.
Memo field editting functions are included in the source code only if
at least one file maintenance field has the FORMAT CODE set to "M".
The memo field editting will be set up automatically as a VALID func-
tion called EDT_MEMO. This function takes the following parameters:
<expN1> - top row for memo box on screen
<expN2> - left column for memo box on screen
<expN3> - bottom row for memo box on screen
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Aeolus BUILDER User Manual
<expN4> - right column or memo box on screen
<expC1> - the name of the memo field memory variable to edit.
<expC2> - a short message to display on the top border of the screen
box
<expC3> - the color for the memo text
<expC4> - the color for the message on the top border
<expN5> - the maximum size of the memo in lines of text
and only handles testing the yes/no for memo editting. If this func-
tion sees the user entered a "Y" in the field, the SHOW_MEMO procedure
is called to edit the memo.
Note that <expN5> is not put in the source code automatically. If you
would like to use this feature you will need to enter the parameter
yourself.
The SHOW_MEMO procedure calls the Clipper MEMOEDIT function and uses
its feature to call a function on every keystroke. The function
called on every keystroke is MEMFUNC and it tests <expN5> (if it was
sent as a parameter) and beeps the user if they try to enter more
lines of text than <expN5>.
VI. Pick List Boxes.
A typical BUILDER picklist procedure looks like the following:
*********************************************
** CALLED BY: Dialog Window Proc: DLOG016 **
*********************************************
proc plst017
df='prmy_firm+" "+firm->firm_nam'
pop(10,30,07,40,"LINK",df,.f.,"","","DLOG018","STR(MTTR_NBR,6,0)")
This one creates a window at row 10 column 30 to row 17 column 70. It
scrolls the 'LINK' database displaying the fields PRMY_FRM and
FIRM->FIRM_NAM (second field must be from a previous SET RELATION TO).
Thes QWERTY scroll is disabled. QWERTY field blank. Uses default
reverse color. The procedure 'DLOG018' is called when the ENTER key
is pressed. Only contigious records equal to STR(MTTR_NBR,6,0) when
POP() was initially called will be viewable.
Picklists seem to be the area of BUILDER most people have difficulty
understanding. Picklists are difficult to learn, but once mastered,
very quick to setup. The BOUNDED BY and QWERTY SCROLL features seem
to cause the most problems. Take your time and study how each para-
meter works, the call to the picklist function may be only one line of
code but setup is very exacting.
VII. Index Checking.
chk_ntxs, ibar(), zap_ibar
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Aeolus BUILDER User Manual
The procedure CHK_NTXS is created to verify the existance of all
indexes (entered in Files/Edit Databases USEd), if an index exists
nothing happens, if it does not it is created. This eliminates the
need to put 'Index' or 'Reindex' menu options on application menus. I
have found the Clipper .NTX structure so solid that periodic reindex-
ing is not needed.
The IBAR() function creates a progression thermometer while the index
is being built. This function is included in all BUILDER generated
programs.
The ZAP_IBAR procedure modifies each .NTX file after its initial cre-
ation to remove the IBAR() call from the index key.
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APPENDIX C - Files Created by BUILDER
OPTIONS.DBF
FILES.BLD
WINDOWS.BLD WINDOWS1.BLX, WINDOWS2.BLX, WINDOWS3.BLX
ELEMENTS.BLD ELEMENT1.BLX, ELEMENT2.BLX, ELEMENT3.BLX
PICKLIST.BLD PICKLIST.BLX
The .BLD files are created by BUILDER.EXE in standard Clipper .DBF
format that you could USE in any xBASE system. The .BLX files are
standard Clipper .NTX format files that you could use in Clipper. The
.BLD and .BLX extension files are intended to be used only by BUILDER
and have no use to the finished application.
The file OPTIONS.DBF is the only database created automatically by
BUILDER that is used by generated applications. This file is a one
record database that contains all the defaults needed by the applica-
tion. After this file is created you can add fields of your own if
you require additional defaults, however, be sure you don't delete any
fields as this may render your application or BUILDER inoperative.
FILES.BLD - contains the list of databases and indexes your appli-
cation will use.
WINDOWS.BLD - each record defines by boundries of a window and where
in the application the window belongs.
ELEMENTS.BLD - each record contains a display element used in a win-
dow.
PICKLIST.BLD - each record contains the detail needed to create a
picklist.
The reason .BLD and .BLX is used for the BUILDER files is to make it
easier to copy the generated application when it is finished. You
need only copy the .DBFs and the .EXE(s) to give the application to
your user.
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user.
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