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- ======================================
-
- CITYGEN v1.5 FULL VERSION
- by Dale Cieslak
- dcieslak@yahoo.com
-
- ======================================
- Last update: 1/8/99 (Some changes to this file from Beta 3)
-
- Additions since Beta 3:
- + Fixed all building bugs.
- + Found wintxt file!
- + integrated it.
- + new brick textures.
- + Added splash screen, updated 'about box.'
- + Now remembers last export path!
- + Got rid of 'sun' sphere, tweaked colors a bit, etc.
-
- Thank you for downloading CityGen v1.5! And, kudos to you
- for actually reading this file. Not many people take the time
- to read 'README' files (yes, I'm quite guilty myself :) ). Anyway,
- this file will tell you how to get started and give you some basic
- instructions.
-
- I. INSTALLATION
-
- 1. Assuming you've unzipped the file already (how else could you be
- reading this?), make sure you have these THREE files:
-
- citygen.exe
- citygen.hlp
- citygen.cnt
- winsolid.inc
- wintxt.inc
- dskies.inc
- readme.txt
-
- 2. Copy the citygen.exe wherever you want.
-
- 3. Copy the citygen.hlp and citygen.cnt in the same directory as
- citygen.exe.
-
- 4. Copy the .inc files into your POV include directory (for Win 95 or NT,
- this will probably be C:\Program Files\POV-Ray for Windows\Include).
-
- That's it! Click on the Citygen icon or run citygen.exe to begin!
-
- * If it doesn't run, download DLLPAK.ZIP from my web site, and put both
- DLLs into your c:\windows\system directory.
-
- II. BASIC USE
-
- The simplest way to create a basic city using CityGen requires less
- than five mouse clicks:
-
- 1. Click the 'Generate Streets' button (fourth from the left, has a
- grid-like shape surrounded by yellow bursts).
-
- 2. Click the 'Generate Buildings' button (fifth from left, has a
- skyline with yellow lines above it).
-
- 3. Click the 'Export to POV' button (third from left, has a black
- and white checkerboard with a red arrow on it).
-
- 4. Choose directory to export file to (your POV directory is
- recommended), type the file name, and hit 'Save'.
-
- 5. Wait while the file is exported. When finished, you can go
- to POV, load and render your city.
-
- That's all there is to it!
-
- Repeatedly clicking the 'Generate Streets' button will give you
- different street layouts. You can click it until you get a layout
- that pleases you. Once you've decided on the layout, click the
- 'Generate Buildings' button until the buildings suit you.
-
- III. MORE OPTIONS
-
- Yeah, that's all well and good, but you want more control over your
- city than that, don't you? Fortunately, there IS more you can do
- to make more interesting cities.
-
- IIIa. EDITING THE STREET LAYOUT
-
- Clicking the 'Edit Streets' button (third from right, the only button
- with a yellow arrow on it) opens the Street Layout Dialog. You should
- see a bird's-eye view of your city. The green square indicates the
- center of the city, the light blue square shows the current selection,
- and the red square indicates the whole extent of the city (see diagram
- below):
-
-
- |--------------------------------|
- | |
- | |<---- Whole City Size
- | |
- | |
- | |-------------| |
- | | |<-------------- City Center Size
- | | | |
- | | | |
- | | []<-------------------- Current Selection
- | | | |
- | | | |
- | | | |
- | |-------------| |
- | |
- | |
- | |
- | |
- | |
- |--------------------------------|
-
-
- The city center will always be completely filled with buildings and/or
- streets. The extent of the city determines the maximum length of the
- outlying streets and buildings. In other words, the cities tend to
- be cross-shaped. You can resize the whole city and resize and move
- the city center. Experiment to get different city shapes and sizes.
- You can hit the 'Generate Streets' button on the dialog or the toolbar
- to see the effect of your changes.
-
- You may also edit grid squares by hand if you wish. Simply click on the
- building/street/empty cell you wish to edit. The information shows
- the current attributes for that cell. To change from a street to a building
- or vice versa, simply click the appropriate button. To reset a building's
- height, change the height and click 'Set Height.'
-
- You may close the dialog when finished or leave it open, though it is
- kind of big. I suggest closing it unless you have a huge monitor or
- very high resolution.
-
- IIIb. EDITING THE CITY PROFILE
-
- If you'd like your city to have more skyscrapers, or barely any tall
- buildings at all, you need to adjust the City Profiles. Click on the
- 'Edit Profiles' button (fourth from the right) to open this dialog.
- Basically, the sliders represent the profile of your city from two
- sides. Randomness will make your buildings not adhere exactly to
- these, but generally, they will. Moving the sliders upward will
- tend to make taller buildings in that area, and conversely, moving
- a slider down will make shorter buildings in an area. Experiment
- to find city shapes you like.
-
- NOTE: if you move the city center in the Street Layout dialog, it
- does NOT affect the Profiles at all. You have to adjust the profiles
- to fit your new city center, if that's where you want your tallest
- buildings to be. Rotating the view to SE will make this easiest to
- do. Fortunately, I have added buttons (they look like '<<' and '>>')
- to let you shift the profiles left and right.
-
- To reset the profiles to their default values, hit the appropriate
- buttons.
-
- IV. EXPORTING A CITY
-
- To export the city to POV, simply click the Export To POV button or
- select it under the File menu. You can select the time of day using
- the slider provided. Type a filename and click the 'Save' button. Note
- that this isn't the same as Saving a city, I am just having trouble
- making that button say 'Export' right now.
-
- V. OTHER IMPORTANT INFO
-
- 1. Saving a city is different from Exporting a city!!! Imagine it
- this way: A saved city is like a saved document. You can re-load
- it and edit it, then save it again, etc. An exported city is like
- a printout. You can't reload it or edit it in CityGen.
-
- 1a. Saving a city also saves the position of the center, city size,
- and profiles. So, if you like a particular layout & profiles, save
- the city, so when you want the same type, just re-load it and hit
- the generate buttons to get similarly-styled cities.
-
- 2. If you export the same city multiple times, you'll get different-
- looking cities each time! The particular buildings aren't chosen
- until export time. So, if you like a particular city in CityGen,
- but don't like the way it renders, re-export it until you get one
- that creates pleasing renders.
-
- 3. You can view the city from different angles by rotating the view.
- But you'd probably figure that out on your own quite quickly.
-
- 4. All of the commands mentioned in here can also be accomplished
- through the menus. Some people just aren't toolbar types.
-
- 5. Cities are now centered around the origin, whereas before, they
- were positioned so one corner was at (0,0, 0). If you were to #declare
- the city as one big union, you could place it at the origin and it would
- look exactly the same, provided you didn't translate, scale, rotate, etc.
- (Hint: if you WANT to do any of these things, #declare-ing it as one big
- object would be an easy way to accomplish this.)
-
- VI. CONCLUSION
-
- I hope you like this beta, and will look forward to the actual
- release of CityGen. Please, please, PLEASE e-mail me with any
- comments, suggestions, or bugs you find. My e-mail address is
-
- dcieslak@yahoo.com
-
- and my web page is
-
- http://members.tripod.com/~DCieslak
-
- Please visit to keep updated. I am also starting a mailing list, so
- if you want to be included, let me know. And hey, if this thing ever
- takes off, maybe I'll make a User Gallery. :)
-
-