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endgame.des
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1989-08-24
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4KB
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146 lines
# SCCS Id: @(#)endgame.des 3.0 89/07/02
# Copyright (c) 1989 by Jean-Christophe Collet
# NetHack may be freely redistributed. See license for details.
#
# This is the ENDGAME level
# It's made of 3 shrines and a fighting area
# Players are supposed to sacrifice the Amulet of Yendor on the appropriate
# shrine. But to get to the shrines, they must cross the fighting area...
# First shrine
MAZE:"endgame"
GEOMETRY:left,top
MAP
}}}}}}
}}..}}
}}....
}}..}}
}}}}}}
ENDMAP
ALTAR:(02,02),align[0],shrine
MAZEWALK:(05,02),east
# Second Shrine
GEOMETRY:left,center
MAP
}}}}}}
}}..}}
}}....
}}..}}
}}}}}}
ENDMAP
ALTAR:(02,02),align[1],shrine
MAZEWALK:(05,02),east
# Third Shrine
GEOMETRY:left,bottom
MAP
}}}}}}
}}..}}
}}....
}}..}}
}}}}}}
ENDMAP
ALTAR:(02,02),align[2],shrine
MAZEWALK:(05,02),east
# Note that the shrine alignments are random...
# The fighting area : 7 rooms.
# Each room contains a specific class of monsters.
# Maybe this a little bit too hard (We have to test it in real game)
GEOMETRY:center,center
MAP
.-----------------------------.
.|........S.........|........S.
.|........|.........|........|.
.|........|.........|........|.
.|........|.........|........|.
.-S--------.........-S--------.
.|........|.........|........|.
.|........|.........|........|.
.|........|}}}}.}}}}|........|.
.|........|.........|........|.
.|........|.........|........|.
.--------S-.........--------S-.
.|........|.........|........|.
.|........|.........|........|.
.|........|.........|........|.
.S........|.........S........|.
.-----------------------------.
ENDMAP
MAZEWALK:(30,08),east
MAZEWALK:(00,08),west
# Non diggable walls
NON_DIGGABLE:(00,00,30,16)
# Doors
DOOR:closed,(10,01)
DOOR:closed,(29,01)
DOOR:locked,(02,05)
DOOR:locked,(21,05)
DOOR:locked,(09,11)
DOOR:closed,(28,11)
DOOR:locked,(01,15)
DOOR:locked,(20,15)
# Rooms
REGION:(02,01,09,04),lit,"ordinary"
REGION:(21,01,28,04),lit,"ordinary"
REGION:(02,06,09,10),lit,"ordinary"
REGION:(21,06,28,10),lit,"ordinary"
REGION:(02,12,09,15),lit,"ordinary"
REGION:(21,12,28,15),lit,"ordinary"
REGION:(11,01,19,15),unlit,"ordinary"
# Rust monsters in the first room
MONSTER:'R',random,(22,01)
MONSTER:'R',random,(27,01)
MONSTER:'R',random,(24,03)
MONSTER:'R',random,(22,04)
MONSTER:'R',random,(27,04)
# Liches in the second one
MONSTER:'l',random,(22,06)
MONSTER:'l',random,(27,06)
MONSTER:'l',random,(22,08)
MONSTER:'l',random,(27,08)
MONSTER:'l',random,(22,10)
MONSTER:'l',random,(27,10)
# Nagas in the 3rd one
MONSTER:'n',random,(22,12)
MONSTER:'n',random,(27,12)
MONSTER:'n',random,(24,14)
MONSTER:'n',random,(22,15)
MONSTER:'n',random,(27,15)
# Dragons in the central one
MONSTER:'D',random,(12,02)
MONSTER:'D',random,(18,02)
MONSTER:'D',random,(13,03)
MONSTER:'D',random,(17,04)
MONSTER:'D',random,(13,06)
MONSTER:'D',random,(17,06)
MONSTER:'D',random,(12,07)
MONSTER:'D',random,(18,07)
# with krakens in the trenches
MONSTER:';',"kraken",(12,08)
MONSTER:';',"kraken",(14,08)
MONSTER:';',"kraken",(16,08)
MONSTER:';',"kraken",(18,08)
# Giants in the 5th one
MONSTER:'H',random,(03,01)
MONSTER:'H',random,(07,01)
MONSTER:'H',random,(05,03)
MONSTER:'H',random,(03,04)
MONSTER:'H',random,(07,04)
# Ogres in the 6th one
MONSTER:'O',random,(03,06)
MONSTER:'O',random,(07,06)
MONSTER:'O',random,(03,08)
MONSTER:'O',random,(07,08)
MONSTER:'O',random,(03,10)
MONSTER:'O',random,(07,10)
# Trolls in the last one
MONSTER:'T',random,(03,12)
MONSTER:'T',random,(07,12)
MONSTER:'T',random,(05,14)
MONSTER:'T',random,(03,15)
MONSTER:'T',random,(07,15)