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- ╒═════════════════════════════════╕
- │ S P A C E A D V E N T U R E │
- │ Version 2.01 Release 2 │
- ╘═════════════════════════════════╛
-
- (C) Copyright 1987,1988 of FireBall Software Ltd.
- Programming, sound and graphics by Robert Schmidt
- Based on the original program for the BBC Micro by Andrew & Roger Thomas
-
- INTRODUCTION :
- ~~~~~~~~~~~~~~~~
- In the year 4328 after the fifth galactic war, scientists all over the planet
- Zarn discovered an enormous space ship drifting seemingless without intelligent
- control, outside Zarn's gravity. The III (Intergalactic Investigation
- Institute) decided to send you in one of their scout ships towards the huge
- aircraft.
-
- As your scout ship fastens itself to the craft and opens a passageway between
- the ships, your Life Scanner blinks wildly and says that the craft is far from
- empty. It is not populated by normal life forms, but by androids, an even more
- dangerous version of the Destruction robot-series! Even in your hot, airtight
- space suit, you can't help feeling the ice cold fear flow slowly down your
- back.
-
- HOW TO REACH THE GOAL :
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- You also realize that if somebody is going to do something to save the world
- Zarn from total destruction, YOU have got to do it NOW!
-
- The scanner tells you some other valuable information : All the energy used
- by the enormous ship is kept by four crystals, all locked away in separate
- rooms. When (or if) you manage to get all the four crystals back to your scout
- ship, the alien craft will, caused by the sudden loss of energy, self-destruct
- in an enormous explosion, for never to be seen again!
-
- To open one of those rooms, you'll need the correct electronic key.
-
- POWER PACKS :
- ~~~~~~~~~~~~~~~
- Scattered about in the alien craft are some very powerful packs of pure energy.
- You are able to pick up and use these power packs, but you may only carry four
- at a time. Use them on either the life support, the phaser or the blaster.
- The life support is necessary to maintain life outside Zarn's atmosphere. If it
- goes empty, you are dead.
-
- The phaser and blaster are your two weapons. The blaster causes more damage to
- the androids, but also consumes more power than the phaser. If both of your
- weapons goes empty and there are no power packs available, you won't have the
- slightest chance to survive the next android attack, and die.
-
- THE MAP :
- ~~~~~~~~~~~
- The map of the ship is shown to the left under the main screen. It shows at all
- times a map of the current level of the ship, and your position inside it.
- Your own scout ship fastened itself to the ship at level two, as you can see
- of the map. The two rooms marked by small 'T's at each level are teleport
- rooms. Please note that objects like keys, crystals, power packs and robots are
- NOT shown on the map.
-
- Your position is shown as a room turned white. On the map you can also see the
- one-door rooms, which, if they are locked, are likely to contain one of the
- four crystals.
-
- TELEPORT ROOMS :
- ~~~~~~~~~~~~~~~~~~
- The only means to travel between the three levels of the ship is to enter one
- of the two teleport rooms available at each level (Marked by small 'T's on the
- map). You will be prompted to press a key 1-3 for the level of your wish.
- If you press the number of the CURRENT level, you will be teleported to the
- other teleport room at the same level.
-
- USE OF THE KEYBOARD :
- ~~~~~~~~~~~~~~~~~~~~~~~
- Guide yourself around using the eight cursor direction keys : first key hit
- will move the man in that direction, the second hit (at the same key) will stop
- the man.
-
- The following keys are also used during the game :
-
- SPACE BAR - fire current weapon
- ESC - cancel current game
-
- F1 - Charge life support
-
- F3 - Charge the phaser F4 - Select phaser as weapon
-
- F5 - Charge the blaster F6 - Select blaster as weapon
-
- Shift+F7/F7 - Decrease/Increase speed F8 - Toggle noise and sound on/off
-
- F9 - Select palette colours F10 - Select background colour
-
- Please note that the speed is initiated as maximum at start-up, but as AT
- owners will find the game impossible to play at this speed, decreasing it will
- be found very useful !
-
- The choises made by F8, F9 & F10 will affect the other parts of the game too,
- i.e. the title screen, the menu and the hi-score list.
-
- FILES ON THE DISTRIBUTION DISKETTE :
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The following files are included on the distribution diskette :
-
- SPADV .EXE - Version 2.01 of SPACE ADVENTURE
- HISC .DAT - Hi-scores list
- SHIP .DAT - The ship data, loaded for each game
- ICONS .DAT - The graphics icons used in game, loaded once
- TITLE .DAT - The title screens, loaded at start-up only
-
- INSTR .EXE - To read this documentation
- SPADV .DOC - This file
-
- If SPADV can't find SHIP, ICONS or TITLE.DAT the program will return you to
- DOS with an error message. The same happens if INSTR can't find this
- documentation file. If HISC.DAT is not present, SPADV will generate a new
- hi-scores list at startup.
-
- In case any of the important files are missing, contact the person you got your
- copy from for an update. If that doesn't help, send $20 and a diskette to the
- address at the end of these instructions for the latest version of the game.
-
- OTHER SOFTWARE FROM FIREBALL :
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - The Hunchback game ought to be a well known to owners of Commodore and BBC
- computers, and now the ultimate version of this popular game is available
- for your IBM compatible PC. The scene is simple: The beautiful princess
- Esmeralda is held captured in a tower of the Notre Dame Cathedral.
- You play the role of Quasimodo, easy reckognized on his hunchback, as he
- attempts the rescue.
- But who said life was easy? The guards are doing their best to prevent
- you from reaching your goal, by firing arrows and cannon-balls, and by
- stabbing you with spears. Throw yourself over the gaping pit with the rope
- and ring the bell to move on to the next wall. You sure will take the
- challenge, but will you manage to save your beloved? Order this
- ShareWare product from FireBall today! (20 dollars)
-
- - Ever heard of Mandelbrot Sets? If you have, you'll probably know that the
- Mandelbrot Sets are generated by a fractal function which enables you to
- explore an infinite wealth of fascinating landscapes and shapes, in color!
- The Mandelbrot Set Explorer is now available as ShareWare, or order it
- directly from FireBall Software by sending $30 to the address below.
- Package includes some demonstration sets, and full instructions.
-
- COPYRIGHT NOTICE :
- ~~~~~~~~~~~~~~~~~~~~
- As this game is distributed under the ShareWare concept, you may give a copy
- of it to your friends. But please note : NO FEE OR PROFIT SHOULD BE MADE WHEN
- DISTRIBUTING THIS PROGRAM TO OTHERS. Diskettes containing this software should
- be sold at the price of the diskette ONLY. You are not permitted to demand
- anything, NOT EVEN A PROGRAM OR A SIMPLE SERVICE IN CHANGE for this software.
- If anything is to be paid for this program, it is going to be to us.
-
- If you find yourself playing and enjoying this game often, you are entitled to
- send a contribution of, say 20 dollars (Very cheap for a game of this quality).
- This will encourage us to make improvements on this game, or even produce some
- new software. We also welcome ideas for new programs and games. Please make
- cheques payable to, or send letters to the following address :
-
- FireBall Software
- c/o Robert Schmidt
- Ole Nordgaardsvei 44
- 7049 Trondheim
- NORWAY
-
- 'Space Adventure', 'Hunchback', 'The Mandelbrot Set Explorer' and 'FireBall'
- are registered trademarks of FireBall Software Ltd.