═══ 1. Help for Game ═══ Use Game to start a new game or enable the computer to play a game. ═══ 1.1. Help for New (Deal) ═══ Use New (Deal) to begin a new game. ═══ 1.2. Help for Auto Play ═══ Use Auto play to have the computer play automatically. This demonstrates how to play the game. Select Auto play again to end automatic play. A check mark appears next to your selection. ═══ 2. Help for Moves ═══ Use Moves to reverse your last move, redo your last reversed action, cheat, or have the computer finish the game. ═══ 2.1. Help for Take Back ═══ Use Take back to cancel your last play. You can redo reversed actions by selecting Moves then Replay. ═══ 2.2. Help for Replay ═══ Use Replay to redo your last reversed action. ═══ 2.3. Help for Cheat ═══ Use Cheat to make an illegal move on the columns only. A special cheat cursor signifies that you can make an illegal move. For example, you can place a red queen on a red 3. ═══ 2.4. Help for Auto Finish ═══ Use Auto finish to enable the computer to complete the game after all cards are face-up. ═══ 3. Help for Options ═══ Use Options to select game colors, card design, and game variation. ═══ 3.1. Help for Colors ═══ Use Colors to select one of four predefined background colors: Spring Light green. Summer Dark green. Autumn Red. Winter Gray. You can customize the background colors by selecting Edit. Save the color settings by selecting Options then Save options. ═══ 3.2. Help for Sound ═══ Use Sound to turn warning beeps on or off. A check mark appears next to your selection. ═══ 3.3. Help for Score ═══ Use Score to show, hide, or reset the score. On Turns the score display on. Off Turns the score display off. Reset Resets the score to its initial value. The score is kept as follows: o You start with 500 points. o The ante for a game is 52 points. o Each card moved to the foundation (ace stacks) scores 5 points. o Each flip of the deck costs you 25 points. o Each card is taken from the foundation (ace stacks) and played back in the columns, 5 points are lost. A check mark appears next to your selection. ═══ 3.4. Help for Time ═══ Use Time to show the time elapsed since the start of the game. A check mark appears next to your selection. ═══ 3.5. Help for Drag Cards ═══ Use Drag cards to specify how the cards are to look when you drag them. If Drag cards is selected (a check mark is present), you see the actual card being dragged. When the check mark is not present, the pointer changes to the shape of a small card. ═══ 3.6. Help for Variations ═══ Use Variations to specify the rules for the game. Draw 3, turn none Draw three cards at a time, once through the deck. Draw 3, turn 3 Draw three cards at a time, three times through the deck. Draw 3, turn unlimited Draw three cards at a time, unlimited times through the deck. Draw 1, turn unlimited Draw one card at a time, unlimited times through the deck. ═══ 3.7. Help for Animation ═══ Use Animation to specify how fast you want the card to move. ═══ 3.8. Help for Card Back ═══ Use Card back to select one of nine images for the backs of the cards. ═══ 3.9. Help for Save Options ═══ Use Save options to save your selected choices on the Options menu as initial settings. Use Load options to restore the last saved options. ═══ 3.10. Help for Load Options ═══ Use Load options to restore the last saved options. ═══ Help for Color Customization ═══ Use the Color customization window to personalize game colors. The selection list contains items that you can customize by color. To change an items color: 1. Select an item from the selection list. The selected item is shown in the display area. 2. Use the slider arms to change the color. The changes are shown in the display area. 3. Select OK. Related Information: o Selection list o R, G, and B slider arms o dR, dG, and dB Incremental Components o OK o Cancel o Defaults ═══ Help for Selection List ═══ Select an item in the selection list you want to modify. Use the R, G, and B slider arms to change red, green, and blue shades respectively. ═══ Help for R, G, and B Slider Arms ═══ Each color has a red, green, and blue component. Each component has 255 shades. You can vary the shades between 0 and 255 with the slider arm. ═══ Help for dR, dG, and dB Incremental Components ═══ The colors for the columns and stacks can be incrementally set in a color range. When the increment is zero, all the columns and stacks have the same color. ═══ Help for OK ═══ Select OK to apply the color shades to the current game. Save the color settings by selecting Option then Save options. ═══ Help for Cancel ═══ Select Cancel to cancel all changes made to the Color Customization window; preselected choices are displayed. ═══ Help for Defaults ═══ Select Defaults to reset all colors to the initial system settings. ═══ 4. Help for Settings Notebook ═══ Use Settings to invoke the Settings notebook, where you will be able to set many of the game's global parameters. ═══ 5. Help for Options Page ═══ The Options Page of the Settings Notebook lets you customize your game window, by allowing you to turn on or off various settings, like the Menu Bar, and whether to display the game time and score. The card animation can also be disabled from this screen, but if it is enabled, the speed of the animation can be controlled with the slider bar. ═══ 6. Help for Sounds Page ═══ The sound page lets you associate your own WAV files with game events. To customize your sounds, select the event from the list of game events, and then enter the name of the WAV file to be played for that event in the entry field at the bottom of the page. You can select the down-arrow button to see a list of available WAV files, and can select one of them, without having to type in the filenames. ═══ 7. Help for Colors Page ═══ The Colors Settings page can be used to change the colors of the various items used throughout the game, such as the card face color, card back color, and the colors of the talons and wastepiles. ═══ 8. Help for Card Backs Page ═══ The Card Backs Page can be used to assign a custom bitmap image to be used for the backs of the cards. There are 9 default images available, but you can specify your own image by giving the filename of the BMP file that contains your image. ═══ 9. Help for Background Page ═══ The Background Page can be used to change the bitmap image in the background of the game window. The bitmap can either be stretched to fill the entire window, or it can be tiled to fill the window. ═══ 10. Help for Card Faces Page ═══ The Card Faces Page allows you to develop and use alternate decks of cards. Custom card decks are available from outside sources, and instructions for building a DLL with your custom images can be obtained from IBM. ═══ 11. Help for Klondike Solitaire ═══ Use Klondike Solitaire to play a popular card game for one person. Related Information: o Object of the game o Playing the game o Rules of the game o Helpful hints ═══ 11.1. Object of the Game ═══ The object of Klondike Solitaire is to find the aces and build on them in suit and in ascending order. Cards are played on the seven columns dealt across the board or the stacks that are built on the aces. The game is over when the stacks are complete (ace through king) or no further plays can be made. ═══ 11.2. Playing the Game ═══ When you start a game, the cards are dealt across the board and arranged in seven columns. To play, move cards to the columns so they are arranged in descending sequence and in alternate colors; for example, a black 9 on a red 10. Use the mouse to select the cards you want to move, depress one of the mouse buttons, then drag the cards to their new location and release the mouse button. When an ace appears, move it to its corresponding stack to the right, and begin to build the stack with cards of the same suit in ascending order. Whenever a move leaves an empty space, only a king (and its accompanying row) can be moved to the empty space. An upturned row can be moved to another column, as long as the bottom card of the column being moved is in the correct descending sequence and alternate color with the card to which it is moved. When an upturned column has been moved and leaves a card face-down, turn the card over and continue playing. When all possible moves have been made from the original columns, turn the top three cards on the remainder of the deck. (The number of cards you turn depends on what variation of the game you have selected to play.) If possible, play the top card on one of the columns or stacks. If the top card can be played, subsequent cards can also be played. Continue to build on the columns or stacks until no more plays are possible. Then turn the next three cards and play them in the same way. The game is finished when all stacks contain ace through king in ascending order, or when you have been through the deck as many times as allowed and no further plays are possible. ═══ 11.3. Rules of the Game ═══ o Play cards on the seven columns in descending order and alternating colors. o Build on the aces in ascending order and the same suit. o Fill empty spaces with kings only. o A card can be moved to the foundation (ace stacks) by depressing a mouse button twice. ═══ 11.4. Helpful Hints ═══ o Play all cards whenever possible before turning the next three cards (depending on the variation) from the deck. o Turn up face-down cards whenever possible. ═══ Help for OK ═══ Select OK after reading Product Information to return to Klondike Solitaire. ═══ 12. Demonstration ═══ To see a demonstration of Klondike: 1. Select Game. 2. Select Auto play ═══ 13. Keys Help for Klondike Solitaire ═══ The control keys used for Klondike Solitaire are as follows:  ,  Move the focus to the next pile.  ,  Move the focus to the next possible card in the pile. Enter, Spacebar Use these keys to select and move cards: o If no cards are selected, the card having the focus (and all cards above that card) gets selected. If the card having the focus is turned face down, it is turned face up but not selected. o If there are cards selected and the focus is other than the selected cards, the selected cards are moved to the pile having focus (provided it is a legal move). o If there are already cards selected and the focus is on the selected cards, they get deselected. Tab Move the focus to the next pile. M Move the selected card, or card with the focus to the ace stack (foundation). T Turn over the next card in the deck. ESC Deselect all selected cards. Ctrl+N Deal a new game. Ctrl+P Have the computer automatically play a game. Ctrl+B Reverse your last move. Ctrl+R Redo your last reversed move. Ctrl+C Make an illegal move. Ctrl+S Have the computer automatically finish a game after all the cards are face-up. F3 Exit the game. For more information on keys, select Key Assignments below. Related Information: Key Assignments ═══ IBM Trademarks ═══ The following terms, denoted by an asterisk (*) in this information, are trademarks of the IBM Corporation in the United States and/or other countries: IBM IBM PC/XT IBM Personal Computer AT IBM Personal Computer XT Operating System/2 OS/2 Personal System/2 Presentation Manager PS/2 SAA Systems Application Architecture ═══ ═══ A symbol that shows that a choice is currently active.