~Grand Monster Slam A few hints and tips - By Simon Burrows `After going back to this classic game a week ago, I thought some `tips might be in order for those of you out there who may still `be playing it, and still having problems with it. ~`Scoring Tips `ž When you are playing 'Revenge of the Beloms' during a real ` game, you will know that you can get 50 bonus points for each ` Belom you punch over the number requested by the king (10 ` for round one, 20 for round two etc.). However, by punching ` exactly the number of Beloms that the king asks, you will ` automatically get a straight 5000 point bonus. If my maths ` serves me, the only way you can get a better bonus than this ` is to punch at least 101 Beloms MORE than the king asks, which ` is a very tall order indeed, and will take a lot longer, too! `ž If you are only interested in getting a high score and do not ` want to win the competition necessarily, then why not keep ` losing on the 'Foulten Feeding' competition you reach after ` winning each league? That way, you get to go back and redo ` the league, whilst keeping all the points you won during it. ` By doing this several times, you will get all the points from ` the league several time over without actually progressing ` anywhere, and thus, not getting onto any more difficult parts ` of the game. I would have thought that the best league to do ` this in would be the third simply because it's so easy to win ` it that you should have no worries about not qualifying for ` the 'Foulten Feeding'. ~`"Revenge of the Beloms" Tip `ž Although both the 'up' and 'down' keys will work in both ` situations, get into the habit of, when facing TOWARDS the ` Belom you are next going to punch, using the 'up' key to punch ` it, and when facing AWAY, using the 'down' key. This gives ` your character a longer reach towards the Belom so he will be ` able to punch the Below away quicker. Although this isn't ` important in the early stages when the Beloms come at you very ` slowly, when it gets frantic after about 50-60 sucessful ` punches you will be grateful for the small amount of extra ` time this practice will give you. ~`"Foulten Feeding" Tip `ž Once you can feed the first Foulten the others become easier ` because you can remember the amount of time your finger spent ` on the fire button to get the Belom in, and then just lengthen ` this a tiny amount for each Foulten thereafter. To make sure ` you get this right, practice the next kick twice between the ` time you kick Belom 1 and the time your character reaches the ` kicking position for Belom 2. When you are happy with this, ` try the kick for real. If you sucessfully feed the Foulten, ` keep using this practice method between each Foulten. If you ` miss any, practice the next kick with appropriate adjustments. "Main Tournament" Tips `ž Assuming that there is a 1 in 3 chance of your opponent ` kicking a penalty to the left, the right and the centre during ` a penalty, always stay in the middle of the pitch when ` attempting to save a penalty in the 2nd and 1st leagues (those ` with the fence in). Although this won't make you save any ` more penalties than if you were to anticipate your opponent's ` kick randomly, it does mean that after each penalty your ` character will be ready to carry on the match in the middle of ` the pitch. This is, as I'm sure you know, the best place to ` be for quickly returning all the balls, as, from there, ` you'll be able to kick the balls back along the ground quickly ` and easily. ` Conversely, when you are taking the penalty, always shoot to ` either the right or the left of your oppomnent so that they ` must go to one side to save it. If they do this, they won't ` be left in central position, so they will either have to move ` into it, or spend longer chipping the balls over the fence. ` If they don't do this, they won't save the penalty and you ` will gain an advantage that way instead. `ž If your opponent has cleared all the Beloms from one side of ` the pitch, and is currently clearing those from the other ` side, forget about knocking him over for a minute, and kick ` one ball to the area he has cleared. That way, he will have ` to go all the way back over there again to return that Belom. ` This will stop him from winning easily and give you a chance ` to nab him while he runs across! The only case where this ` isn't true is when playing 'Narfuk' (I think that's his ` name), as he can return the Belom's without having to stand ` in front of them so won't have to run over the other side of ` the screen anyway. ` ĶĶĶĶĶĶĶĶĶĶĶĶĶ ~`By Simon Burrows ` ĶĶĶĶĶĶĶĶĶĶĶĶĶ `ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ~` THIS DOCUMENT: COPYRIGHT (c) 1995 EUROWAVE LEISURE Ltd. ~` COURTESY OF SIMON BURROWS `ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ