~Return To Zork Reviewed By Martin Keen As R is the 18th letter of the alphabet this article probably appeared fairly near the bottom of the reviews section. Therefore chances are you've already read quite a few reviews. I'm willing to bet that you may be getting a little tired of the usual reviewing technique by now of descibing a game in long narative passages and would like to see details about a title portrayed in a different literate way. Well if you don't you might as well stop reading now 'cos I'm going to do it anyway. The following article is in the form of a conversation between Bill and his mate Ben who've met down the pub on a Friday night: BILL - Alright there mate, what ya having? BEN - Me usual of course. BILL - [to bartender] A pint of Fosters, and a Red Hot Banana Vodka with a hint of tangerine for me mate Ben please BEN - Cheers mate. Lets go sit over there. That chick with the big jubblies can't keep her eyes off me... BILL - Hey Ben, did I tell you about that smart new PC game I bought yesterday down the car boot sale? Its called Return To Zork. The bloke sold it to me for a fiver. Brand new he said. Its not bad either. BEN - ...Maybe I should go over there and buy her a drink. She looks pretty desperate. BILL - Ahem! BEN - Oh. Yeah. Sorry mate. Return To Zork you say? Funny that, I had a game on me old Speccy called Zork. Its was a dodgy adventure game I think. No graphics, only words. BILL - Yeah, thats right. This is the sequel. BEN - Never liked it much. All that reading does me head in. BILL - Well that doesn't matter because this game is full of graphics and speech. Its really a text adventure with graphics. BEN - So doesn't that make it a graphic adventure? BILL - Not really. I've played RTZ for quite a while now and its if theres a text adventure dying to get out of the multimedia thrills. And the user interface is overly complex too. I feel Infocom are relying too much on their old roots and have yet to fully grasp what makes a proper graphic adventure. There really is no need for more than a couple of actions like look and use which need to be implemented in todays user friendly games. I hope Infocom can correct these errors by learning from their mistakes when they make the sequel - Zork Nemesis which is due out in the autumn. BEN - ? BILL - You could at least look at me when I'm talking to you. BEN - They really ARE big jubblies. And she really DOES look desperate. I'll just have a sip of me drink for a bit of Dutch courage [gulp, gulp]. [BANG!] BILL - Err, Ben. Are you alright down there Ben? I think you're only supposed to *sip* Vodka mate. BEN - Mrrnnpphh BILL - Every bloody Friday night you do this to me. Can't take your Vodka so end up under the table. And I haven't even had the chance to tell you about the dull Zork storyline or the silly puzzles. And I didn't get to tell you that despite dodgy gameplay this title kept me enthralled for hours with all the characters to met and locations to visit although ultimately the fun is shortlived and you'll tire of it way before you complete it. Not that you care. Too busy being sick on my shoes aren't you? Me misses is getting fed up with cleaning them. BEN - Rdddddgggtt BILL - Mind you that bird does have pretty sizeable jubblies doesn't she? I think I'll go over and impress her with my knowledge of the Wing Commander series. Girls just can't resist me when I tell 'em I know the maximum velocity of the Thunderbolt Seven.