~Guilty Animated Adventure by PSYGNOSIS ~Starting Tips by Lu Richardson. Tips to get you started ----------------------- The game can be played, differently, with the female or the male character. The following tips refer to the male character. See further down for the female one, but we aware that the whole thing makes more sense if you play the male character first. Please note that spotting items is the main difficulty in this game. Sweep the Examine cursor SLOWLY all over each screenful. I have no doubt I have missed something important, otherwise I wouldn't have got stuck. Which I am. However, I hope these starting tips will help you on your way. Oh, yes. Don't discard any items - the program does not always tell you which ones have no further use. It all helps to confuse thoroughly and make the game last. Jack: IN THE SHIP Watch the intro, choose Ladd, watch. In the cell, use the switch to the right of the door three times till it breaks. When the droid comes in, speak to him and ask him to mend it. This puts the droid in the cell and you out. Get the food pellet and the funnel to the left of the cells. Exit top left, go in the first door, get the coathanger and look around. Out, left. Have a peek. Back to the cells, exit bottom left. Move to the reactor, pick up the fire extinguisher and use it on the thermostatic shield. Talk to the droid. Exit right. Take the other door and go all the way to the left. Take the cuddly toy and the card to the left. You can talk to the computer, if you like. Make your way to the reactor and look at the open panel. Get what's in it. Go to the room with the Airlock and use the card on the control panel. Put the hyperdrive in the airlock, watch. THE FIRST PLANET When all the talking is over, go to the reactor and get the empty gas canister from the holder. Go to the airlock room and use the lift to go down. Again, wait till the conversation is over. Get the fuel can, use the food pellet, use the resulting wad on the fuel can, use the funnel on the can. Examine the snowplow, use the panel on it and get the screwdriver. Go right, go through the arch and get the air pipe to the right of the door. Go through the first archway, get the key hanging to the right of the door. Use the screwdriver on the missile, then put the Use icon on the missile, get the warhead. Go out and go through the next door, down the lift, to the right. Put the warhead on the rockslide and use it. Watch. Right again, and right through the new archway. Examine the drilling rig. Go back to the snowplow, use the air tube in the fuel pipe, then use the fuel can on it. Go to the drilling rig, use the can on the refuelling tank, put the key in the keyhole and the canister in the outlet. Back to the ship, replace the gas canister. Find the Ysanne and speak to her. THE SECOND PLANET Go down the lift as before. Watch. Look at scooter. Pick up the spanner at the foot of the stairs (hard to spot). Go right. Talk to the colonel. Get the guyrope from the latrine. Go back to the scooter. If you use the coathanger you get a wire - use that on the scooter (if Ysanne is present you won't be able to, you have to wait till she's gone). Use scooter. Use rope on grille, then on the scooter. Use the spanner on the grille and then use the scooter. Go in, get the gyroscope. Try to find Ysanne. You won't. Go back to the doorway you've just busted open and go around to the right. Go to the tank. Watch. Find the command box to the left of the door (the top cylinder) and use it. Watch. Go right and attempt to use the beacon. Watch. Back at the ship, use the gyroscope in the navigation core. Join Ysanne in the Control room. THE THIRD PLANET Watch. When alone, try to leave through the lift and you won't be able to. Speak to the computer and suggest the girl might be in danger. The computer will let you out. Go down the lift and you'll find yourself at the reception. Talk to the hostess. Talk to the man with the bright shirt. Follow him through the door and the hostess will let you go on. Go to the first door. Move to the last table to the right and gamble. You lose the ship, since you have no idea how to play. You wind up in the kitchen. Use the Examine icon on the items on the center stand. Speak to the chef and do exactly what he tells you. Use the hat first, then the ingredients in the right order and finally, give the results to the chef. If you get it right, you can go. You are told the boss wishes to see you. Go out of the hotel and up to the office. Speak to the receptionist and then go in. Speak to Tennent. Ruthie will come in half way through. When you've done speaking to the guy, go out and speak to Ruthie. She'll persuade Tennent to let you have the ship back - go back in and talk to him and he'll tell you his conditions. You have to give him 24 credits. Go back down to the gambling room. If you attempt to play again, you'll be asked for your stake. Talk to the gambler to the left of the table. Examine him and discover his pocket. Use the Take icon on his pocket. You get ten credits (you can go on doing this for ever). Play the game and, if you lose, you can get more credits from the gambler's pocket. Keep talking to him and eventually he'll tell you that you score by placing a card next to another which beats it. Carry on and he'll tell you that hollow shapes invariably beat solid ones. You could spend quite a lot of time here actually finding out how to play, it's up to you. However, when you win, use the stake again to play and carry on till you have 40 credits. Take them to Tennent, who will give you back the ship. Go back to it and talk to Ysanne, probably in the Control room. Get ready for the next planet. THE FOURTH PLANET Come down the lift as usual and talk to everyone below. Go left, left, try to get the boots - the dog comes to their defence. Give him the cuddly toy and he will retire to his den under the tree. Pick up the boots and you get the socks. Go left into the caves. Just keep going in and out of the openings (once you've been through one, the little map in the lower left hand corner of the screen tells you so with a brown arrow, so you'll know what you haven't covered) until you find the eggs. Get one and talk to the guy. Exit. You'll find yourself back where you landed. Give the egg to the colonist's leader and go to the ship. There is a brief conversation before you go. Inside the ship, go to the Control room and talk to Ysanne. Wait and talk to her again. Make for the lift. THE FIFTH PLANET After you've talked to Ysanne, go right, enter the complex and visit each room (ignoring the locked door for now). Talk to the High Priest. Go down and to the left so that the next screen shows. Go left through the two store rooms and come outside. Note the flower. You can't pick it yet. Attempt to visit the ship and you'll find it guarded. Speak to the monks. Go back to the High Priest and speak to him. No joy. Leave and wait till you find Ysanne - speak to her. Now go back to the Chapel, where you should seen the monk knocked out and Ysanne standing over him. Use the offerings on the altar. Watch. Inside the cell, exit through the window. Watch. Go through the first store room, note the monk, go to the next room. By the door, on a barrel, you'll find some yeast. Take it and go back to the monk you just left. Use the yeast on the vat and watch. Follow the monk outside. He'll be swimming around. Get the robe and use it. Get the flower. Go to the locked door and just go in. Talk to Ysanne. Talk to her again and you'll get a clue as to what to do next. Go to the Chapel. Use the flower. Placing the petals in strategic positions on the hexagon and leaving and then reentering the room caused some of the petals to float up near the opening in the ceiling - however, I was playing this as a trial run and when I reloaded a saved game and when through this planet again, I could not get the damned petals to float up. So here I am stuck, and here I will remain. See if you can do better. Ysanne: IN THE SHIP AND THE FIRST PLANET Wait till all the talk is over, then get the lunch box and the medical kit. Use them both and get what's inside. Go to the right and then up. Stand on the platform to go down. Go right and right again, then up. Examine the computer (and all its parts) and then try to use the console. It's faulty. Take the disk from the secondary computer and put it in the drive of the main computer. Go back to the ship and talk to the Boola. It gives you a cartridge. Take it back to the other computer and use it on the console. Pick up a PCB from the secondary computer and put it in the main one. Use the console again and you'll find out you need to put an identification card in the appropriate slot. Examine the other rooms. By now, you should have found a pickaxe. Go to the room with the elevator. If you look carefully, you'll see a rope behind the elevator. Wait till Jack comes in and speak to him. Get him to go down with the elevator. Use the knife on the rope and then use it again on the cut rope. Guess what, you get a length of rope (it took me ages to figure this one out). Use the mouth icon on the elevator shaft to get Jack to come back with the elevator. Use the elevator and go down. Go to the left. Use the rope on the pickaxe or viceversa to get a grappling hook. Use that on the rocky ledge to the top of the screen, then use the rope to jump across. Go left and examine the corpse. You get an identification card. Take it back to the computer and it will start writing on the disk. Retrieve the disk and take it to the ship computer. Speak to it twice. Use the console to the left and use the various buttons to the left of the screen. Survey will show you the planets roundabout. Data will give you details. Choose Broygus and click on the Take Off knob. Then press the Land button. Go to the platform and leave. THE SECOND PLANET Watch. Go right and talk to the Colonel. Say you want to join the army. He will start lecturing you and will keep putting his monocle on the easel. Watch for an opportunity and grab it. Go to the flagpole and use it. You get the flag. Get the stick by the latrine. Go right and you'll come to an oasis. Note the tree with the fruit. Use the stick on the fruit and get it. Use the syringe on the fruit. Go left, left and down. Put the flag in the oil drum and use the monocle on it. Go to the right/up. The oil drum blows and the guard goes around the building. Use the syringe on the cup he drops. Wait till he comes back and drinks the coffee. Go to the door of the tank. Once inside, click on everything to see what it does. You'll find you can't use the cannons, but Jack pops up outside the window and you give him his orders. Use the console, get the triangle in the square using the arrow buttons, then press the middle button. Use the door to leave. Go right and use the beacon. Go back to the ship. THE THIRD PLANET Talk to Boola twice, then use the console. You have to enter the coordinates number. This time, do the necessaries to go to Gelt. Once inside, talk to the hostess. Say you are the wife of the last visitor. Go in and up to the first door. If you try to gamble, you are told you need the boss's say so. Go up to the next floor and talk to the concierge. Be polite and ask what he does. Keep asking until he tells you he organises the window cleaning. Ask who does it. Go out and up. Talk to Ruthie and ask to see the boss, because you need clearance for gambling. Go in and talk to him. Leave and go to the gaming room. Talk to the guy by the first table and use your femenine wiles to get some credits out of him. Use them to gamble and grab the first ace you are dealt. At this point I got stuck. I couldn't find a use for the ace, I could not make use of the information on the window cleaning to get the key to the balcony in Tennent's office. I'm sure you'll do better. Good luck. This Article Copyright 1995 of Lu Richardson. Written for Cheet Sheets Magazine.