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AudioWorks 2(TM)

AudioWorks 2(TM) Interactive, real-time, 3-D sound adds a whole new dimension to simulation and virtual reality applications. AudioWorks 2 makes it easy to add continuous, realtime 3-D processing of multiple independent moving sounds. Real-time sound waveform processing in the Sound Engine(TM) includes Doppler shift, distance/time delay, low-pass filtering, looping, pitchbend, and more. The AudioWorks 2 software development system includes an ANSI C callable library of routines for easy program development. AudoWorks 2 is integrated with the new Vega system and provides extended functionality, higher performance, and greater flexibility. AWLynX, a Vega-based X-Motif graphical user interface, is part of the new AudioWorks 2 system.

Amy Bayers

Marketing Manager
Paradigm Simulation, Inc.
14900 Landmark Blvd.
Suite 400
Dallas, TX 75240
USA
214-960-2301
214-960-2303 (fax)
amy@paradigmsim.com

For applications in related solution areas, see the following indices: Audio & Video, Audio Rendering, Combat Simulation, Development Tools, Entertainment, Flight Simulation, Maritime Simulation, O-T-W Scene Generation, Real-Time Simulation, Road Vehicle Simulation, Virtual Environments, Virtual Reality, the developer index for Paradigm Simulation, Inc. and the market segment index for Interactive Authoring (Games, Education).

AudioWorks 2 is a Trademark of Paradigm Simulation, Inc.
Sound Engine is a Trademark of Paradigm Simulation, Inc.

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