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Action Editor

The Action Editor suite is designed to speed development time for 3D games. It includes N-Geometry (polygonal modeler), N-Dynamics (animation choreographer and invers kinematic skeletal system), and the Nichimen Action Editor. Sculpt and pose models in N-Geometry, then animate them in N-Dynamics; use the Action Editor to convert those N-Geometry "poses" into actions (such as a punch or a kick) that can be passed to the target 3D game system and linked to a button by the game developer. Edit actions interactively, changing their speed, beginning and ending positions, and duration, then save them to a library to speed game-development time.

Larry Schnur

Director of Marketing
Nichimen Graphics, Inc.
12555 West Jefferson Blvd.
Suite 285
Los Angeles, CA 90066
USA
310-577-0500
310-577-0577 (fax)
schnur@nichimen.com

For applications in related solution areas, see the following indices: Animation, Entertainment, Kinematics & Dynamics, Visual/Special Effects, the developer index for Nichimen Graphics, Inc. and the market segment index for Interactive Authoring (Games, Education).

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