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ALIVE!(TM)

(PROTO)ZOA Inc.'s ALIVE!(TM) is a state-of-the art animation system for three-dimensional computer-generated characters and environments. ALIVE!'s strengths are in allowing computer-generated characters to be used in live contexts, in providing much higher throughput than typical keyframig techniques, and in developing 3-D interactive environments.

ALIVE! provides the capability to map any data source (3space trackers, dials mouse, waldos, files, etc.) to any animated structure (arbitrary hierarchies, metamorphosing models, lights, cameras, particles, etc.), using a powerful algebraic expression syntax. Channels can be interconnected, recorded, and played back to create complex procedural behaviors. ALIVE! can synchronize to digital audio, SMPTE or virtually any time source. ALIVE!'s open dynamic plug-in architecture allows for a high degree of extesibility by third-parties and end users.

ALIVE! is based on OpenInventor, and can support models created from virtually any modelling system.

For further information, fax us at 415-824-0389, or email alive@protozoa.com.

Jan Mallis

Executive Producer
Protozoa, Inc.
2800 Third Street
San Francisco, CA 94107
USA
415-642-4121
415-824-0389 (fax)
jan@protozoa.com

For applications in related solution areas, see the following indices: Broadcast, Character Modeling, Data Acquisition, Motion Simulation, Virtual Environments, the developer index for Protozoa, Inc. and the market segment index for Animation.

ALIVE! is a Trademark of Protozoa, Inc.

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