0 PRINT"[147]":POKE53280,0:POKE53281,3:POKE646,0 1 REM SOUND EFFECTS 2 REM SEASHORE 10 GOSUB 900:GOTO 100 20 POKE AD(1),160:POKE SR(1),255:POKE FL(1),30:POKE FH(1),30 25 POKE AD(2),15:POKE SR(2),0:POKE FH(2),80 30 POKE VL,15:PRINT "PRESS RUNSTOP/RESTORE TO STOP" 35 POKE GT(1),129 40 POKE GT(2),129:FOR I=255 TO 100 STEP -(1+INT(3*RND(9))):POKE FH(1),I 50 X=4+INT(I/23):IF X>15 THEN X=15 55 POKE VL,X:FOR X=0 TO 29:NEXT:NEXT:POKE GT(2),0 60 FOR I=100 TO 255 STEP 8+INT(10*RND(9)):POKE FH(1),I 70 X=4+INT(I/23):IF X>15 THEN X=15 75 POKE VL,X:FOR X=0 TO 19:NEXT:NEXT 80 GOTO 40 90 RETURN 99 REM ROUTINE TO PLAY SOUNDS WHEN SHIFT IS PRESSED 100 PRINT "PRESS SHIFT TO HEAR SOUND" 110 IF PEEK(653)=0 THEN 110 120 GOSUB 20:GOTO 100 898 REM ROUTINE TO SET UP VARIABLES 899 REM SET UP SOUND CONTROL ADDRESSES 900 FL(0)=54272:FH(0)=54273:GT(0)=54276:AD(0)=54277:SR(0)=54278 905 FOR I=1 TO 2:X=I*7:FL(I)=FL(0)+X:FH(I)=FH(0)+X:GT(I)=GT(0)+X:AD(I)=AD(0)+X 906 SR(I)=SR(0)+X:NEXT 909 REM SET VOLUME ADDRESS 910 VL=54296 990 RETURN