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  Thousand Miler is based on "Mille 
Bournes," the French card game. 


  The object of the game is to reach 
exactly 1000 miles before your opponent.  
You can play against either the computer 
or another person. 

  Game description: The screen consists 
of two playing fields and a card display 
area.  The top field is for player 1.  
The bottom field is for player 2, or for 
the computer in a one-player game.  The 
card display area is between the two 
fields.  The cards in each hand are 
displayed there during alternate turns. 

  Each field graphically displays the 
condition of the hazards. 


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  Game play: The computer deals six 
cards to each player.  The first player 
receives an extra card.  All seven cards 
are displayed.  (New cards always appear 
in position 7.) Player 1 must either 
play or discard one card. (In a two-
player game, player 1 must view the 
cards while the other player looks 
away.) 

  To start the game and begin 
accumulating mileage, a player must play 
a roll card or a "Right of Way" safety. 
(Both players start with a red light.) 
Without a roll card or "Right of Way", 
the player must either discard or play a 
hazard on the opponent. 





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  When player 1 has completed a turn, 
player 2 plays or discards and draws. 
Play continues until one player reaches 
exactly 1000 miles. 

  Cards: There are 106 cards in the game 
deck, consisting of mileage, hazards, 
remedies, and safeties. 


Mileage cards:
   10 each - 25, 50, and 75 mile cards.
   12 - 100 mile cards.
    4 - 200 mile cards.

  These cards are the only means of 
accumulating mileage. Mileage can be 
played on any turn when you are not 
stopped by a hazard. 



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Hazard cards:
   3 each - out of gas, flat tire,
           and accident cards.
   5 stop cards.

  If one of the hazard cards is played, 
travel cannot resume until a remedy card 
has been played. Hazards cannot be 
played if the other player is already 
stopped or has the corresponding safety. 

   4 - speed limit cards.

  A speed limit will slow down travel.  
When a speed limit card is in effect, 
the maximum mileage card playable is 75 
mph. An end of limit card cancels speed 
limit. 




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Remedy cards:
   6 each - gas, spare tire, repairs,
          and end of limit.
   14 - roll cards.

  Remedy cards can be played any time, in 
turn, and remove your current hazard. 

Safety cards:
   1 each - Right of Way, Driving Ace,
       Extra Tank, and Puncture-proof.

  A safety prevents an opponent from 
playing a specific hazard. 

  Safety cards are played automatically 
when dealt or drawn.  A hazard will be 
canceled if the corresponding safety is 
in effect.  An inverse bar on the screen 
shows which safeties have been dealt and 
to whom. 

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Shuffling: Prior to the start of the
game the deck is shuffled. After all
cards have been used, only the discards
will be re-shuffled.




Card relationships:

Hazard      Remedy       Safety
----------- ------------ --------------
Out of Gas  Gas          Spare Tank
Flat Tire   Spare Tire   Puncture-proof
Accident    Repairs      Driving Ace
Speed Limit End of Limit Right of Way
Stop        Roll         Right of Way




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