^C^1THE VOTING GAME ^CBy Charlie Brown THE VOTING GAME is one of those programs that should interest a wide range of people. For mathematicians, the program illustrates "how a random process converges into a final state." If that last phrase sounded like so much mumbo-jumbo to you, don't worry. To help the rest of us to understand, the program uses terms from the world of politics. Have you ever wondered what would happen if everyone imitated his neighbor in choosing which clothes to wear, which car to buy, which candidate to vote for? The citizens of Charlie Brown's VOTING GAME do just that: with every tick of the clock, a voter selected at random changes his opinion to that of his neighbor. In this mathematical simulation, voters may hold one of two opinions -- a two party system, if you would. Ultimately, though, conformity rules and one party prevails. Two other options in the program show the consequences of contrariness and peer-pressure. In the "Anti-Voting Game", every voter votes opposite of a randomly chosen neighbor, and in the "Majority Voting Game", the voter votes according to the majority choice. (You choose the size of their society by selecting a grid pattern). While these games aren't sociological simulations, their final stages are thought-provoking. "Monkey see, monkey do" can lead to unfortunate consequences when the voters are real. DISK FILES THIS PROGRAM USES: ^FVOTING.EXE ^FBRUN20.EXE ^FRETURN.EXE