   INSTRUCTIONS FOR CRIBBAGE SQUARES   
 
@ OBJECT OF THE GAME 
 
  The object of CRIBBAGE SQUARES is to 
place sixteen cards, one at a time, in 
a 4x4 playing grid to make the best    
possible Cribbage hands, vertically and
horizontally. A seventeenth card is    
turned up to complete each of the eight
hands you'll create.                   
 
@ STRATEGY 
 
  Players will develop their own unique
strategies for CRIBBAGE SQUARES, but it
is generally best to try to set up     
combinations of fifteen going in one   
direction and runs and double runs in  
the other direction.                   
 
@ THE SET UP 
 
  When you run CRIBBAGE SQUARES, the   
4x4 grid will be displayed. Each square
is designated by a letter of the       
alphabet, from 'A' to 'P'.             
 
  As many as four players may compete. 
Enter the number playing in this       
session and, at the prompt, enter the  
name of each player.                   
 
  You must then enter the amount of    
time each player has in which to make  
his play after each card is displayed. 
The time may vary for each player,     
providing a system of handicapping the 
game to give lesser skilled players a  
chance to compete by giving them more  
time to consider their play.           
 
@ THE PLAY 
 
  Once set-up is complete, the deck is 
shuffled until you press a key. A      
second key press displays the first    
card.                                  
 
  The first player must then designate 
one of the squares into which to place 
the turned up card within the time     
limit. Failure to place a card within  
the time limit results in a penalty of 
five points being assessed each time   
the clock runs down.                   
 
  When sixteen cards have been turned  
up and placed in the grid, the play is 
finished, a seventeenth card is        
revealed to complete each hand, and    
scoring begins.                        
 
@ CONTROLS 
  
  Players indicate their moves by      
pressing the letter that corresponds to
the square into which they wish to drop
the turned up card.                    
 
  If a player specifies a space that is
already occupied, or hits an illegal   
key (not A-P), a warning beep sounds,  
but time continues to tick off the     
clock.  Make a correct play and        
continue.                              
 
  During either play or scoring, the   
Escape <Esc> key will temporarily halt 
the program.  Press Escape again to    
continue.                              
 
@ THE SCORING 
 
  The computer scores each of the eight
hands, first the rows top to bottom,   
then the columns left to right.  Each  
element, i.e., fifteens, pairs, runs,  
flushes, and nibs, are displayed       
separately so the player may follow the
scoring as it takes place. (The rules  
for scoring Cribbage hands follow.)    
 
  Once all four rows and all four      
columns have been scored, the total is 
displayed and the game ends - or the   
hand is prepared for the next player.  
 
  The scoring process can be speeded up
by pressing any key to move to the next
hand once you are satisfied with the   
scoring of the hand being shown.       
 
@ MULTI-PLAYER GAMES 
 
  When more than one player is         
specified, one player plays his game   
completely through before it is the    
next player's turn. However, all the   
players play the same hand. Therefore, 
players whose turns have not yet come  
up should refrain from observing the   
game. To do otherwise is CHEATING!!    
 
@ THE FINISH 
 
  When all the players have finished,  
CRIBBAGE SQUARES will display a        
complete statistical report, showing   
the current, accumulated, and average  
scores for all players this session.   
You are then given the option of       
playing another game or quitting.      
 
 
THE RULES FOR SCORING CRIBBAGE
 
@ FIFTEENS 
  Each combination of cards totalling  
  15 scores 2 points. Face cards count 
  as 10, others as their spot value.   
@ PAIRS 
  Each pair of the same rank scores 2  
  points. 3 of a kind scores 6 points, 
  4 of a kind scores 12 points.        
@ RUNS 
  Each combination of 3 or more cards  
  in sequence scores 1 point for each  
  card in the sequence.                
@ FLUSH 
  Score 4 points if all the cards in a 
  hand are the same suit.  Add one if  
  the 17th card is also that suit.     
@ HIS NIBS 
  A jack in the hand of the same suit  
  as the 17th card scores 1 point. If  
  the 17th card is a jack, score two.  
 

  A jack in the hand of the same suit  
  as the 17th card scores 1 point. If  
  t
