|AÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» |Aº |6Picture This |AºÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ^1Sketch 16 |AÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͺ |6Picture This |Aº |AÈÍÍÍÍÍÍÍÍÍÍÍÍÍͼÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÈÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ^Cby ^CJohn Allen, Jr. Most graphics programs for the IBM PC work in one or both of the medium-res and high-res modes. Medium-res allows four colors on the screen at once, while high-res gets better resolution at the expense of having only one foreground and one background color. But if there's a Medium and a High resolution mode, there ought to be a Low Resolution mode too, right? If there wasn't, it would be as illogical as some fast food places that presently offer "Medium" and "Large" soft drinks, without any such thing as "Small." A "Medium" is only a "Medium" if there's something on either side for it to be between. Actually, there is a Low Resolution graphics mode. But, apparently IBM and Microsoft thought little of it even at the time of first release, since no major programming language supports it. It is, nonetheless, present on all Color Graphics Adapter (CGA) cards. (Unfortunately, other adapters such as EGA's have no such mode, and will produce bizarre displays with this program. For instance, on my EGA system, you get vertical lines all across the screen cutting into the picture.) John Allen, one of our most talented submitters (he did Electronic Christmas Card last issue, Dungeon of Shalan in this issue, and co-authored Video Pro Titler back in #23), has created for us a program to let CGA users make use of this little-known mode to make artistic creations. Being "low-res," its pictures are very blocky. To make up for this, however, you get sixteen different colors, which can all be on the screen at once, making this the most colorful graphic mode you can get on a CGA. I've been in the computer field long enough to remember how impressed I was with Apple II low-res graphics ten years ago: 40-by-40 blocks with 16 colors. This program gives you a not-quite-as-low-res mode with 80-by-100 blocks and 16 colors. When you run it, you'll get a menu showing the available commands. Here they are, and you'd better write them down or make a printout for your reference: there's no on-screen help available once you're in graphics mode, since Low-Res doesn't have the capability of easily showing text. From the menu, the commands are: D - Go into sketch mode: enters low-res graphic mode to let you do a picture or resume working on a picture already in memory. S - Save the picture that is presently in memory to a disk. There probably isn't room on BIG BLUE DISK, so you should copy this program to your own disk before you start saving images. L - Load a picture that you previously saved. Some pictures are included on disk for you to load: DRAG.SKE, SCENE.SKE, CITY.SCE, TITLE.SKE, and CAMARO.SKE. There's no need for you to enter the extension, just the file name. C - Clear the current image so you can start with a blank screen. P - Print the image. (This may not work on all printer models.) X - Exit the program and return to BIG BLUE DISK. Once you're in sketch mode, you can use the arrow keys to move around. The following other keys work: Left Shift - Set point. Right Shift - Reset point (clear it to black). X - Mark the current location (use to set the first corner point for boxes). R - Draw a rectangle from the marked point (set using X) to the current cursor point, treating the two points as diagonally-opposite corners. B - Draw a filled box. Just like a rectangle, only solidly filled in. P - Paint from the current point outward to a border of any non-black color. This causes the current area of the screen to be colored in. F - Fill from the current point to a border that is the same color as the current color. Any other colored points in the way will be wiped out. U - Undo the last operation, handy if a Paint or Fill wipes out your whole picture by mistake. F1 through F8 - Set the color. F1 = black, F2 = blue, F3 = green, F4 = cyan, F5 = red, F6 = magenta, F7 = brown, F8 = white. Ctrl F1 through F* - Set the high intensity color corresponding to the above colors. Q (or ESC) - Return to the menu. Remember, again: this program works only on CGA cards, not on EGA's, MDA's, or any other non-CGA-compatible adapter. If your system produces vertical lines all over the picture, or otherwise acts strangely, then your adapter is probably not CGA-compatible, so this program won't work. This is apparently because IBM decided that this graphics mode was so little-used that there was no need to support it in newer adapters. It also will not work on PCjr computers; sorry. Note: If you get garbage on your screen, indicating an incompatible display adapter, it's a good idea to press ESC immediately to exit, and if that doesn't clear up the screen, re-boot your system. There's the remote possibility that leaving the system in an unsupported mode for an extended period can cause damage to your monitor. If this program will work on your adapter, we hope you can make artistic use of it, exploring the capabilities of a graphics mode few know exists. To run this program outside the BIG BLUE DISK menu, type: ^1SKETCH16^0. DISK FILES THIS PROGRAM USES: ^FSKETCH16.COM ^FDRAG.SKE ^FSCENE.SKE ^FCITY.SKE ^FTITLE.SKE ^FCAMARO.SKE