|DÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ |Dº |5Fun 'n Games |DºÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ |DÈÍÍÍÍÍÍÍÍÍÍÍÍÍͼÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ^C^1CANFIELD ^Cby ^CGeorge Leritte Canfield is a popular solitaire card game that originated in a gambling casino and was played for money. Thirteen cards are dealt into a column called the stock and the last card is turned face up. Then four cards are dealt face up into columns. Then one card is dealt into the foundation area to become the first of four foundations. The other three cards of the same rank will be placed to form the other three foundations. Remaining cards are placed in a face-down deck. You can move the exposed face-up card(s) in a column to another column if the topmost card has a value exactly one less than the value of the card in the column you are moving it to, and is of the opposite color. Values run from aces up to kings and will "turn the corner". For instance, the queen of hearts can be placed on the king of spade or the king of clubs, or a black king can be played on a red ace. An empty column can be filled only with the face up card from the stock or if the stock is empty, then from the deck. Moving the stack of face-up cards from a column empties the column and allows the playing of a card from the stock. If a card of the same rank as the first foundation card is exposed, you can play it to the foundations. There are four foundations, one for each suit, and they must be started with the foundation card and built up in suit and in ascending value and will "turn the corner". The ace follows the king in all suits. Only the bottommost face-up card in a column may be played to the foundation, if its value fits. You can also play the exposed card in the deck in a similar manner. Depending on what option you picked when you started the game, you flip the cards in the deck one or three at a time until you find a card you can play. Playing a card from the deck exposes the previous card that was flipped. When you reach the end of the deck, you can start flipping through it from the beginning again, unless you select the most challenging mode, in which you have only one pass through the deck. To win, you must get all the cards onto the foundations. If you manage to play all cards from the deck and expose all face-down cards, you can quit and watch the computer play the cards to the foundations for you automatically. Be warned, though: Canfield is a challenging, frustrating game, and you will probably be dealt a hand that isn't winnable. This implementation of Canfield has many special features to take advantage of your PC's hardware configuration. It will work on monochrome or color screens, and with a keyboard, joystick, or mouse. The program automatically configures itself for your computer. There are five commands you can issue to the program to override the game's defaults. To do this you type ^1CANFIELD X^0, where ^1X^0 is one of the commands below: ^1N^0 breaks out a new deck and shuffles it ready for play. ^1T^0 changes the default to color text mode for use only with a CGA. ^1M^0 changes the default to monochrome text mode. ^1H^0 changes the default to color mode for use only with a Hercules graphics adapter with SIMCGA installed. ^1C^0 changes the cards in graphics mode to be more readable on a CGA with a composite monochrome monitor. The ^1N^0 command can be used in combination with any of the others, while the others should be not be used together. When you enter the program, the deck of cards is read from disk just as they were saved when you last quit. The main menu lets you select which option you wish to play. ^11^0, ^12^0, or ^13^0 selects the level of difficulty. The space bar or ^1ENTER^0 key defaults to level 2. ^1R^0 resets the high scores list. ^1S^0 lets you select your input device; mouse, joystick, or keyboard. To use the program with a mouse or a joystick, place the pointer on the card(s) you wish to move and press any mouse button or the joystick fire button. Then move the pointer and card shape to the place you want to put the cards and release the button. When moving from the deck, put the pointer on the card. To flip the next card(s), put the pointer on the back of the card below the face up deck. To move a card to or from the layout columns, put the pointer in the column you wish to use. To move a card to the foundations, move the pointer to the section of the screen where the foundations are. You do not have to match the card to the exact foundation when dropping it, just put the pointer in the general vicinity of the foundations and the computer will do the rest. To quit, move the pointer to the box containing Quit and press the button. The only key that is active in the joystick or mouse modes is ^1Q^0. ^1Q^0 ends the game and shows you the high scores screen. In keyboard mode, there are two ways to play the cards. Each portion of the screen has a number or letter associated with it. To select the card from the stock, press ^1S^0. To select the card from the face up deck, press ^1D^0. To move the card to one of the columns, press the number of the column. To move it to the foundation, press ^1F^0. To move a card or cards from one column to another, press the number of the column to move from then the number of the column to move to. To move a card from a column to the foundation, press the column number, then ^1F^0. ^1V^0 will flip the next card(s) in the deck face up allowing you to play them to the foundations or columns. You can also use the arrow keys to move the pointer around the screen. When you place the pointer to pick up a card, press the space bar or the ^1ENTER^0 key to pick it up. Move the pointer to where you want to put the card(s) and press the space bar or ^1ENTER^0 to drop the cards. The up and down arrow keys move the pointer vertically to and in the foundation, deck face up, and deck face down area. The left and right arrow keys move the pointer to and in the layout columns. ^1Q^0 ends the game. The program gives you one point for playing a card from the deck, two points for turning a card face up from the stock, and four points for playing a card to the foundations. You lose one point when you start through the deck again. All these points are multiplied by the level you are playing. Some final notes: if the arrow keys don't seem to work, try pressing NUM LOCK. Also, note that on monochrome systems, a ten is represented by "T" on the cards. On color systems, however, the deck is represented in its full graphics splendor. The PCjr has a mouse driver installed. CANFIELD detects this and gives you the option of using it. If you don't have a mouse, be sure to select the keyboard option or the program will hang up. If you have a mouse and the program hangs up when you start it then try disabling the mouse and trying again. The program requires a Microsoft compatible mouse. To run this program outside ^1Big Blue Disk^0, type: ^1CANFIELD^0. DISK FILES THIS PROGRAM USES: ^FCANFIELD.EXE ^FBRUN30.EXE ^FRETURN30.EXE ^FCANFIELD.PBL ^FCANFIELD.DCK ^FCOMPCARD.DAT ^FCANFIELD.HIS