DOOMENU (c) 1994 v1.0 -1- by Keith Cooper Thank you for trying DOOMENU. My intention was to create an easy to use interface to take advantage of the great developer tools within the game DOOM (c). There should be four files included in the SFX zip file DOOMMENU.EXE: DOOMENU.EXE >executable DOOMENU.PIC >menu screen DOOMENU.TXT >this file DOOMENU.CFG >setup\config file The DOOMENU.CFG file is an editable ascii text file that supplies needed information to run DOOMENU. In the first line, it tells DOOMENU how many games you have saved by the use of the record demo mode. (R from Doomenu) The next twenty lines hold places for up to twenty saved games. From top to bottom the saved games are listed in order. If a line doesn't have a game name saved there, -2- then it will have a dash (-) instead. Anything besides a dash will be treated as a saved game title. The last 3 lines of the DOOMENU.CFG file are for displaying the name of text or graphic programs used by DOOMENU. You can also enter your favorite ones. (see F3 key: SETUP) When you start DOOMENU, you see the main menu screen. Pick and press the letter to the left of the option you want to execute. i.e. P> PLAY DOOM ; pressing P will load DOOM as if you typed DOOM from the DOS prompt. F1 key: HELP\CAPTURE SCREEN Through most menu screens, you'll see option buttons on the right side of DOOMENU. F1,F2 and F3. If they are not there, you can't access them at that time (i.e. while viewing the list of saved games) F1 will display quick help screens. You use the up and down arrows to page through the text. When you are playing DOOM, as you might know, F1 brings up an onformation screen, pressing it again will bring up help for DOOM. But when you are in DEVELOPER MODES, (i.e."Start DOOM at level?", "Recording save game", "Playing back saved game") Then the F1 key can be used to capture a screen in -3- PCX format. Every time press it, the current screen will be saved in the DOOM directory. These pictures must be deleted manually. And you can view them easily using DOOMENU. F2 key: PAYING THE PIPER While running DOOMENU, F2 key brings up the most extraordinary information you will ever see in your life. If you run it, you'll certainly want a pen and paper ready in case it never comes up again. I can't tell you any more about it but wield it's power carefully. F3 key: SETUP F3 in DOOMENU, rewrites the configuration file (DOOMENU.CFG) to update your graphic and text viewers. I have been using CSHOW (Available almost everywhere and of course, Compuserve is the surest place to get the latest copy...it's theirs) CompuShow shows the saved screens in their original palette. Something some others can't do. You can choose the listed suggested ones or type in your own. If you don't know what the command line should look like to view all PCX's and GIF's, then refer to the programs own help screens or files. Afterwards it will prompt you to put in the path to find the graphic viewer. Enter if you have it in the DOOM directory -4- (leaving it blank). Since CSHOW has many files (and will put up a delayed warning screen if it can't find them all) I keep them in a separate directory. If your viewer is one file (i.e. PICEM, then you can put it into the DOOM directory and leave the pathing blank. Next it will ask you for a text viewer. Any one will do, but it needs to be in the DOOM dir or in your path structure. If DOS is in your path then EDIT or TYPE will work fine. If you use BROWSE or README, etc., rename it to LIST (or edit DOOMENU.CFG) RECORD GAMES If you are recording a game and it runs out of space or time, then DOOM dumps you back to the menu. It will not save the game, and it will still be on the viewer list in DOOMENU. You can remedy this by using a text editor such as DOS edit, and editing DOOMENU.CFG. Find the game that is errant and replace the name a dash. Then on the very first line, change the number to one less than it says. (i.e. line one says 9, make it an 8 because you just took a game off the list.) Also DO NOT leave blank (-'s) BETWEEN game names in DOOMENU.CFG. When DOOMENU sees the first dash on the list it stops looking. So if you take a name off the list in DOOMENU.CFG from the middle, you can easily just delete the line and add a dash line at the end of the dash -5- lines (but before the last three path\program lines of the file) START ANY LEVEL You can warp to any level and any danger level by using this funtion. It will put you in developer mode which means you can take PCX snap shots anytime while you are playing. EXAMINE SCREEN SHOTS This uses your graphic viewer to show any PCX files in the DOOM directory. VIEW CHEAT DOCS There is a file available that lists all the cheat key modes you can use while you play DOOM. The latest I have is DOOMCHT3.DOC This is where I got the information to write this interface. If you get another version, either rename it DOOMCHT?.DOC or edit the DOOMENU.CFG file to the file name you want displayed. (DOOMENU looks for DOOMCHT*.DOC so DOOMCHT4 or DOOMCHT5 etc will be displayed as is setup.) VIEW MAPS There is also a ZIP file out there that has GIF's of each level map. Put the GIF files into the DOOM directory. -6- DISCLAIMER NOTICE ************************************************************** DOOMENU is shareware and is copyrighted. The authors cannot be held responsible for any damage from use or misuse of DOOMENU. The user accepts all responsibilty by running DOOMENU. Please distribute DOOMENU wherever DOOM may be found. Only distribute the original SFX file DOOMMENU.EXE with it's contents intact. (see above for file list) Thank you again for trying DOOMENU. Please register it. Registered users can get upgrades free to support future DOOM episodes (if developer mode is intact.) ************************************************************** Please send a measly $5.00 to ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Cooper Games Û$5ÛÛUSDollarsÛÛ$5Û 1461 W. Carmen ÛÛÛÛÛÛÛÛÝÞÛÛÛÛÛÛÛÛ Chicago IL Û$5ÛLegalTenderÛ$5Û 60640 ßßßßßßßßßßßßßßßßßßß (Please include E-Mail address for updates) Look for other fine games and utilities from COOPERGAMES coming to this BBS soon. --eof--